competence center Design and Management - Hochschule Luzern
competence center Design and Management - Hochschule Luzern
competence center Design and Management - Hochschule Luzern
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<strong>Design</strong> <strong>Management</strong>, International • Bachelor Thesis<br />
F<br />
Intangible <strong>Design</strong> –<br />
A Proposal how to translate Br<strong>and</strong><br />
Essence into Product <strong>Design</strong><br />
Differentiation is key for a design company<br />
in today’s overstuffed market. To entrench<br />
a salient br<strong>and</strong>, coherence throughout the<br />
four tangible vectors – product, environment,<br />
communication, <strong>and</strong> behaviour – is<br />
crucial. This thesis focuses on how to infuse<br />
not only visual elements of a br<strong>and</strong> identity,<br />
but also emotional aspects into a product.<br />
Alex Burch<br />
alex.burch@bluewin.ch<br />
g<br />
Avoiding the last mile problem<br />
in taking a service-<strong>center</strong>ed view<br />
during product development for<br />
people at the BoP.<br />
There are products developed for people at<br />
the BOP (bottom of the economic pyramid)<br />
that follow principles set up to serve the<br />
BOP market effectively. However, these<br />
products are often not used. This problematic<br />
is called ‹the last mile problem› <strong>and</strong><br />
points to the need to think beyond the product.<br />
A service-<strong>center</strong>ed view provides just<br />
that; it sees products as only intermediary<br />
steps <strong>and</strong> as platforms for delivering services,<br />
thus not as an end in itself.<br />
Aline Erne<br />
alineerne@gmx.ch<br />
F<br />
g<br />
44 <strong>Design</strong> <strong>Management</strong>, International • Bachelor Thesis<br />
H<br />
How to create a team culture in<br />
virtual teams that enhances<br />
creativity using design management<br />
approaches.<br />
Responding to increasing globalization,<br />
many organizations have introduced virtual<br />
teams as they allow hiring the best suitable<br />
people regardless of their location. Establishing<br />
a team culture that enhances<br />
creativity has proven to be difficult as traditional<br />
approaches may often not be viable<br />
in a virtual context. The thesis explores<br />
whether design management approaches<br />
may support virtual teams to create a culture<br />
that truly enhances creativity.<br />
corinne Hofstetter<br />
corinne.hofstetter@hotmail.com<br />
I<br />
Exhibition <strong>Design</strong> –<br />
creating Visitor Experience<br />
Trade shows are an important br<strong>and</strong>ing<br />
tool, which showcase new products <strong>and</strong> innovations<br />
in a specific industry. It is a way<br />
to promote the company but also to communicate<br />
a story <strong>and</strong> concept in a three-dimensional<br />
space to the customer.<br />
This thesis focuses on how trade fair design<br />
can become a more effective tool by connecting<br />
with the needs of potential users to<br />
reshape both the visitor’s experience <strong>and</strong><br />
the company’s perspective on exhibition<br />
design.<br />
Vanessa Jenni<br />
v.jenni@gmx.net<br />
H<br />
I<br />
45