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Accessory - Dragon Magazine #111.pdf - Index of

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an intended victim. The threads are kept immediately below the cell<br />

wall, and can be extended to a maximum range <strong>of</strong> 5’. A hit upon<br />

Paramecium will automatically trigger the release <strong>of</strong> sticky threads<br />

whether or not the cell is destroyed. Edged weapons will get stuck on<br />

a successful roll <strong>of</strong> 17 or less, pointed or blunt weapons on a roll <strong>of</strong><br />

19 or less. Weapons wrapped in threads attack at -3. It requires 1-6<br />

rounds <strong>of</strong> concentrated effort to free such weapons.<br />

Paramecium is attracted to food particles, but unaffected by light.<br />

Damaged cells will attract larger animals. Paramecium is most common<br />

in fresh water lakes and ponds, but is also found in salt water.<br />

AMOEBAE<br />

Amoebae are colorless single-celled organisms with a flexible cell<br />

wall. They move by extending lobes <strong>of</strong> cell material outward, releasing<br />

the surface beneath the cell body, and contracting the extended<br />

lobe. The lobes are also used to engulf small food particles, and- are<br />

capable <strong>of</strong> dishing out chunks <strong>of</strong> larger food items — something<br />

partially decayed is best!<br />

Amoeba<br />

FREQUENCY: Uncommon<br />

NO. APPEARING: 3-30<br />

ARMOR CLASS: 10<br />

MOVE: 6”<br />

HIT DICE: 1-3<br />

% IN LAIR: 0<br />

TREASURE TYPE: Nil<br />

NO. OF ATTACKS: 1<br />

DAM/ATT.: 1-3 hp/round<br />

SPECIAL ATTACKS: Nil<br />

SPECIAL DEFENSES: Nil<br />

MAGIC RES.: Standard<br />

INTELLIGENCE: Non-<br />

ALIGNMENT: Neutral<br />

SIZE: S-M<br />

PSIONIC ABILITY: Nil<br />

Cells <strong>of</strong> Amoeba range from 2’-5’ in diameter, are relatively flat,<br />

and irregular in outline. Blunt weapons and missile weapons do half<br />

damage, unless they strike the nucleus (natural roll <strong>of</strong> 19-20). Edged<br />

and pointed weapons do normal damage, double if they strike the<br />

nucleus (characters must state that they are aiming for the nucleus to<br />

receive the bonus).<br />

Once an Amoeba scores a hit, it remains attached to the character,<br />

doing 1 hp/round/HD damage as it engulfs hunks <strong>of</strong> flesh. Amoeba<br />

is highly sensitive to fire, and a torch will do 1-6 hp damage to it per<br />

round <strong>of</strong> application (no roll to hit necessary unless the character<br />

throws the torch).<br />

Amoeba is a scavenger which is attracted to decaying organic<br />

material. It’s found in areas with damp group (forests and swamps),<br />

in ponds and lakes, and particularly in dank caverns.<br />

FORAMINIFERA<br />

Foraminifera are marine relatives <strong>of</strong> the amoebae. They are encased<br />

in a chambered shell penetrated by pores. The lobes <strong>of</strong> cell<br />

material which they use for locomotion and capturing prey extend<br />

through the pores, and are thus long and stringy.<br />

32 JULY 1986<br />

There are two basic types <strong>of</strong> foraminifera: those that dwell on the<br />

bottom and those that float. One example <strong>of</strong> each is given below.<br />

Elphidium<br />

FREQUENCY: Uncommon<br />

NO. APPEARING: 5-20<br />

ARMOR CLASS: 3-4<br />

MOVE: 6”<br />

HIT DICE: 1-3<br />

% IN LAIR: 0<br />

TREASURE TYPE: Nil<br />

NO. OF ATTACKS: 3<br />

DAMAGE/ATTACK: 1-3<br />

SPECIAL ATTACKS: Nil<br />

SPECIAL DEFENSES: Nil<br />

MAGIC RES.: Standard<br />

INTELLIGENCE: Non-<br />

ALIGNMENT: Neutral<br />

SIZE: S-M<br />

PSIONIC ABILITY: Nil<br />

Elphidium is a bottom-dwelling form which ranges in size from 2’<br />

to 6’ across. Large cells have more chambers and a higher armor<br />

class. Those with 1 HD do only 1 hp damage/attack, at 2 HD 1-2<br />

hp, and at 3 HD 1-3 hp.<br />

Elphidium moves much like Amoeba, and is also basically a scavenger.<br />

The threadlike nature <strong>of</strong> its lobes gives it a different mode <strong>of</strong><br />

attack, however. The shell <strong>of</strong> the cell remains relatively stationary,<br />

while the threadlike lobes pull food particles back to it. Elphidium<br />

thus must roll for a hit with each new attack (three attacks per turn<br />

possible). The 10 and can be cut <strong>of</strong>f after suffering any damage. The<br />

cell can grow new threads with ease, and only hits to the main body<br />

cause permanent damage. Because the threads easily penetrate the<br />

joints in heavy armor, all armor heavier than chain mail is treated as<br />

AC 5 for attack purposes.<br />

These cells are found in sandy patches on the shallow sea floor, in<br />

both warm and cold oceans.<br />

Globigerina<br />

FREQUENCY: Rare<br />

NO. APPEARING: 10-60<br />

ARMOR CLASS: 5<br />

MOVE: 0”<br />

HIT DICE: 2<br />

% IN LAIR: 0<br />

TREASURE TYPE: Nil<br />

NO. OF ATTACKS: 1/3<br />

DAMAGE/ATTACK: 1-4/1-2<br />

SPECIAL ATTACKS: See below<br />

SPECIAL DEFENSES: Nil<br />

MAGIC RES.: Standard<br />

INTELLIGENCE: Non-<br />

ALIGNMENT: Neutral<br />

SIZE: See below<br />

PSIONIC ABILITY: Nil<br />

Globigerina is a floating form consisting <strong>of</strong> a relatively small<br />

central coiled shell (3’ diameter) with long, slender, needle-sharp<br />

spines extending to a total diameter <strong>of</strong> 15’. A character attacking<br />

the cell with any weapon other than a long lance or a missile suffers<br />

1-4 hp damage from the spines, never reaching the central shell,<br />

unless the spines are first broken away (a risky task itself).<br />

The cell floats passively, waiting for prey to blunder into it. The<br />

sharp spines do an initial 1-4 hp damage, followed by an attack<br />

made by thread-like lobes <strong>of</strong> cell material. On a hit, this attack does<br />

1-2 hp additional damage, and also causes the victim to become<br />

stuck among the spines and threads. Subsequent attacks on trapped<br />

prey (three per turn) are made at +2. To escape, a character must<br />

make a saving throw vs. paralyzation at -4.<br />

Although Globigerina cannot actively swim, it can slowly sink or

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