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Open Innovation 2.0 Yearbook 2013 - European Commission - Europa

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82 O P E N I N N O V A T I O N 2 0 1 3<br />

3.5. Crowdsourcing in large companies<br />

Introduction<br />

In all the hype around crowdsourcing and open<br />

innovation, we often don’t hear very much about<br />

the possibilities and challenges related to its planning<br />

and implementation within larger organisations<br />

(companies or governments). Change can be<br />

hard for any organisation, but change in a large<br />

organisation where a crowdsourcing or an open<br />

innovation programme is going to impact personnel,<br />

processes and, sometimes, surprisingly large<br />

numbers of stakeholders can be received sometimes<br />

positively but sometimes also negatively. As<br />

such, despite the potential benefits to the organisation,<br />

properly socialising the concept, and defining<br />

a clean change management process is critical for<br />

realising the objectives.<br />

This chapter will seek to answer the following<br />

three key questions that will be of most interest<br />

to large organisations such as corporations and<br />

governments.<br />

1. What can crowdsourcing do for large organisations<br />

and how is it being used for marketing,<br />

product development, human resources, customer<br />

services, etc.?<br />

2. What are some of the challenges large organisations<br />

face when considering and implementing<br />

crowdsourcing activities and how do those differ<br />

from the challenges in smaller organisations?<br />

3. How do you overcome the risk-averse nature of<br />

large organisations when implementing what is<br />

inherently an open process that does not have<br />

the same controls that many other corporate<br />

programmes have?<br />

We shall limit our focus to large companies even<br />

if some of the observations and remarks will be<br />

adaptable to government institutions and nonprofit<br />

organisations.<br />

What is crowdsourcing in 2012?<br />

As the phenomenon matures, the definition varies:<br />

crowdsourcing is one of those concepts that can be<br />

defined in at least two, diverse, ways. On the one<br />

hand, crowdsourcing is an engagement method<br />

whereby organisations (such as brands, companies,<br />

cities and entrepreneurs) seek input from communities<br />

of people. These communities can be open<br />

or closed, homogenous or diverse. Participants are<br />

invited to contribute ideas, solutions, or support in<br />

an open process whereby the elements of creativity,<br />

competition and campaigning are reinforced through<br />

social media to come up with more powerful ideas<br />

or solutions than could be obtained through other<br />

means. ‘Ideation’ is also a term used to describe the<br />

concept or process whereby crowdsourcing is used<br />

especially as part of innovation management.<br />

On the other hand, crowdsourcing can also be<br />

defined as the division of labour by a distributed,<br />

multidimensional workforce (sometimes paid,<br />

sometimes voluntary), motivated to accomplish<br />

a set of tasks that combine to achieve an overall<br />

goal or solve a problem. This motivation can be<br />

financial, reputation-building, joy of participation or<br />

part of being a good citizen of a particular community<br />

(i.e. computer programmers ‘tribe’).<br />

As Boutin wrote [1]: ‘Crowdsourcing is a subset of<br />

what Eric von Hippel calls “user-centred innovation”,<br />

in which manufacturers rely on customers not just<br />

to define their needs, but also to define the products<br />

or enhancements to meet them. But unlike the<br />

bottom-up, ad hoc communities that develop opensource<br />

software or better windsurfing gear, crowdsourced<br />

work in a corporate setting is managed and<br />

owned by a single company that sells the results.’<br />

To paraphrase von Hippel, it relies on would-be customers’<br />

willingness to hand over their ideas (time,<br />

workforce, reputation, credibility) to the company,<br />

either cheaply or for free, in order to see them go<br />

into production for the benefit of themselves and<br />

other customers.<br />

Crowdsourcing in a corporate environment<br />

The development of crowdsourcing can be seen<br />

as running in parallel to cloud computing as both<br />

were driven by the limitations of current business<br />

constructs or technological practices, and certainly<br />

by corporations’ financial ability to keep up with<br />

change happening all around them. Before the<br />

cloud, companies preferred to procure and manage<br />

their own on-site IT infrastructure hardware. When<br />

business was slow, most of a company’s computing<br />

resources (the processing power of its servers and<br />

the memory of its storage devices) would remain<br />

idle or unused. Conversely, the company’s on-site<br />

IT infrastructure would probably be overwhelmed<br />

once business picked up. The main benefits of<br />

a cloud-based IT infrastructure is that it does not<br />

require new hardware purchases and has the flexibility<br />

to scale as required based on demand.<br />

On the other hand, a business that does not use<br />

crowdsourcing will find that they have a challenge<br />

scaling the intellectual and physical capacity of

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