Open Innovation 2.0 Yearbook 2013 - European Commission - Europa
Open Innovation 2.0 Yearbook 2013 - European Commission - Europa
Open Innovation 2.0 Yearbook 2013 - European Commission - Europa
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82 O P E N I N N O V A T I O N 2 0 1 3<br />
3.5. Crowdsourcing in large companies<br />
Introduction<br />
In all the hype around crowdsourcing and open<br />
innovation, we often don’t hear very much about<br />
the possibilities and challenges related to its planning<br />
and implementation within larger organisations<br />
(companies or governments). Change can be<br />
hard for any organisation, but change in a large<br />
organisation where a crowdsourcing or an open<br />
innovation programme is going to impact personnel,<br />
processes and, sometimes, surprisingly large<br />
numbers of stakeholders can be received sometimes<br />
positively but sometimes also negatively. As<br />
such, despite the potential benefits to the organisation,<br />
properly socialising the concept, and defining<br />
a clean change management process is critical for<br />
realising the objectives.<br />
This chapter will seek to answer the following<br />
three key questions that will be of most interest<br />
to large organisations such as corporations and<br />
governments.<br />
1. What can crowdsourcing do for large organisations<br />
and how is it being used for marketing,<br />
product development, human resources, customer<br />
services, etc.?<br />
2. What are some of the challenges large organisations<br />
face when considering and implementing<br />
crowdsourcing activities and how do those differ<br />
from the challenges in smaller organisations?<br />
3. How do you overcome the risk-averse nature of<br />
large organisations when implementing what is<br />
inherently an open process that does not have<br />
the same controls that many other corporate<br />
programmes have?<br />
We shall limit our focus to large companies even<br />
if some of the observations and remarks will be<br />
adaptable to government institutions and nonprofit<br />
organisations.<br />
What is crowdsourcing in 2012?<br />
As the phenomenon matures, the definition varies:<br />
crowdsourcing is one of those concepts that can be<br />
defined in at least two, diverse, ways. On the one<br />
hand, crowdsourcing is an engagement method<br />
whereby organisations (such as brands, companies,<br />
cities and entrepreneurs) seek input from communities<br />
of people. These communities can be open<br />
or closed, homogenous or diverse. Participants are<br />
invited to contribute ideas, solutions, or support in<br />
an open process whereby the elements of creativity,<br />
competition and campaigning are reinforced through<br />
social media to come up with more powerful ideas<br />
or solutions than could be obtained through other<br />
means. ‘Ideation’ is also a term used to describe the<br />
concept or process whereby crowdsourcing is used<br />
especially as part of innovation management.<br />
On the other hand, crowdsourcing can also be<br />
defined as the division of labour by a distributed,<br />
multidimensional workforce (sometimes paid,<br />
sometimes voluntary), motivated to accomplish<br />
a set of tasks that combine to achieve an overall<br />
goal or solve a problem. This motivation can be<br />
financial, reputation-building, joy of participation or<br />
part of being a good citizen of a particular community<br />
(i.e. computer programmers ‘tribe’).<br />
As Boutin wrote [1]: ‘Crowdsourcing is a subset of<br />
what Eric von Hippel calls “user-centred innovation”,<br />
in which manufacturers rely on customers not just<br />
to define their needs, but also to define the products<br />
or enhancements to meet them. But unlike the<br />
bottom-up, ad hoc communities that develop opensource<br />
software or better windsurfing gear, crowdsourced<br />
work in a corporate setting is managed and<br />
owned by a single company that sells the results.’<br />
To paraphrase von Hippel, it relies on would-be customers’<br />
willingness to hand over their ideas (time,<br />
workforce, reputation, credibility) to the company,<br />
either cheaply or for free, in order to see them go<br />
into production for the benefit of themselves and<br />
other customers.<br />
Crowdsourcing in a corporate environment<br />
The development of crowdsourcing can be seen<br />
as running in parallel to cloud computing as both<br />
were driven by the limitations of current business<br />
constructs or technological practices, and certainly<br />
by corporations’ financial ability to keep up with<br />
change happening all around them. Before the<br />
cloud, companies preferred to procure and manage<br />
their own on-site IT infrastructure hardware. When<br />
business was slow, most of a company’s computing<br />
resources (the processing power of its servers and<br />
the memory of its storage devices) would remain<br />
idle or unused. Conversely, the company’s on-site<br />
IT infrastructure would probably be overwhelmed<br />
once business picked up. The main benefits of<br />
a cloud-based IT infrastructure is that it does not<br />
require new hardware purchases and has the flexibility<br />
to scale as required based on demand.<br />
On the other hand, a business that does not use<br />
crowdsourcing will find that they have a challenge<br />
scaling the intellectual and physical capacity of