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Accessory - Dragon Magazine #111.pdf - Index of

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underground adventures. DMs may have<br />

differing opinions on how this would affect<br />

game balance, depending on how they view<br />

the relative strength or weakness <strong>of</strong> druid<br />

characters without such advantages. As<br />

always, it is important to remember that it<br />

is easier to introduce a focusing item into<br />

the campaign than to remove one.<br />

Focusing items for illusionists would have<br />

all the advantages <strong>of</strong> magic-user items.<br />

There is the aesthetic objection to the creation<br />

<strong>of</strong> complicated illusions with the mere<br />

wave <strong>of</strong> a wand or the touch <strong>of</strong> a ring, all<br />

the more so since illusionist spells are supposed<br />

to have elaborate somatic components.<br />

There is also the more serious<br />

problem <strong>of</strong> what it does to the deception to<br />

have the illusionist wave a wand or other<br />

obvious magical item in the direction the<br />

illusion is about to appear. (I have played a<br />

character who had just this problem with a<br />

conventional wand <strong>of</strong> illusion.) Of course,<br />

spells that illusionists share with magicusers<br />

which are listed on the table above<br />

could be focused through wands, rings,<br />

talismans, or amulets also (though not the<br />

same wands, rings, etc.), and some other<br />

defensive and personal spells, such as<br />

change self, gaze reflection, and blur, could<br />

also be focused through rings. Forms for<br />

focusing more elaborate illusionist spells<br />

might include silk foulards (for misdirection<br />

or the various versions <strong>of</strong> invisibility), or<br />

paint brushes for making detailed illusions<br />

that no one will see until after the illusionist<br />

has finished them (such as hallucinatory<br />

terrain, massmorph, and programmed<br />

illusion). Such paint brushes would not<br />

logically have to shorten casting time, and<br />

could in fact lengthen it for the last two<br />

spells. The shortcomings <strong>of</strong> brushes as<br />

focusing items for on-the-spot illusions such<br />

as shadow magic and shadow door are<br />

obvious.<br />

A week later, just after the most recent<br />

playing session, the Designer and the DM<br />

take time to pat each other on the back:<br />

“Well, how did it go?” asks the Designer,<br />

knowing what the answer will be.<br />

“You would have thought I — excuse me,<br />

you — invented the wheel. I haven’t seen<br />

that magic-user so happy and self-satisfied<br />

since the day he toasted his first orc!”<br />

“Such a simple concept, but with so<br />

many potential applications. . . . It almost<br />

makes me wonder why I didn’t think <strong>of</strong> it<br />

sooner.”<br />

“Yeah, that’s probably what the guy who<br />

invented the wheel said, too. . . .”<br />

D RAGON 13

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