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Accessory - Dragon Magazine #111.pdf - Index of

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Ceratium is an armored din<strong>of</strong>lagellate with an extended point<br />

ornamented with sharp ridges. It attacks with its point, while the<br />

rotation <strong>of</strong> the cell causes the point to twist much like a drill. The<br />

twisting motion is highly effective at penetrating armor lighter than<br />

chain mail ( + 2 to hit vs. AC 6 on up to AC 10). In contrast, this<br />

“drill” is relatively easy to deflect by a shield held at an angle to the<br />

attack, and thus attacks at a -3 to hit against all shield-using opponents.<br />

These two modifiers are cumulative. Ceratium will easily<br />

slash through nets on a roll <strong>of</strong> 1-5 (d6). These cells occur in both<br />

fresh and salt water.<br />

Noctiluca<br />

FREQUENCY: Rare<br />

NO. APPEARING: 2-10<br />

ARMOR CLASS: 8<br />

MOVE: 9”<br />

HIT DICE: 2-5<br />

% IN LAIR: 0<br />

TREASURE TYPE: Nil<br />

NO. OF ATTACKS: 1<br />

DAMAGE/ATTACK: See below<br />

SPECIAL ATTACKS: Nil<br />

SPECIAL DEFENSES: Flash<br />

MAGIC RES.: Standard<br />

INTELLIGENCE: Non-<br />

ALIGNMENT: Neutral<br />

SIZE: M<br />

PSIONIC ABILITY: Nil<br />

Unlike the other din<strong>of</strong>lagellates listed above, Noctiluca is not<br />

armored. It is incapable <strong>of</strong> photosynthesis, and survives by capturing<br />

other organisms with its tentacle and ingesting them. The tentacle<br />

will not damage an adventurer, unless it wraps around his throat<br />

(roll <strong>of</strong> 1 on d8), in which case it does 2-7 hp damage. Once ingested<br />

(which takes 3-5 rounds), a character suffers 1-3 hp damage per<br />

round until rescued or slam.<br />

Noctiluca has a very potent flash, capable <strong>of</strong> blinding a character<br />

EUGLENOIDS<br />

The euglenoids are another group <strong>of</strong> single-celled organisms<br />

which may have pigment for photosynthesis, or may be colorless and<br />

survive by engulfing particles. The pigment, if present, is green.<br />

They move by flailing a single long flagellum.<br />

Euglena<br />

FREQUENCY: Common<br />

NO. APPEARING: 10-60<br />

ARMOR CLASS: 9<br />

MOVE: 12”<br />

HIT DICE: 1<br />

% IN LAIR: 0<br />

TREASURE TYPE: Nil<br />

NO. OF ATTACKS: 0<br />

DAMAGE/ATTACK: 0<br />

SPECIAL ATTACKS: Nil<br />

SPECIAL DEFENSES: Nil<br />

MAGIC RES.: Standard<br />

INTELLIGENCE: Non-<br />

ALIGNMENT: Neutral<br />

SIZE: S<br />

PSIONIC ABILITY: Nil<br />

Cells <strong>of</strong> Euglena are oblong, 1’-3' in length. They are more<br />

annoying than dangerous, and are not capable <strong>of</strong> inflicting damage<br />

on a healthy character. They are attracted to light, and to food<br />

which has not been carefully wrapped. They will engulf food material<br />

up to about the size <strong>of</strong> a fist. An occasional Euglena will also<br />

ingest a coin or jewel.<br />

Euglena is a favorite food source <strong>of</strong> larger water-dwelling creatures.<br />

Large swarms <strong>of</strong> Euglena will eventually attract attention,<br />

particularly if any <strong>of</strong> the cells are damaged.<br />

Euglena is found in both fresh and salt water, and on damp<br />

ground. Protiston uses these cells as “food animals.”<br />

within 20’ for 5-15 rounds unless a saving throw vs. spells is made CILIATES<br />

at -3. A blinded character will automatically drop any weapons in Ciliates are one-celled animals which are covered with tiny hairs,<br />

hand. A character making the saving throw will be startled for one which they use for movement. They do not have pigment, but surround,<br />

and must save vs. breath weapon (with dexterity bonuses) or vive by ingesting food particles through a mouth-like groove. Aldrop<br />

his weapons. At a range <strong>of</strong> 20-80’, a failure to save vs. spells though only one type is described here, they come in a variety <strong>of</strong><br />

(at -2) will produce a two-round startle response, with an additional<br />

throw against dropping weapons. Note that any characters<br />

which have been ingested will also be affected by any flashes made.<br />

shapes and sizes.<br />

This cell is able to grasp a heavily armored character (AC 5 or Paramecium<br />

better) with its tentacle on a roll <strong>of</strong> 13, lightly armored characters FREQUENCY: Uncommon<br />

(AC 6 to AC 8) on a roll <strong>of</strong> 14, and those without armor on a roll <strong>of</strong> NO. APPEARING: 3-18<br />

15. Shields place a -1 penalty on these attacks, but the cell attacks ARMOR CLASS: 8<br />

blinded characters at an additional +3 to hit, and startled characters MOVE: 9”<br />

at +2. HIT DICE: 1-2<br />

Noctiluca has only one very small flagellum, and moves by flailing % IN LAIR: 0<br />

its tentacle or grasping the bottom. It has a large eye spot and is able TREASURE TYPE: Nil<br />

to detect changes in light and dark. It is only found in salt water, NO. OF ATTACKS: 1<br />

most commonly in the tropics. DAM/ATT.: 1 hp every 2 rounds<br />

SPECIAL ATTACKS: Nil<br />

SPEC. DEF.: Sticky threads<br />

MAGIC RES.: Standard<br />

INTELLIGENCE: Non-<br />

ALIGNMENT: Neutral<br />

SIZE: S-M<br />

PSIONIC ABILITY: Nil<br />

30 JULY 1986<br />

Like Euglena, Paramecium is more annoying than dangerous to a<br />

well-equipped dungeon adventurer. The cells are rarely more than 2-<br />

3’ long, and thus cannot completely engulf a human. They may be<br />

able to “swallow” a hand or foot (attacks at -2), however, and in<br />

this case do 1 hp damage every second round after ingestion up to a<br />

maximum <strong>of</strong> 3 hp.<br />

Sticky threads exuded by Paramecium are primarily used for<br />

defensive purposes, although they may be used to anchor the cell to

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