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Accessory - Dragon Magazine #111.pdf - Index of

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persist in attempting to apprehend Fleatis,<br />

and then both will leave confidently.<br />

If the PCs directly accuse Mok <strong>of</strong> any<br />

crime, his eyes will widen and he will look<br />

to Raleigh for help. The manservant and<br />

Fleatis will both come to his defense, assuring<br />

the PCs that they have made a mistake.<br />

If the PCs persist, Flaloch and Alambar will<br />

leave.<br />

If the PCs directly accuse Raleigh <strong>of</strong> any<br />

crime, he will become visibly upset and<br />

begin to cough again. Fleatis and Mok will<br />

come to his aid, the former spewing insults<br />

at the PCs for their obvious error and assuring<br />

them that they will never hold a job in<br />

Kelburn again. Flaloch and Alambar will<br />

leave after “congratulating” the <strong>of</strong>ficers for<br />

their “obvious skill.”<br />

If the PCs are unable to legitimately<br />

charge anyone with a crime, Raleigh will<br />

again succumb to his respiratory damage<br />

and Mok, looking disappointed and hurt,<br />

will carry him inside. Fleatis will storm <strong>of</strong>f<br />

into the woods muttering to himself, outraged<br />

that the police are letting Romdril’s<br />

murderer go free. Flaloch will board his<br />

carriage and return to Kelburn, where he<br />

will serve out only part <strong>of</strong> the remainder <strong>of</strong><br />

his term before suffering a mysterious fatal<br />

heart attack. Alambar will abruptly vanish<br />

from his carriage before it returns to<br />

Jonholm, having teleported far across the<br />

continent, never to be seen again.<br />

Tournament scoring system<br />

If the Dungeon Master desires, he can<br />

rate the players characters according to the<br />

following point scale (all points are cumulative):<br />

+ 100 for chagring Alambar with Romdril’s<br />

murder<br />

+ 50 for charging Flaloch with ordering<br />

Liana’s assassination<br />

+ 50 for charging Alambar with Le-<br />

Meurtrier’s murder<br />

+ 25 for attributing the servants’ deaths<br />

to LeMeurtrier<br />

0 for letting all the NPCs go free<br />

- 25 for charging Alambar with the<br />

servants’ deaths<br />

- 25 for each major breach <strong>of</strong> Kelburn’s<br />

laws<br />

- 50 for charging Flaloch with the servants’<br />

deaths<br />

- 60 for charging Flaloch with Romdril’s<br />

murder<br />

- 60 for charging Fleatis with Le-<br />

Meurtrier’s murder<br />

- 75 for charging Fleatis with any murder<br />

except LeMeurtrier’s<br />

- 75 for attributing Romdril’s murder to<br />

LeMeurtrier<br />

- 80 for charging Mok with the servants’<br />

deaths<br />

- 100 for charging Mok with Romdril’s<br />

murder<br />

- 100 for each murder attributed to<br />

Raleigh<br />

Bonus points may be awarded for finesse<br />

(or deducted for lack <strong>of</strong> same). This category<br />

includes, but is not limited to, observing<br />

standard mystery conventions, such as<br />

being exceptionally quick to search in the<br />

kitchen cupboard, promptly considering the<br />

existence <strong>of</strong> a wall safe, and revealing the<br />

murderer(s) in a “mystery style,” such as<br />

the way events are described in “The solution.”<br />

In a multi-group tournament situation,<br />

the DM should not award more than<br />

10 points for finesse, nor subtract more than<br />

that amount for lack <strong>of</strong> same.<br />

DRAGON 61

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