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Accessory - Dragon Magazine #111.pdf - Index of

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temple has advanced a cleric to twelfth<br />

level, but the druids are ready to call the<br />

Wild Hunt as soon as a priest achieves the<br />

title. Needless to say, the king and the<br />

churches themselves are striving to prevent<br />

this from happening, as the Hunt would<br />

critically damage Malachi. Unfortunately,<br />

evil priests are less than cooperative when it<br />

comes to giving out information concerning<br />

their membership. The druids honor their<br />

agreement with Malachi, but would not be<br />

unhappy to see this jewel <strong>of</strong> civilization<br />

ruined in order to restore the balance <strong>of</strong><br />

good and evil.<br />

The fighting arm <strong>of</strong> Malachi<br />

Fighters find work more easily than any<br />

other class. King’s guards or mercenaries,<br />

bodyguards or night watchmen — fighters<br />

and their subclasses are readily apparent.<br />

Merchant ships hire elite pirate and seamonster<br />

fighters, bars need bouncers,<br />

mages need human shields, and slavers and<br />

press gangs are always looking for strong<br />

backs and weak minds. The fighting classes<br />

contribute to the luxuriance <strong>of</strong> Malachi.<br />

Since they usually have money they are<br />

eager to spend, they <strong>of</strong>ten commission<br />

custom-made swords and armor, and they<br />

form the city’s bottom-line fighting<br />

strength.<br />

Enterprising fighters conduct training<br />

sessions for the warriors’ guild, and the less<br />

scrupulous <strong>of</strong>fer their muscle to the thieves’<br />

guild. When picking locks fails on a mission,<br />

bending bars skill may come in handy.<br />

Some form collection agencies for local<br />

moneylenders. (Try telling a 4th-level halfogre<br />

fighter that you’ll have the money for a<br />

gambling debt next week!) Warehouse and<br />

other heavy work is always available,<br />

though admittedly it doesn’t pay as well as<br />

the more glamorous positions. Pest control<br />

companies are <strong>of</strong>ten run by low-level fighters<br />

taking their chances with rats and insects<br />

within the relative safety <strong>of</strong> the city.<br />

For example, there’s Sam, a semi-retired<br />

half-orc fighter, who runs Sam’s Sausages, a<br />

place popular with some <strong>of</strong> the city’s nonhuman<br />

population. There are those who<br />

cast suspicion on the ingredients he uses<br />

and refuse to enter his store, fearing they<br />

may become part <strong>of</strong> next week’s special. For<br />

a fighter, looking for work in the city can be<br />

an adventure in-itself.<br />

The world <strong>of</strong> magic<br />

Magic-users are perhaps the class most<br />

responsible for the comforts and luxuries <strong>of</strong><br />

Malachi. Studious types can make a very<br />

comfortable and relatively safe living performing<br />

various divination spells. Even a<br />

lowly prestidigitator can live comfortably<br />

casting identify and read magic for active<br />

adventurers. Of course, part <strong>of</strong> each fee<br />

goes for insurance with the local church in<br />

case <strong>of</strong> curses or other malevolent effects.<br />

Harried, affluent mothers are <strong>of</strong>ten willing<br />

to pay for a sleep spell to quiet a cranky<br />

baby, and enlarge spells and Nystul’s magic<br />

aura have their customers. Many will cast<br />

mending spells for a modest fee, and one<br />

mid-level mage supports himself quite well<br />

running a message service. Madge the<br />

Mage, manager <strong>of</strong> the Hylas Hotel, uses<br />

her unseen servants as chambermaids,<br />

along with other spells that make her job<br />

easier and her customers’ visits more comfortable.<br />

The more commercially oriented mages<br />

also sell continual light devices, invisibility<br />

spells, and bestow exceptional strength on<br />

those who are in temporary need <strong>of</strong> it.<br />

Magic mouths are in great demand for<br />

everything from burglar alarms to advertising<br />

to practical jokes. Levitate spells are<br />

<strong>of</strong>ten purchased by construction companies,<br />

and pyrotechnic displays are all the rage at<br />

fancy celebrations. A few mages operate<br />

private investigation <strong>of</strong>fices which employ<br />

clairvoyance, clairaudience, and other spells<br />

to gather information for clients. These<br />

agencies are against the law, as the king<br />

insists on his own privacy, but their existence<br />

is hard to detect and prove.<br />

Higher-level mages are not all averse to<br />

supporting a lavish lifestyle by selling their<br />

talents. Besides doing research for those<br />

who are untalented or unable to spare the<br />

time, they are also responsible for-building<br />

and designing some <strong>of</strong> the more impressive<br />

mansions in town. One mage specializes in<br />

alarms and traps for wealthy citizens. Many<br />

are paid a retainer by the king in exchange<br />

for their services in times <strong>of</strong> trouble. Fewships<br />

set sail without a resident mage.<br />

One ordinary merchant makes his living<br />

because <strong>of</strong> the gratitude <strong>of</strong> a high-level<br />

wizard. It seems he helped the fledgling<br />

apprentice out <strong>of</strong> a jam, and was promised<br />

a reward when the mage came into power.<br />

He now has specially constructed wooden<br />

molds manufactured which he fills with<br />

water. Once a week, the wizard visits his<br />

warehouse and casts a cone <strong>of</strong> cold on the<br />

molds. The merchant can support his family<br />

very well as an ice dealer.<br />

Illusionists play an important part in the<br />

life <strong>of</strong> the city, too. For the timid-and untalented,<br />

an illusionist’s “picture parlor”<br />

<strong>of</strong>fers spectral force shows which are every<br />

bit as exciting as real adventuring, but<br />

much safer. These showmen occasionally<br />

pay active adventurers for vivid descriptions<br />

<strong>of</strong> their travels which the illusionist can<br />

incorporate in his next “picture.” One<br />

famous pleasure palace has a permanent<br />

illusion <strong>of</strong> a young lovely disrobing below<br />

its sign, an advertising device that has<br />

embarrassed more than one naive tourist.<br />

Cruel masters sometimes feel the expense is<br />

worth the gain, and will pay to have dispel<br />

exhaustion cast on a tired or overworked<br />

slave. Illusionists are <strong>of</strong>ten employed by the<br />

very rich for an evening’s entertainment at<br />

parties.<br />

These examples only touch on the ways<br />

that magic has replaced technology in Malachi,<br />

but should serve to inspire the imaginative<br />

DM with many “luxury” gold drains<br />

for too-affluent adventurers. Magical<br />

amenities and other status symbols are a<br />

wonderful way to remove excess monies<br />

from player characters, leaving them with<br />

something to brag about without increasing<br />

their combat abilities. One <strong>of</strong> the half-ogres<br />

currently adventuring in Malachi is saving<br />

his hard-earned gold to purchase a mansion<br />

full <strong>of</strong> slaves in the old section <strong>of</strong> town. He<br />

wants to buy his way into society (unlikely<br />

to happen, but he’ll spend many a platinum<br />

piece finding out the hard way). This is<br />

much less destructive to game balance than<br />

saving for an intelligent sword +5, and has<br />

been this character’s goal since he first set<br />

eyes on Malachi. His best friend, another<br />

half-ogre, is saving up to have a size extralarge<br />

suit <strong>of</strong> banded armor enchanted. He<br />

knows it will cost a dragon’s hoard in gold,<br />

but figures it’s easier than finding an ogre<br />

wearing chainmail +2.<br />

The shady side <strong>of</strong> town<br />

Thieves have an obvious place in the city<br />

and need little discussion here. It’s worth<br />

mentioning, though, that some <strong>of</strong> the more<br />

ethical thieves operate locksmith shops.<br />

Others are also involved in detective work,<br />

theirs looked on with more favor by the<br />

government because they don’t use the<br />

illegal advantage <strong>of</strong> magic to gather information.<br />

Ffredd’s Burlgar Alarm Company<br />

(founded on the theory that it takes one to<br />

catch one) <strong>of</strong>fers home-protection devices at<br />

a much more reasonable rate than Merton’s<br />

Mystic Anti-Intruder Incantations.<br />

All thieves, regardless <strong>of</strong> their source <strong>of</strong><br />

income, are required to register with the<br />

guild. The first problem is finding the guild.<br />

It’s rumored that the initial step is to take<br />

some “warm” goods to the pawnshop to be<br />

fenced. Finding the right pawnshop is the<br />

second problem.<br />

The very word “assassin” is enough to<br />

strike terror in the prominent citizen’s<br />

heart, as assassination is a thriving business<br />

in Malachi. There are business rivalries,<br />

religious differences, bitter feuds, and jealous<br />

lovers. The best alarms, the doughtiest<br />

bodyguards, and the most ironclad life<br />

assurance policy with the clergy are not<br />

hindrances to the truly competent assassin.<br />

It’s an extremely effective tactic, warning<br />

even those lucky enough to be raised that<br />

someone is out to get them or unhappy with<br />

their business practices. The assassins’ guild<br />

is also the primary source <strong>of</strong> poison in Malachi.<br />

It doesn’t have a shingle advertising<br />

its presence, but it sells well-enough.<br />

The “other” classes<br />

Monks maintain monasteries within<br />

Malachi’s walls, too. Their orders are patterned<br />

after those suggested by Philip Meyers<br />

in Best <strong>of</strong> DRAGON <strong>Magazine</strong> Vol. III,<br />

divided into lawful good, lawful neutral,<br />

and lawful evil factions. The sight <strong>of</strong> a<br />

monk with her alms bowl in the street is a<br />

common one, and the townspeople are<br />

generally supportive <strong>of</strong> them. While monks<br />

do not sell their services, the good and<br />

neutral brothers help maintain law and<br />

order. Groups <strong>of</strong> them form patrols which<br />

walk the streets at night to prevent crimes.<br />

Bards hold a special place <strong>of</strong> honor in<br />

Malachi. They are street entertainers,<br />

D RAGON 15

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