KATALOG_m_zmaina alka.indd - Centrum Sztuki WspóÅczesnej - Art ...
KATALOG_m_zmaina alka.indd - Centrum Sztuki WspóÅczesnej - Art ...
KATALOG_m_zmaina alka.indd - Centrum Sztuki WspóÅczesnej - Art ...
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Free Beer<br />
and Counter-Game Strategies<br />
Potato Machine, for 2 players<br />
One player puts a potato in the tube. The other player tries to hit it with the hammer.<br />
Poetry Machine, for 2 players<br />
One player (the ‘poet’) produces poems, represented here by potatoes placed<br />
in the launching tube. The other player (the ‘critic’) expresses their opinion of the<br />
poems using the hammer provided.<br />
Anti-Piracy Machine, for 2 players<br />
This machine models the noble struggle against counterfeit goods of all kinds.<br />
One player (the ‘pirate’) places bootleg material (represented here by potatos)<br />
into the marketplace (represented by the launching tube). The other player (the<br />
‘police’) uses the subtle and finely-tuned instrument of the law (represented here<br />
by a hammer) to remove pirate material from circulation. Five points to the pirate<br />
for every potato missed, one point to the police for every potato hit.<br />
Cracking Machine, for 2 players<br />
One player (the ‘industry’) plays the role of a vendor of DRM-protected digital<br />
material, represented here by potatos placed in the launching tube. The other<br />
player (the ‘cracker’) uses the distributed resources of a shadowy underground<br />
community (represented here by a hammer) to try and crack the DRM protection,<br />
clearly for the purpose of funding international terrorism.<br />
<strong>Art</strong>world Machine, for 2 or more players<br />
One player (the ‘artist’) feeds hand-crafted works of genius (represented here by<br />
potatos) into the artworld system. The other players (the ‘collectors’) attempt to<br />
acquire these works by striking them with the hammers provided.<br />
text in collaboration with Will Bradley