Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Ceratium is an armored din<strong>of</strong>lagellate with an extended point<br />
ornamented with sharp ridges. It attacks with its point, while the<br />
rotation <strong>of</strong> the cell causes the point to twist much like a drill. The<br />
twisting motion is highly effective at penetrating armor lighter than<br />
chain mail ( + 2 to hit vs. AC 6 on up to AC 10). In contrast, this<br />
“drill” is relatively easy to deflect by a shield held at an angle to the<br />
attack, and thus attacks at a -3 to hit against all shield-using opponents.<br />
These two modifiers are cumulative. Ceratium will easily<br />
slash through nets on a roll <strong>of</strong> 1-5 (d6). These cells occur in both<br />
fresh and salt water.<br />
Noctiluca<br />
FREQUENCY: Rare<br />
NO. APPEARING: 2-10<br />
ARMOR CLASS: 8<br />
MOVE: 9”<br />
HIT DICE: 2-5<br />
% IN LAIR: 0<br />
TREASURE TYPE: Nil<br />
NO. OF ATTACKS: 1<br />
DAMAGE/ATTACK: See below<br />
SPECIAL ATTACKS: Nil<br />
SPECIAL DEFENSES: Flash<br />
MAGIC RES.: Standard<br />
INTELLIGENCE: Non-<br />
ALIGNMENT: Neutral<br />
SIZE: M<br />
PSIONIC ABILITY: Nil<br />
Unlike the other din<strong>of</strong>lagellates listed above, Noctiluca is not<br />
armored. It is incapable <strong>of</strong> photosynthesis, and survives by capturing<br />
other organisms with its tentacle and ingesting them. The tentacle<br />
will not damage an adventurer, unless it wraps around his throat<br />
(roll <strong>of</strong> 1 on d8), in which case it does 2-7 hp damage. Once ingested<br />
(which takes 3-5 rounds), a character suffers 1-3 hp damage per<br />
round until rescued or slam.<br />
Noctiluca has a very potent flash, capable <strong>of</strong> blinding a character<br />
EUGLENOIDS<br />
The euglenoids are another group <strong>of</strong> single-celled organisms<br />
which may have pigment for photosynthesis, or may be colorless and<br />
survive by engulfing particles. The pigment, if present, is green.<br />
They move by flailing a single long flagellum.<br />
Euglena<br />
FREQUENCY: Common<br />
NO. APPEARING: 10-60<br />
ARMOR CLASS: 9<br />
MOVE: 12”<br />
HIT DICE: 1<br />
% IN LAIR: 0<br />
TREASURE TYPE: Nil<br />
NO. OF ATTACKS: 0<br />
DAMAGE/ATTACK: 0<br />
SPECIAL ATTACKS: Nil<br />
SPECIAL DEFENSES: Nil<br />
MAGIC RES.: Standard<br />
INTELLIGENCE: Non-<br />
ALIGNMENT: Neutral<br />
SIZE: S<br />
PSIONIC ABILITY: Nil<br />
Cells <strong>of</strong> Euglena are oblong, 1’-3' in length. They are more<br />
annoying than dangerous, and are not capable <strong>of</strong> inflicting damage<br />
on a healthy character. They are attracted to light, and to food<br />
which has not been carefully wrapped. They will engulf food material<br />
up to about the size <strong>of</strong> a fist. An occasional Euglena will also<br />
ingest a coin or jewel.<br />
Euglena is a favorite food source <strong>of</strong> larger water-dwelling creatures.<br />
Large swarms <strong>of</strong> Euglena will eventually attract attention,<br />
particularly if any <strong>of</strong> the cells are damaged.<br />
Euglena is found in both fresh and salt water, and on damp<br />
ground. Protiston uses these cells as “food animals.”<br />
within 20’ for 5-15 rounds unless a saving throw vs. spells is made CILIATES<br />
at -3. A blinded character will automatically drop any weapons in Ciliates are one-celled animals which are covered with tiny hairs,<br />
hand. A character making the saving throw will be startled for one which they use for movement. They do not have pigment, but surround,<br />
and must save vs. breath weapon (with dexterity bonuses) or vive by ingesting food particles through a mouth-like groove. Aldrop<br />
his weapons. At a range <strong>of</strong> 20-80’, a failure to save vs. spells though only one type is described here, they come in a variety <strong>of</strong><br />
(at -2) will produce a two-round startle response, with an additional<br />
throw against dropping weapons. Note that any characters<br />
which have been ingested will also be affected by any flashes made.<br />
shapes and sizes.<br />
This cell is able to grasp a heavily armored character (AC 5 or Paramecium<br />
better) with its tentacle on a roll <strong>of</strong> 13, lightly armored characters FREQUENCY: Uncommon<br />
(AC 6 to AC 8) on a roll <strong>of</strong> 14, and those without armor on a roll <strong>of</strong> NO. APPEARING: 3-18<br />
15. Shields place a -1 penalty on these attacks, but the cell attacks ARMOR CLASS: 8<br />
blinded characters at an additional +3 to hit, and startled characters MOVE: 9”<br />
at +2. HIT DICE: 1-2<br />
Noctiluca has only one very small flagellum, and moves by flailing % IN LAIR: 0<br />
its tentacle or grasping the bottom. It has a large eye spot and is able TREASURE TYPE: Nil<br />
to detect changes in light and dark. It is only found in salt water, NO. OF ATTACKS: 1<br />
most commonly in the tropics. DAM/ATT.: 1 hp every 2 rounds<br />
SPECIAL ATTACKS: Nil<br />
SPEC. DEF.: Sticky threads<br />
MAGIC RES.: Standard<br />
INTELLIGENCE: Non-<br />
ALIGNMENT: Neutral<br />
SIZE: S-M<br />
PSIONIC ABILITY: Nil<br />
30 JULY 1986<br />
Like Euglena, Paramecium is more annoying than dangerous to a<br />
well-equipped dungeon adventurer. The cells are rarely more than 2-<br />
3’ long, and thus cannot completely engulf a human. They may be<br />
able to “swallow” a hand or foot (attacks at -2), however, and in<br />
this case do 1 hp damage every second round after ingestion up to a<br />
maximum <strong>of</strong> 3 hp.<br />
Sticky threads exuded by Paramecium are primarily used for<br />
defensive purposes, although they may be used to anchor the cell to