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14 NAVY ENGINEERING BULLETIN SEPTEMBER 2003<br />

BY LCDR ANDREW<br />

GOLDSWORTHY RAN<br />

An Engineering Approach<br />

to Maintaining Capability<br />

INTRODUCTION<br />

In the first, relaunched edition of the Engineering Bulletin (Jun 01), LCDR<br />

Mark Warren postulated that the Naval Engineer would become extinct<br />

due to the benefits derived from advancing technology and cost<br />

pressures to reduce crew numbers. CDRE Ken Joseph continued this<br />

theme of smaller crews on warships, but suggested a greater<br />

prominence for engineers within the <strong>Navy</strong> in Issue 2 of the Engineering<br />

Bulletin (Feb 02). I find these two articles interesting in that whilst I<br />

believe that smaller crews are a future reality, I would like to suggest that<br />

the balance should be exactly the opposite. Fundamentally, I would like<br />

to suggest that as technology advances, will we need fewer and fewer<br />

‘operators’ but similar numbers of maintainers lead by highly competent<br />

and adaptive engineers.<br />

OVERVIEW<br />

Firstly, I would like to address<br />

some of the main points made in<br />

LCDR Warren’s article from the<br />

perspective of having recently<br />

served on one of the newer<br />

technology ships currently in the<br />

fleet, the ANZAC Class Frigate<br />

HMAS ARUNTA. Then I would like<br />

to discuss what our warships<br />

should be capable of, and<br />

consequently propose the current<br />

and future value of engineers at<br />

sea. Finally, I would like to<br />

propose an alternative manning<br />

structure for warships to the one<br />

presented by LCDR Warren.<br />

MATURITY OF DESIGN<br />

The first point that LCDR Warren<br />

makes in his article is that there<br />

is a reduced benefit from<br />

engineers at sea due to the<br />

maturity of design, and compares<br />

the design maturity of a warship<br />

to that of a car. I believe this<br />

comparison does not accurately<br />

reflect the relative complexities<br />

between both designs. A warship<br />

has a very large number of<br />

systems having various levels of<br />

integration with each other and<br />

with different configurations<br />

possible. The car on the other<br />

hand, is a relatively simple<br />

system with far fewer<br />

permutations and maintenance<br />

requirements. Also, the car has<br />

not been subjected to the<br />

revolutionary design changes that<br />

have been seen in ships. Whilst,<br />

the car has undergone significant<br />

improvements in design,<br />

particularly in the area of<br />

passenger safety, the impact has<br />

been nothing like the impact of<br />

changing from sail to steam to<br />

gas turbines/diesels to fully<br />

electric propulsion that is<br />

occurring to ships. Additionally,<br />

the operator requirement for car<br />

drivers has changed very little<br />

over the years whilst an operator<br />

on a warship will experience a<br />

significant number of changes,<br />

both in technology and<br />

procedures, even within the life of<br />

a ship build program.<br />

To further complicate different<br />

design environments, recent<br />

trends in contracting strategies<br />

have meant that the experience<br />

of one generation of ship is not<br />

incorporated into the next. We<br />

have moved away from<br />

maintaining expertise within<br />

house that can translate<br />

operating and maintenance<br />

experience of ships into contract<br />

requirements for the next build<br />

program. As a result, we rely<br />

increasingly on the design<br />

experience of the ship builder,<br />

which, in Australia, is extremely<br />

limited both in scope and<br />

duration. The consequence of this<br />

is that there is not the same<br />

design refinement and<br />

improvement for warships as<br />

there is for the humble old car.<br />

So, given the pace of design<br />

change and the experience of the<br />

<strong>Australian</strong> shipbuilding industry, it<br />

seems unlikely that we will ever<br />

reach the maturity of design that<br />

exists in cars. Furthermore, even if<br />

the same level of design maturity<br />

could be achieved, the level of<br />

complexity of a warship design<br />

would necessitate routine<br />

engineering input.<br />

COMPUTER CONTROL SYSTEMS<br />

LCDR Warren then goes on to say<br />

that increasing levels of computer<br />

control makes operation of the<br />

platform much easier. Now,<br />

providing all the software, sensors<br />

and control hardware are all

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