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KATALOG_m_zmaina alka.indd - Centrum Sztuki Współczesnej - Art ...

KATALOG_m_zmaina alka.indd - Centrum Sztuki Współczesnej - Art ...

KATALOG_m_zmaina alka.indd - Centrum Sztuki Współczesnej - Art ...

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Kill slowly<br />

This is quite a grotesque game however favourably it appears on the existential<br />

level. It can also be a game of points. It amplifies the imagination.We play in<br />

pairs, but the amount of people playing is unlimited; if there are many players you<br />

can change partners after every bout / round. Materials: newspapers or magazines<br />

(at least one copy, but this can also be only one page).<br />

The object of the game is to lead death to your partner using as the basis the<br />

facts/words from the newspaper titles (the units of the narration). You should<br />

build a logical sequence of events leading to the death of your partner. The<br />

person, who constructs the longest narrative sequence (consisting of the largest<br />

quantity of units) wins. Every unit of the narrative draft yields 1 point. One title /<br />

one word can be the basis of only one unit in the sequence (e.g. “toxic” - olives<br />

which you ate contained the toxic conservatives”- 1 word, 1 point). If both players<br />

use the same word in a similar context, both lose 1 point.<br />

You should establish a time limit for the creation of the narration, e.g. 5-10 minutes.<br />

After adding up the points you can start a new game. You may use a different<br />

newspaper, or restrict the choice to one page (to make the game more difficult).<br />

Jadwiga Sawicka<br />

(Polska/Poland)<br />

urodzona/born 1959<br />

mieszka i pracuje w Przemyślu<br />

lives and works in Przemyśl<br />

107

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