Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
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temple has advanced a cleric to twelfth<br />
level, but the druids are ready to call the<br />
Wild Hunt as soon as a priest achieves the<br />
title. Needless to say, the king and the<br />
churches themselves are striving to prevent<br />
this from happening, as the Hunt would<br />
critically damage Malachi. Unfortunately,<br />
evil priests are less than cooperative when it<br />
comes to giving out information concerning<br />
their membership. The druids honor their<br />
agreement with Malachi, but would not be<br />
unhappy to see this jewel <strong>of</strong> civilization<br />
ruined in order to restore the balance <strong>of</strong><br />
good and evil.<br />
The fighting arm <strong>of</strong> Malachi<br />
Fighters find work more easily than any<br />
other class. King’s guards or mercenaries,<br />
bodyguards or night watchmen — fighters<br />
and their subclasses are readily apparent.<br />
Merchant ships hire elite pirate and seamonster<br />
fighters, bars need bouncers,<br />
mages need human shields, and slavers and<br />
press gangs are always looking for strong<br />
backs and weak minds. The fighting classes<br />
contribute to the luxuriance <strong>of</strong> Malachi.<br />
Since they usually have money they are<br />
eager to spend, they <strong>of</strong>ten commission<br />
custom-made swords and armor, and they<br />
form the city’s bottom-line fighting<br />
strength.<br />
Enterprising fighters conduct training<br />
sessions for the warriors’ guild, and the less<br />
scrupulous <strong>of</strong>fer their muscle to the thieves’<br />
guild. When picking locks fails on a mission,<br />
bending bars skill may come in handy.<br />
Some form collection agencies for local<br />
moneylenders. (Try telling a 4th-level halfogre<br />
fighter that you’ll have the money for a<br />
gambling debt next week!) Warehouse and<br />
other heavy work is always available,<br />
though admittedly it doesn’t pay as well as<br />
the more glamorous positions. Pest control<br />
companies are <strong>of</strong>ten run by low-level fighters<br />
taking their chances with rats and insects<br />
within the relative safety <strong>of</strong> the city.<br />
For example, there’s Sam, a semi-retired<br />
half-orc fighter, who runs Sam’s Sausages, a<br />
place popular with some <strong>of</strong> the city’s nonhuman<br />
population. There are those who<br />
cast suspicion on the ingredients he uses<br />
and refuse to enter his store, fearing they<br />
may become part <strong>of</strong> next week’s special. For<br />
a fighter, looking for work in the city can be<br />
an adventure in-itself.<br />
The world <strong>of</strong> magic<br />
Magic-users are perhaps the class most<br />
responsible for the comforts and luxuries <strong>of</strong><br />
Malachi. Studious types can make a very<br />
comfortable and relatively safe living performing<br />
various divination spells. Even a<br />
lowly prestidigitator can live comfortably<br />
casting identify and read magic for active<br />
adventurers. Of course, part <strong>of</strong> each fee<br />
goes for insurance with the local church in<br />
case <strong>of</strong> curses or other malevolent effects.<br />
Harried, affluent mothers are <strong>of</strong>ten willing<br />
to pay for a sleep spell to quiet a cranky<br />
baby, and enlarge spells and Nystul’s magic<br />
aura have their customers. Many will cast<br />
mending spells for a modest fee, and one<br />
mid-level mage supports himself quite well<br />
running a message service. Madge the<br />
Mage, manager <strong>of</strong> the Hylas Hotel, uses<br />
her unseen servants as chambermaids,<br />
along with other spells that make her job<br />
easier and her customers’ visits more comfortable.<br />
The more commercially oriented mages<br />
also sell continual light devices, invisibility<br />
spells, and bestow exceptional strength on<br />
those who are in temporary need <strong>of</strong> it.<br />
Magic mouths are in great demand for<br />
everything from burglar alarms to advertising<br />
to practical jokes. Levitate spells are<br />
<strong>of</strong>ten purchased by construction companies,<br />
and pyrotechnic displays are all the rage at<br />
fancy celebrations. A few mages operate<br />
private investigation <strong>of</strong>fices which employ<br />
clairvoyance, clairaudience, and other spells<br />
to gather information for clients. These<br />
agencies are against the law, as the king<br />
insists on his own privacy, but their existence<br />
is hard to detect and prove.<br />
Higher-level mages are not all averse to<br />
supporting a lavish lifestyle by selling their<br />
talents. Besides doing research for those<br />
who are untalented or unable to spare the<br />
time, they are also responsible for-building<br />
and designing some <strong>of</strong> the more impressive<br />
mansions in town. One mage specializes in<br />
alarms and traps for wealthy citizens. Many<br />
are paid a retainer by the king in exchange<br />
for their services in times <strong>of</strong> trouble. Fewships<br />
set sail without a resident mage.<br />
One ordinary merchant makes his living<br />
because <strong>of</strong> the gratitude <strong>of</strong> a high-level<br />
wizard. It seems he helped the fledgling<br />
apprentice out <strong>of</strong> a jam, and was promised<br />
a reward when the mage came into power.<br />
He now has specially constructed wooden<br />
molds manufactured which he fills with<br />
water. Once a week, the wizard visits his<br />
warehouse and casts a cone <strong>of</strong> cold on the<br />
molds. The merchant can support his family<br />
very well as an ice dealer.<br />
Illusionists play an important part in the<br />
life <strong>of</strong> the city, too. For the timid-and untalented,<br />
an illusionist’s “picture parlor”<br />
<strong>of</strong>fers spectral force shows which are every<br />
bit as exciting as real adventuring, but<br />
much safer. These showmen occasionally<br />
pay active adventurers for vivid descriptions<br />
<strong>of</strong> their travels which the illusionist can<br />
incorporate in his next “picture.” One<br />
famous pleasure palace has a permanent<br />
illusion <strong>of</strong> a young lovely disrobing below<br />
its sign, an advertising device that has<br />
embarrassed more than one naive tourist.<br />
Cruel masters sometimes feel the expense is<br />
worth the gain, and will pay to have dispel<br />
exhaustion cast on a tired or overworked<br />
slave. Illusionists are <strong>of</strong>ten employed by the<br />
very rich for an evening’s entertainment at<br />
parties.<br />
These examples only touch on the ways<br />
that magic has replaced technology in Malachi,<br />
but should serve to inspire the imaginative<br />
DM with many “luxury” gold drains<br />
for too-affluent adventurers. Magical<br />
amenities and other status symbols are a<br />
wonderful way to remove excess monies<br />
from player characters, leaving them with<br />
something to brag about without increasing<br />
their combat abilities. One <strong>of</strong> the half-ogres<br />
currently adventuring in Malachi is saving<br />
his hard-earned gold to purchase a mansion<br />
full <strong>of</strong> slaves in the old section <strong>of</strong> town. He<br />
wants to buy his way into society (unlikely<br />
to happen, but he’ll spend many a platinum<br />
piece finding out the hard way). This is<br />
much less destructive to game balance than<br />
saving for an intelligent sword +5, and has<br />
been this character’s goal since he first set<br />
eyes on Malachi. His best friend, another<br />
half-ogre, is saving up to have a size extralarge<br />
suit <strong>of</strong> banded armor enchanted. He<br />
knows it will cost a dragon’s hoard in gold,<br />
but figures it’s easier than finding an ogre<br />
wearing chainmail +2.<br />
The shady side <strong>of</strong> town<br />
Thieves have an obvious place in the city<br />
and need little discussion here. It’s worth<br />
mentioning, though, that some <strong>of</strong> the more<br />
ethical thieves operate locksmith shops.<br />
Others are also involved in detective work,<br />
theirs looked on with more favor by the<br />
government because they don’t use the<br />
illegal advantage <strong>of</strong> magic to gather information.<br />
Ffredd’s Burlgar Alarm Company<br />
(founded on the theory that it takes one to<br />
catch one) <strong>of</strong>fers home-protection devices at<br />
a much more reasonable rate than Merton’s<br />
Mystic Anti-Intruder Incantations.<br />
All thieves, regardless <strong>of</strong> their source <strong>of</strong><br />
income, are required to register with the<br />
guild. The first problem is finding the guild.<br />
It’s rumored that the initial step is to take<br />
some “warm” goods to the pawnshop to be<br />
fenced. Finding the right pawnshop is the<br />
second problem.<br />
The very word “assassin” is enough to<br />
strike terror in the prominent citizen’s<br />
heart, as assassination is a thriving business<br />
in Malachi. There are business rivalries,<br />
religious differences, bitter feuds, and jealous<br />
lovers. The best alarms, the doughtiest<br />
bodyguards, and the most ironclad life<br />
assurance policy with the clergy are not<br />
hindrances to the truly competent assassin.<br />
It’s an extremely effective tactic, warning<br />
even those lucky enough to be raised that<br />
someone is out to get them or unhappy with<br />
their business practices. The assassins’ guild<br />
is also the primary source <strong>of</strong> poison in Malachi.<br />
It doesn’t have a shingle advertising<br />
its presence, but it sells well-enough.<br />
The “other” classes<br />
Monks maintain monasteries within<br />
Malachi’s walls, too. Their orders are patterned<br />
after those suggested by Philip Meyers<br />
in Best <strong>of</strong> DRAGON <strong>Magazine</strong> Vol. III,<br />
divided into lawful good, lawful neutral,<br />
and lawful evil factions. The sight <strong>of</strong> a<br />
monk with her alms bowl in the street is a<br />
common one, and the townspeople are<br />
generally supportive <strong>of</strong> them. While monks<br />
do not sell their services, the good and<br />
neutral brothers help maintain law and<br />
order. Groups <strong>of</strong> them form patrols which<br />
walk the streets at night to prevent crimes.<br />
Bards hold a special place <strong>of</strong> honor in<br />
Malachi. They are street entertainers,<br />
D RAGON 15