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October 2007 Volume 10 Number 4 - Educational Technology ...

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engineering the Learning Shell so it can be installed on and run from a plug-in flash-memory device as a mobile<br />

learning computer.<br />

Another possibility is to re-engineer the Learning Shell to run as a specialised user shell on top of a Linux kernel.<br />

While a Linux version offers the advantages of a cleaner and leaner implementation with lower system speed,<br />

memory and storage requirements, it carries a much greater programming overhead. All the rich interface<br />

functionality of the learning computer would have to be built from much more basic building blocks than in a<br />

Windows development environment like Delphi. As a medium-term goal, we are exploring the feasibility of<br />

implementing a Linux version along two lines:<br />

• As a low-cost single-purpose computer. Potentially, a Linux-based learning computer could be built from<br />

recycled PCs and components and distributed cheaply to students. Around the world millions of computers are<br />

scrapped as obsolete each year, many of which could be reclaimed for this purpose (ERG, 2006).<br />

• As a self-booting, cross-platform, portable device that can be plugged into any PC to temporarily convert it into<br />

a specialised learning computer. This offers a way for a learner to take full advantage of the learning computer<br />

approach, while sharing a computer with other household members and other tasks, or while studying from<br />

different locations. Black Dog (LinuxDevices, 2005) is an example of a portable self-booting device for running<br />

Linux-based software in a Windows environment.<br />

Reaching out to the many millions of potential e-learners beyond the ambit of current web technology is one of the<br />

biggest challenges and opportunities in computing today.<br />

References<br />

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London: Learning and Skills Development Agency.<br />

Bindé, J. (2005). Towards Knowledge Societies, Paris: UNESCO Publishing.<br />

Bork, A. (2001). Tutorial Learning for the New Century. Journal of Science Education and <strong>Technology</strong>, <strong>10</strong> (1), 57-<br />

71.<br />

Brandon Hall (2005). LMSs and LCMSs Demystified, retrieved <strong>October</strong> 15, <strong>2007</strong>, from http://www.cedmaeurope.org/newsletter%20articles/Brandon%20Hall/LMSs%20and%20LCMSs%20Demystified.pdf.<br />

Comer, D. E. (1999). Computer Networks and Internets (2 nd Ed.), New Jersey: Prentice Hall.<br />

Dietinger, T., & Maurer, H. (1998). GENTLE - (GEneral Networked Training and Learning Environment). In T.<br />

Ottmann, T. & I Tomek (Eds.), ED--Media/ED--Telecom`98, Charlottesville, VA: AACE, 358-364.<br />

Dix, A., Finlay, J., Abowd, G., & Beale R. (1993). Human Computer Interaction, Prentice Hall.<br />

Education Review (2004). UK e-university ”fiasco”. Education Review, March 31-April 6, 2004, reprinted in EXMSS<br />

Off Campus, June 2004.<br />

ERG (2006). Electronic Waste, E-waste Research Group, Griffith University, Queensland, retrieved <strong>October</strong> 15,<br />

<strong>2007</strong>, from http://www.griffith.edu.au/engineering-information-technology/electronic-waste.<br />

Gentner D. R., & Grudin, J. (1990). Why Engineers (Sometimes) Create Bad Interfaces. In Carrasco Chew, J. &<br />

Whiteside, J. (Eds.), CHI'90 Proceedings, New York: ACM, 277-282.<br />

Goldberg, M. (1997). Communication and Collaboration Tools in WebCT. Paper presented at the Conference on<br />

Enabling Network-Based Learning, May 28-30, 1997, Espoo, Finland.<br />

Hope, W. (2002). Evidence of Unequal Access. NZ Infotech, 530.<br />

154

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