October 2007 Volume 10 Number 4 - Educational Technology ...
October 2007 Volume 10 Number 4 - Educational Technology ...
October 2007 Volume 10 Number 4 - Educational Technology ...
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Problem-based learning<br />
Designers must strike an important balance between allowing autonomy for students as problem-solvers and<br />
providing needed scaffolding to the same students, who can only be described as nascent in their problem-solving<br />
abilities. Within this project, a shift from complete autonomy (the initial design) towards strong scaffolding (the<br />
refined design) can be seen. At each extreme of this shift, I was taxed by questions about the educational viability of<br />
my design. As I embraced the laissez-faire approach of the initial design, I recognized that the preservice teachers<br />
may not know how to solve problems. Would they understand, for example, that articulating the problem is more<br />
important than offering solutions, a commonly-accepted principle of problem solving (cf., Abel, 2003)? Would they<br />
intuitively understand the inefficiency of rushing toward a solution without collaboratively exploring and analyzing<br />
alternatives based on their individual experiences (cf., Beckett & Grant, 2003)? Based on their use (or, better said,<br />
“the lack of use”) of the CMBB, I saw no evidence of positive answers to such questions—thus, the need for the<br />
intermediate design.<br />
As I began adjusting the assignment guidelines to better allow the preservice teachers to methodically solve<br />
problems, I felt that I perhaps was not doing justice to the potential of problem-based learning as a design<br />
framework. By articulating strategies, for example, was I not forcing a narrow view—my view—of how to articulate<br />
the problem space? Was I allowing the power of social interaction as a natural phenomenon to emerge, or was I<br />
creating something contrived that forced an artificial codependence among the preservice teachers?<br />
This tension can be framed more theoretically. Some constructivists claim that learning is “internally controlled and<br />
mediated by the learner” (Jonassen, 1991, p. 12). Yet, pedagogically, constructivists seem to focus on tools,<br />
environments, and interaction with others—all of which are external. To what extent within a PBL framework can a<br />
designer dictate the external requirements that will result in internal learning? Throughout this project, I felt<br />
dissonance regarding the balance between activity that was based on a teacher-centered design and activity motivated<br />
by the preservice teachers’ true cognitive dissonance that compelled them to pursue a consistent understanding of<br />
content.<br />
Have I set up a false dichotomy here by pointing to, on the one hand, a teacher-centered design and, on the other<br />
hand, student initiative? Perhaps I should have taught the preservice teachers a problem-solving methodology.<br />
Perhaps it was not an unwillingness to alleviate their own cognitive dissonance, as much as it was a lack of<br />
understanding about how to achieve this alleviation. As a design framework, problem solving does seem to be<br />
robust, but designers would do well to consider whether the robustness lies in guiding learners through the design<br />
process or teaching the problem-solving process as a generalized cognitive tool.<br />
Asynchronous discussion<br />
As one of my most prominent co-authors lives some five states away, I understand purposeful use of computer-based<br />
communication and the power that it has in representing ideas. Designing an artifact to help others see the power can<br />
be difficult, however. The power lies in one’s desire to engage in a collaborative dialogue; true “dialogical<br />
participation” is a higher-order type of learning through asynchronous discussion. It transcends the type of<br />
“generative participation” that can simply shape one’s individual thinking; dialogical participation moves<br />
asynchronous discussion participants toward principles of distributed learning (Knowlton, 2005).<br />
The initial design depended on the tool simply being available, which did not produce viable results. It is only when<br />
instructional strategies were added (in the intermediate design) and revised (in the refined design) that more<br />
participation and evidence of engagement began to appear. My experiences here seem to confirm Clark (1983,<br />
1994a, 1994b) and others’ assumption that computers do not create learning. Rather, it is the careful design of<br />
strategy that creates learning.<br />
There was a contradiction within asynchronous discussion as a design framework that I needed to reconcile.<br />
Designing strategies to “force” dialogue seemed necessary for promoting learning, yet I was committed to the idea<br />
that there must be some commitment on the part of the preservice teachers to want to engage in an academic<br />
discussion. Do the design of strategies mitigate against helping students see the need for dialogue? As I added the<br />
necessary characteristics that would allow asynchronous discussion as a framework to “achieve a particular set of<br />
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