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Accessory - Dragon Magazine #111.pdf - Index of

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Microscopic monsters<br />

When they get bigger, they get a lot tougher<br />

by Kent Colbath<br />

After several years <strong>of</strong> serving as a Dungeon Master, you may<br />

notice a certain sameness creeping into the routine parts <strong>of</strong> your<br />

adventures. As the characters advance toward whatever new twisted<br />

beast you’ve created to guard the latest fabulous treasure, they<br />

generally blunder through the standard assortment <strong>of</strong> orcs, giant<br />

rats, and zombies. Granted that for higher-level characters these<br />

may be replaced by ogres, wolves, and ghouls (or even telephone<br />

sanitizers, middle-level managers, and IRS agents if the DM is<br />

really sadistic), the effect is much the same. Where is a DM to turn<br />

for information on new lower-level creatures to inhabit his fantasy<br />

landscape?<br />

One productive source <strong>of</strong> new monsters may be literally found<br />

underfoot. Single-celled plants and animals have a variety <strong>of</strong> bizarre<br />

properties which are ideally suited to the AD&D® game. Many <strong>of</strong><br />

these creatures also have the virtue <strong>of</strong> living in water, a habitat<br />

which is particularly neglected in the available monster collections.<br />

There are two ways to bring these monsters into play. The first is<br />

to shrink the characters to a very small size by magical means. Note<br />

that the characters must shrink to a fraction <strong>of</strong> an inch before a<br />

single-celled creature becomes much <strong>of</strong> a threat. This requires a<br />

shrinking spell <strong>of</strong> exceptional power.<br />

The second, and I think more interesting, way to bring the monsters<br />

into play is by enlarging them (this is assumed in the descriptions<br />

given below). A high-powered enlarge spell cast on murky<br />

pond water would do the trick. More systematic enlargement <strong>of</strong> the<br />

cells might be undertaken by a powerful magic-user, human or<br />

otherwise, who would use the cells for some purpose.<br />

PROTISTON<br />

One creation I’ve developed that may serve to introduce giant<br />

single-celled beasts to a campaign is Protiston, who may or may not<br />

exist at the option <strong>of</strong> the DM. Protiston is giant slime mold, a type<br />

<strong>of</strong> creature (described below) which alternates between being a<br />

swarm <strong>of</strong> individual amoebae and a colony that looks like a large,<br />

distorted mushroom. Each individual amoebal cell carries a certain<br />

amount <strong>of</strong> information, so Protiston functions much like a very slow<br />

computer.<br />

Protiston (as it was named by the mage who discovered it) began<br />

as a simple collection <strong>of</strong> single-celled creatures in a large body <strong>of</strong><br />

water, such as a sea or an ocean. At some some point in the distant<br />

past, Protiston became so large and complex that it acquired intelligence,<br />

and slowly thereafter gained magical skills. Being <strong>of</strong> such an<br />

alien intelligence, Protiston has no understanding at all <strong>of</strong> “normal”<br />

human thought, and regards everything around it as either a food<br />

source or “hostile environment” to be overcome and destroyed. No<br />

one knows for sure, but the chaotic evil alignment detected from<br />

Protiston may stem from either Protiston’s innate disregard for all<br />

other forms <strong>of</strong> life, or from some form <strong>of</strong> association with the demon<br />

prince Juiblex (which might explain how Protiston gained spellcasting<br />

abilities). Little else is known <strong>of</strong> this being’s origins or intent,<br />

save that it wishes to “eat” the entire world or shape it to benefit<br />

itself. Few beings are even aware that this creature exists — and few<br />

who have found it have lived to tell about it later.<br />

As presently constituted, Protiston inhabits the interior <strong>of</strong> a large<br />

coral atoll (or a calm, shoreline cavern, if placed in an inland sea by<br />

the DM). Numerous support colonies <strong>of</strong> amoebae may be found<br />

around it. Although a single thought in Protiston’s “mind” may<br />

take anywhere from a few seconds to a few weeks to complete, Protiston<br />

is highly intelligent and has gained the powers <strong>of</strong> a 12th-level<br />

magic-user, being able to cast spells like push, shield, continual<br />

darkness/light, ray <strong>of</strong> enfeeblement, stinking cloud (above water),<br />

hold person, protection from normal missiles, slow, hallucinatory<br />

terrain, plant growth, cloudkill (above water), hold monster, telekinesis,<br />

transmute rock to mud, and control weather. Other spells may<br />

be possible, but no spell will be used that involves fire or that considers<br />

other beings to be intelligent (such as charm spells). Select<br />

Protiston’s spells as if it were the only intelligent being around, and<br />

everything it might encounter was a mindless food source or part <strong>of</strong><br />

the environment.<br />

In addition to spell-casting abilities, Protiston is somehow able to<br />

magically or biologically increase the size <strong>of</strong> single-celled creatures,<br />

using these creatures as guards and helpers. Note that among these<br />

creatures, only Protiston is evil. The others are all neutral and unintelligent,<br />

and work to Protiston’s advantage only according to circumstances.<br />

There are many more ways to bring these creatures into play, and<br />

literally thousands <strong>of</strong> variations on the creatures described below.<br />

They are clearly not suitable for all adventures. You should find,<br />

however, that confronting your veteran characters with giant din<strong>of</strong>lagellates,<br />

or amoebae that swarm together into a huge, gelatinous<br />

“slug,” will quickly bring the characters to attention and prod them<br />

into resuming their quest with renewed vigor.<br />

DINOFLAGELLATES<br />

The din<strong>of</strong>lagellates are a very peculiar group <strong>of</strong> one-celled organisms<br />

which are generally classified with the plants. Most <strong>of</strong> them<br />

are capable <strong>of</strong> engulfing food particles, however, and some have<br />

completely lost their brown pigment and survive only by scavenging<br />

or predation.<br />

Among the things which unite the group, one <strong>of</strong> the most striking<br />

is the presence <strong>of</strong> two thin whiplike organs, or flagella. One rings the<br />

central body <strong>of</strong> the organism like a belt, and is equipped with numerous<br />

tiny hairs which beat constantly. The other is long and slender,<br />

extending far beyond the organism’s posterior, and beats in a<br />

wavelike motion. The combined action <strong>of</strong> the flagella causes the cell<br />

to spin on its axis while moving rapidly through the water.<br />

In many members <strong>of</strong> the group, reproduction is triggered by an<br />

environmental change (generally a decrease in nutrients, light intensity,<br />

or temperature). The swimming cells pair <strong>of</strong>f, fuse, and form<br />

spiny, thick-walled cysts that settle to the bottom <strong>of</strong> whatever body <strong>of</strong><br />

water they inhabit. After an appropriate period <strong>of</strong> dormancy (generally<br />

a few months, but as much as a few years), environmental<br />

changes <strong>of</strong> the opposite sort will trigger the release <strong>of</strong> the cysts’<br />

contents, which then grow flagella, begin dividing, and start the life<br />

cycle anew. A clever (and powerful) magic-user could exploit this life<br />

cycle by artificially inducing cyst formation (using a cold- or<br />

darkness-causing spell, for example). In the cyst stage, the cells can<br />

be removed from the water and transported for considerable distances.<br />

Three <strong>of</strong> the four types <strong>of</strong> din<strong>of</strong>lagellates listed here form<br />

cysts (Peridinium, Ceratium, and Gonyaulax).<br />

Another interesting property <strong>of</strong> some din<strong>of</strong>lagellates is bioluminescence.<br />

They give <strong>of</strong>f light which is concentrated into a brilliant flash,<br />

used to startle potential predators (and, in this context, unwary<br />

adventurers). One cell is capable <strong>of</strong> producing a flash every 5-10<br />

melee rounds. Peridinium, Gonyaulax, and Noctiluca all are capable<br />

<strong>of</strong> producing such flashes, with those produced by Noctiluca<br />

being particularly potent.<br />

D RAGON 27

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