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October 2007 Volume 10 Number 4 - Educational Technology ...

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attention as we frequently discuss notions such as learning management systems, courseware, chat room, streaming<br />

media and blogs. At the same time we can easily find many examples of stable educational genres in traditional (non<br />

technology mediated) education. Concepts such as lectures and seminars dates back to the very beginning of schools<br />

and education, but also more novel examples such as multiple-choice exam or term paper are widely recognized with<br />

respect to form and structure across institutions and countries.<br />

A genre framework for techno-pedagogical design concepts<br />

This section outlines a tentative framework for description of techno-pedagogical genres. The framework is<br />

organised as a table with three rows – one for each of the primary genre dimensions (form, content and<br />

functionality). The framework uses the narrative structure, i.e. a series of activities organized, sequentially or<br />

parallel, in time as the primary structural element. The narrative, being an observable structural feature obviously<br />

relates to the form of the genre. Each activity in the narrative generates a column in the framework, where<br />

information on content and functionality can be added. Figure 2 shows how the narrative structure can be illustrated<br />

graphically. The symbols used to illustrate the narrative structure also capture additional form elements. Rectangles<br />

imply information activities, whereas circles relate to communicate activities, and by tilting a rectangle 45 degree it<br />

is possible to differ between student-centered and teacher-centered information activities. A specific symbol is also<br />

used to mark the position of a synchronization point (Lundin, 2003), i.e. a point in time in the sequence of activities<br />

where participants need to be temporally coordinated (typically a deadline).<br />

Synchronization<br />

Point<br />

Figure 2. Graphical illustration of the symbols used to describe the narrative structure of techno-pedagogical genres<br />

In the following sub-sections three different techno-pedagogical genres that has been developed in connection with<br />

various design-oriented research projects at Laboratorium for Interaction <strong>Technology</strong> (University West, Sweden) is<br />

presented in order to highlight how the framework can be used to describe a techno-pedagogical genre. These design<br />

concepts have not been chosen on merits of innovation and novelty, but rather as examples where IS-design and<br />

instructional design are integrated.<br />

Web Lecture<br />

Teacher<br />

Information<br />

Activity<br />

Student<br />

Information<br />

Activity<br />

Communication<br />

Activity<br />

Group<br />

The web lecture design concept was developed through a grounded approach where existing “web lecture practice”<br />

in four different courses were examined. The study identified central design elements which subsequently were<br />

evaluated through a student survey and through comparison with design theories (Hung & Chen, 2001; Herrington &<br />

Oliver, 1995) (see Svensson & Östlund, 2005 for further details).<br />

The first activity is when a lecture guide document is published on the course web-site. The document typically<br />

contains student support for engaging with central concepts, and supplements to text books such as examples,<br />

exercises etc. Shortly after the lecture notes (powerpoint-file) are published on the web, and can be used for lecture<br />

preparations and as a basis for more detailed lecture notes. The lecture is a student controlled video-stream, typically<br />

consisting of three frames (1) Video of teacher, (2) animated slides, and (3) interactive table of content (fig 3). One<br />

of the closing modules of the video lecture typically specifies the assignment that the students should work on,<br />

relating to the topic of the web lecture. Assignment-work is coached and tutored using a discussion forum and the<br />

module closes with the students getting feedback on their submitted work. In table 1, the web lecture genre described<br />

above is deconstructed into a genre framework matrix with three rows corresponding to the genre dimension of form,<br />

content and functionality.<br />

Work<br />

Parallel<br />

Activities<br />

42

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