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Accessory - Dragon Magazine #111.pdf - Index of

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Peridinium<br />

FREQUENCY: Common<br />

NO. APP.: 2-12<br />

ARMOR CLASS: 7<br />

MOVE: 12”<br />

HIT DICE: 1<br />

% IN LAIR: 0<br />

TREAS. TYPE: Nil<br />

NO. ATT.: 1-3<br />

DAM/ATT.: 1-4<br />

SPEC. ATT.: See below<br />

SPEC. DEF.: Flash<br />

MAGIC RES.: Standard<br />

INTELLIGENCE: Non-<br />

ALIGNMENT: Neutral<br />

SIZE: S<br />

PSIONIC ABIL.: Nil<br />

Small Medium Large<br />

Uncommon Very rare<br />

1-6 1-2<br />

5 2<br />

12” 16”<br />

2-3 5-8<br />

0 0<br />

Nil See below<br />

1-6 2-8<br />

1-4 1-4<br />

See below See below<br />

Flash Flash<br />

Standard Standard<br />

Non- Non-<br />

Neutral Neutral<br />

M L<br />

Nil Nil<br />

Peridinium is a type <strong>of</strong> armored din<strong>of</strong>lagellate covered with thick<br />

plates. Only the region from which the flagella arise is not covered,<br />

and should be treated as AC 9 (note that the rotation <strong>of</strong> the cell<br />

makes it difficult to aim at this particular spot, so the armor classes<br />

given above must be used).<br />

Small pores extend through the individual plates. Within each<br />

pore is a single trichocyst, a projectile which for present purposes<br />

can be treated like a crossbow bolt. Although each pore has but a<br />

single projectile (these are replaced by new growth within a few<br />

hours), the rotation <strong>of</strong> the cell as it swims through the water constantly<br />

brings new pores into the line <strong>of</strong> fire. Small cells can fire up<br />

to 40 trichocysts, treated like light crossbow bolts with close range up<br />

to 10’, medium 11-20’, and long 2l-30’. Medium-sized cells have<br />

60 trichocysts (ranges 0-15’, 16-30’, and 31-45’, while the largest<br />

forms can have more than 100 trichocysts (ranges 0-30’, 31-60’,<br />

and 61-90’).<br />

Peridinium may produce its flash response as other creatures<br />

approach, but will definitely flash when struck. A character within<br />

10’ <strong>of</strong> the cell must make a saving throw vs. spells or be blinded for<br />

2-7 rounds, in addition to dropping any weapons in hand unless an<br />

28 JULY 1986<br />

additional saving throw vs. breath weapon (with dexterity bonuses)<br />

is made. Characters 10-30’ from the cell who fail their saving throw<br />

are startled for one round (no attacks allowed), and must also save<br />

again (same throw) to see if their weapons are dropped. For<br />

medium-sized cells, the saving throw has a penalty <strong>of</strong> -1, for large<br />

cells -2.<br />

The cells occur in both salt and fresh water, and are most common<br />

in relatively clear water in the tropics. They survive primarily by<br />

photosynthesis, and will eventually die (or form cysts) if kept in the<br />

dark.<br />

Legend has it that Protiston keeps unknown treasures within a<br />

large Peridinium, which swims in an elaborate pattern through the<br />

water <strong>of</strong> the lair, making the precise location <strong>of</strong> the treasure very<br />

difficult for “food sources” (adventurers) to discover. For added<br />

protection, eight medium-sized Peridinium swim in formation<br />

around the treasure cell, with swarms <strong>of</strong> small Peridinium and Ceratium<br />

around as well.<br />

Gonyaulax<br />

FREQUENCY: Uncommon<br />

NO. APPEARING: 1000-4000<br />

ARMOR CLASS: 7<br />

MOVE: 12”<br />

HIT DICE: 1<br />

% IN LAIR: 0<br />

TREASURE TYPE: Nil<br />

NO. OF ATTACKS: 0<br />

DAMAGE/ATTACK: 0<br />

SPECIAL ATTACKS: Nil<br />

SPECIAL DEFENSES: Flash,<br />

paralytic toxin<br />

MAGIC RES.: Standard<br />

INTELLIGENCE: Non-<br />

ALLIGNMENT: Neutral<br />

SIZE: S<br />

PSIONIC ABILITY: Nil<br />

The cells <strong>of</strong> Gonyaulax look similar to those <strong>of</strong> a small Peridinium,<br />

and are roughly the size <strong>of</strong> a basketball. They are not<br />

equpped with trichocysts (for game purposes), but are capable <strong>of</strong> a<br />

flash defense like that <strong>of</strong> a small Peridinium. As individuals they are<br />

relatively harmless, but in large blooms (any group <strong>of</strong> 1000 or more)<br />

they secrete enough toxin to kill water-breathing creatures that<br />

cannot escape, and will eventually deplete the oxygen in a given<br />

small body <strong>of</strong> water. The toxin causes paralysis <strong>of</strong> all muscles (including<br />

lungs and heart) if the victim does not save against it. Because<br />

the poison is so weak, it a saving throw <strong>of</strong> 2 is sufficient<br />

against it — but the save must be repeated every round, and a roll<br />

<strong>of</strong> 1, regardless <strong>of</strong> any other circumstances, is enough to cause death<br />

by drowning to helpless victims in one round.<br />

Gonyaulax occurs in both fresh and salt water, but toxic blooms<br />

are confined to salt-water areas to which large quantities <strong>of</strong> nutrients<br />

have recently been added.<br />

Ceratium<br />

FREQUENCY: Common<br />

NO. APPEARING: 2-12<br />

ARMOR CLASS: 6<br />

MOVE: 15”<br />

HIT DICE: 1-2<br />

% IN LAIR: 0<br />

TREASURE TYPE: Nil<br />

NO. OF ATTACKS: 1<br />

DAMAGE/ATTACK: 2-5<br />

SPECIAL ATTACKS: Nil<br />

SPECIAL DEFENSES: Nil<br />

MAGIC RES.: Standard<br />

INTELLIGENCE: Non-<br />

ALIGNMENT: Neutral<br />

SIZE: S<br />

PSIONIC ABILITY: Nil

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