Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
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Peridinium<br />
FREQUENCY: Common<br />
NO. APP.: 2-12<br />
ARMOR CLASS: 7<br />
MOVE: 12”<br />
HIT DICE: 1<br />
% IN LAIR: 0<br />
TREAS. TYPE: Nil<br />
NO. ATT.: 1-3<br />
DAM/ATT.: 1-4<br />
SPEC. ATT.: See below<br />
SPEC. DEF.: Flash<br />
MAGIC RES.: Standard<br />
INTELLIGENCE: Non-<br />
ALIGNMENT: Neutral<br />
SIZE: S<br />
PSIONIC ABIL.: Nil<br />
Small Medium Large<br />
Uncommon Very rare<br />
1-6 1-2<br />
5 2<br />
12” 16”<br />
2-3 5-8<br />
0 0<br />
Nil See below<br />
1-6 2-8<br />
1-4 1-4<br />
See below See below<br />
Flash Flash<br />
Standard Standard<br />
Non- Non-<br />
Neutral Neutral<br />
M L<br />
Nil Nil<br />
Peridinium is a type <strong>of</strong> armored din<strong>of</strong>lagellate covered with thick<br />
plates. Only the region from which the flagella arise is not covered,<br />
and should be treated as AC 9 (note that the rotation <strong>of</strong> the cell<br />
makes it difficult to aim at this particular spot, so the armor classes<br />
given above must be used).<br />
Small pores extend through the individual plates. Within each<br />
pore is a single trichocyst, a projectile which for present purposes<br />
can be treated like a crossbow bolt. Although each pore has but a<br />
single projectile (these are replaced by new growth within a few<br />
hours), the rotation <strong>of</strong> the cell as it swims through the water constantly<br />
brings new pores into the line <strong>of</strong> fire. Small cells can fire up<br />
to 40 trichocysts, treated like light crossbow bolts with close range up<br />
to 10’, medium 11-20’, and long 2l-30’. Medium-sized cells have<br />
60 trichocysts (ranges 0-15’, 16-30’, and 31-45’, while the largest<br />
forms can have more than 100 trichocysts (ranges 0-30’, 31-60’,<br />
and 61-90’).<br />
Peridinium may produce its flash response as other creatures<br />
approach, but will definitely flash when struck. A character within<br />
10’ <strong>of</strong> the cell must make a saving throw vs. spells or be blinded for<br />
2-7 rounds, in addition to dropping any weapons in hand unless an<br />
28 JULY 1986<br />
additional saving throw vs. breath weapon (with dexterity bonuses)<br />
is made. Characters 10-30’ from the cell who fail their saving throw<br />
are startled for one round (no attacks allowed), and must also save<br />
again (same throw) to see if their weapons are dropped. For<br />
medium-sized cells, the saving throw has a penalty <strong>of</strong> -1, for large<br />
cells -2.<br />
The cells occur in both salt and fresh water, and are most common<br />
in relatively clear water in the tropics. They survive primarily by<br />
photosynthesis, and will eventually die (or form cysts) if kept in the<br />
dark.<br />
Legend has it that Protiston keeps unknown treasures within a<br />
large Peridinium, which swims in an elaborate pattern through the<br />
water <strong>of</strong> the lair, making the precise location <strong>of</strong> the treasure very<br />
difficult for “food sources” (adventurers) to discover. For added<br />
protection, eight medium-sized Peridinium swim in formation<br />
around the treasure cell, with swarms <strong>of</strong> small Peridinium and Ceratium<br />
around as well.<br />
Gonyaulax<br />
FREQUENCY: Uncommon<br />
NO. APPEARING: 1000-4000<br />
ARMOR CLASS: 7<br />
MOVE: 12”<br />
HIT DICE: 1<br />
% IN LAIR: 0<br />
TREASURE TYPE: Nil<br />
NO. OF ATTACKS: 0<br />
DAMAGE/ATTACK: 0<br />
SPECIAL ATTACKS: Nil<br />
SPECIAL DEFENSES: Flash,<br />
paralytic toxin<br />
MAGIC RES.: Standard<br />
INTELLIGENCE: Non-<br />
ALLIGNMENT: Neutral<br />
SIZE: S<br />
PSIONIC ABILITY: Nil<br />
The cells <strong>of</strong> Gonyaulax look similar to those <strong>of</strong> a small Peridinium,<br />
and are roughly the size <strong>of</strong> a basketball. They are not<br />
equpped with trichocysts (for game purposes), but are capable <strong>of</strong> a<br />
flash defense like that <strong>of</strong> a small Peridinium. As individuals they are<br />
relatively harmless, but in large blooms (any group <strong>of</strong> 1000 or more)<br />
they secrete enough toxin to kill water-breathing creatures that<br />
cannot escape, and will eventually deplete the oxygen in a given<br />
small body <strong>of</strong> water. The toxin causes paralysis <strong>of</strong> all muscles (including<br />
lungs and heart) if the victim does not save against it. Because<br />
the poison is so weak, it a saving throw <strong>of</strong> 2 is sufficient<br />
against it — but the save must be repeated every round, and a roll<br />
<strong>of</strong> 1, regardless <strong>of</strong> any other circumstances, is enough to cause death<br />
by drowning to helpless victims in one round.<br />
Gonyaulax occurs in both fresh and salt water, but toxic blooms<br />
are confined to salt-water areas to which large quantities <strong>of</strong> nutrients<br />
have recently been added.<br />
Ceratium<br />
FREQUENCY: Common<br />
NO. APPEARING: 2-12<br />
ARMOR CLASS: 6<br />
MOVE: 15”<br />
HIT DICE: 1-2<br />
% IN LAIR: 0<br />
TREASURE TYPE: Nil<br />
NO. OF ATTACKS: 1<br />
DAMAGE/ATTACK: 2-5<br />
SPECIAL ATTACKS: Nil<br />
SPECIAL DEFENSES: Nil<br />
MAGIC RES.: Standard<br />
INTELLIGENCE: Non-<br />
ALIGNMENT: Neutral<br />
SIZE: S<br />
PSIONIC ABILITY: Nil