24.07.2013 Views

October 2007 Volume 10 Number 4 - Educational Technology ...

October 2007 Volume 10 Number 4 - Educational Technology ...

October 2007 Volume 10 Number 4 - Educational Technology ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

included a unit on collaborative learning. The Nord-Trøndelag students were taking an undergraduate introduction<br />

course on the uses of technology in learning and had a choice to participate in the scenario to learn about networked<br />

learning.<br />

Figure 2. Design of VisArt<br />

There were a number of research areas that influenced the pedagogical design. The two most significant are the<br />

conceptual framework offered by sociocultural perspectives and the field of computer support for collaborative<br />

learning, in particular Salomon’s (1992) work on genuine interdependence. Thus we designed a collaborative<br />

learning activity where the students not only participated in teams collaborating to design a learning activity, but they<br />

had to reflect on their participation. The students were informed that in the VisArt activity they would be part of a<br />

team of 3 students comprised of 1 student from each institution. Thus each participant had complementary<br />

backgrounds; this is in alignment with Salomon´s (1992) idea that collaboration is only successful when there is a<br />

genuine interdependence between the collaborators. There were no opportunities for the team members to meet faceto-face.<br />

The team was to:<br />

• Organise a collaborative team effort thinking of Salomon’s definition genuine interdependence: 1) sharing<br />

information 2) division of labour 3) joint thinking<br />

• Carry out the Design Activity in TeamWave Workplace (TW)<br />

• the room you chose to design should enable the students to know more about a concept, a procedure, a<br />

theory, a process, etc.<br />

• with the aid of help pages, assistance (from a course assistant), Help room in TW<br />

• Produce 2 items:<br />

• A document of your pedagogical decisions (e.g., who is the room intended for, the content, etc….)<br />

• A TW room for teaching/learning<br />

In addition to participating in the VisArt activity, the UiB students were to produce an individual report on their<br />

experience with VisArt that contained:<br />

• an introduction to CSCL and networked learning<br />

• a description of the design activity, including the tools provided and used<br />

• a presentation of their team’s room and the pedagogical decisions made<br />

• a discussion of how the team met Salomon's requirements for genuine interdependence and whether or not<br />

TeamWave Workplace supported activities resulting from attempts at meeting Salomon’s requirements<br />

• a discussion of Gutwin et al.’s awareness concept and what it means in conjunction with your distributed<br />

collaboration through TW<br />

• their general reaction to collaborative telelearning (as you experienced it) including: a reflection on the team’s<br />

work, the process of carrying out the assignment, general comments about the entire assignment, your reaction<br />

to TW<br />

6

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!