30.11.2012 Aufrufe

competence center Design and Management - Hochschule Luzern

competence center Design and Management - Hochschule Luzern

competence center Design and Management - Hochschule Luzern

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<strong>Design</strong> <strong>Management</strong>, International • Bachelor Thesis<br />

F<br />

Intangible <strong>Design</strong> –<br />

A Proposal how to translate Br<strong>and</strong><br />

Essence into Product <strong>Design</strong><br />

Differentiation is key for a design company<br />

in today’s overstuffed market. To entrench<br />

a salient br<strong>and</strong>, coherence throughout the<br />

four tangible vectors – product, environment,<br />

communication, <strong>and</strong> behaviour – is<br />

crucial. This thesis focuses on how to infuse<br />

not only visual elements of a br<strong>and</strong> identity,<br />

but also emotional aspects into a product.<br />

Alex Burch<br />

alex.burch@bluewin.ch<br />

g<br />

Avoiding the last mile problem<br />

in taking a service-<strong>center</strong>ed view<br />

during product development for<br />

people at the BoP.<br />

There are products developed for people at<br />

the BOP (bottom of the economic pyramid)<br />

that follow principles set up to serve the<br />

BOP market effectively. However, these<br />

products are often not used. This problematic<br />

is called ‹the last mile problem› <strong>and</strong><br />

points to the need to think beyond the product.<br />

A service-<strong>center</strong>ed view provides just<br />

that; it sees products as only intermediary<br />

steps <strong>and</strong> as platforms for delivering services,<br />

thus not as an end in itself.<br />

Aline Erne<br />

alineerne@gmx.ch<br />

F<br />

g<br />

44 <strong>Design</strong> <strong>Management</strong>, International • Bachelor Thesis<br />

H<br />

How to create a team culture in<br />

virtual teams that enhances<br />

creativity using design management<br />

approaches.<br />

Responding to increasing globalization,<br />

many organizations have introduced virtual<br />

teams as they allow hiring the best suitable<br />

people regardless of their location. Establishing<br />

a team culture that enhances<br />

creativity has proven to be difficult as traditional<br />

approaches may often not be viable<br />

in a virtual context. The thesis explores<br />

whether design management approaches<br />

may support virtual teams to create a culture<br />

that truly enhances creativity.<br />

corinne Hofstetter<br />

corinne.hofstetter@hotmail.com<br />

I<br />

Exhibition <strong>Design</strong> –<br />

creating Visitor Experience<br />

Trade shows are an important br<strong>and</strong>ing<br />

tool, which showcase new products <strong>and</strong> innovations<br />

in a specific industry. It is a way<br />

to promote the company but also to communicate<br />

a story <strong>and</strong> concept in a three-dimensional<br />

space to the customer.<br />

This thesis focuses on how trade fair design<br />

can become a more effective tool by connecting<br />

with the needs of potential users to<br />

reshape both the visitor’s experience <strong>and</strong><br />

the company’s perspective on exhibition<br />

design.<br />

Vanessa Jenni<br />

v.jenni@gmx.net<br />

H<br />

I<br />

45

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