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October 2007 Volume 10 Number 4 - Educational Technology ...

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The final incremental prototyping step was to install IMMEDIATE’s component applications on a LAN to ensure<br />

that they would work correctly together to support the key learning computer requirements. Once we had achieved<br />

this our next task was to evaluate these features under field conditions.<br />

Evaluation with users<br />

IMMEDIATE was installed to run over the rural telephone network and then tested with volunteer users from a<br />

remote farming and fishing community over a period of two days. This involved setting up the Learning Shell on a<br />

PC, the selection of four volunteers, a pilot study with one user and an in-depth study with the other three. If<br />

IMMEDIATE was to have universal application then it was vital to test it under some of the more difficult field<br />

conditions that might be faced by distance students. It was necessary to ensure that the essential functionality of the<br />

system was accessible with an older model PC and operating system, a slow and unreliable rural Internet connection,<br />

and a relatively inexperienced computer user working alone.<br />

The goals of this evaluation were to determine that IMMEDIATE performed reliably under these conditions and that<br />

all of the learning computer's functionality was accessible to the user, and to assess the usability of the Learning<br />

Shell. Developers of any computer-based learning must consider students both as learners and as users, that is, they<br />

must design both for form and content (Smulders, 2003). Poor usability inhibits learning. Inaccessibility prevents it<br />

altogether. This is a critical issue where the student is studying at home alone without access to user support.<br />

In this phase of the project, the evaluation was focussed on the student as user, that is, on the technical question of<br />

whether the users could carry out the main tasks, without considering the pedagogical effectiveness of the learning<br />

computer. This involved evaluating the functionality of all three subsystems – the Repository Manager, the Course<br />

Authoring and Management System and the Learning Shell. For students to carry out the specified tasks, all the three<br />

subsystems had to work together effectively.<br />

The usability of the student end also had to be evaluated. Could the participants complete a set of typical learning<br />

tasks unaided? How efficiently could they do this?<br />

Finally, the following questions needed to be addressed with regard to accessibility. Was the system runnable where<br />

the Internet was slow and unreliable? Could key functions, such as updating resources, communicating with other<br />

students and getting help from the tutor, work over a rural network?<br />

The Learning Shell was installed on PC running Windows 95 at a small rural school. Four members of the<br />

community serviced by the school volunteered to assist in evaluating the usability of the prototype. All four<br />

volunteers had studied at the tertiary level and three were current or very recent tertiary distance students. One<br />

agreed to make herself available for a pilot study which was used to refine the evaluation to ensure that all major<br />

aspects of the system would be tested.<br />

The three remaining volunteers participated in the in-depth study. They were selected on the basis that they lived in a<br />

rural area, had distance learning experience and some knowledge of computers (the relevant information was<br />

obtained by a questionnaire). This is an example of purposive sampling (Yin, 1984, Patton, 1990) where appropriate<br />

individuals who meet the specified requirements are selected. It was necessary to find individuals who had the<br />

potential to successfully complete the exercises under conditions similar to those faced by a distance student,<br />

working unassisted from a remote location.<br />

The three volunteers were asked to complete seven scenarios covering setting up the student Learning Shell and<br />

exploring all aspects of its functionality, including accessing learning material in six different study modes: lecture,<br />

group work, tutorial, textbook, collaboration, and practice. They were expected to complete these in two one-hour<br />

sessions spread over two days. The first exercises were quite detailed in their instructions, the later ones,<br />

progressively less so. To ensure that no user was advantaged by knowledge of the course content, the material was<br />

taken from a third year university paper on a topic that none of them had studied. This was appropriate given the<br />

nature of the evaluation. The sequence of scenarios was as follows:<br />

1. Initialise Learning Shell to own preferences<br />

2. Log onto course<br />

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