Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
The role <strong>of</strong> books<br />
Fiction with a flavor that gamers will savor<br />
Reviews by John C. Bunnell<br />
MAGIC KINGDOM FOR SALE —<br />
SOLD!<br />
Terry Brooks<br />
Del Rey 0-345-31757-2 $16.95<br />
There may be hints <strong>of</strong> Piers Anthony’s<br />
Xanth and <strong>of</strong> L. Frank Baum’s Oz in Terry<br />
Brooks’s newest novel, but one thing is<br />
quite certain: Once and for all, Brooks has<br />
proven that he is more than an imitator <strong>of</strong><br />
J. R. R. Tolkien. More importantly, he has<br />
proven that he is a thoroughly competent<br />
storyteller in his own right.<br />
Magic Kingdom For Sale — Sold! does<br />
present an outline similar to a long line <strong>of</strong><br />
quest novels and RPG campaigns. The<br />
story is <strong>of</strong> Landover, a realm caught in<br />
centuries <strong>of</strong> neglect and badly in need <strong>of</strong><br />
rescuing. Into this situation comes Ben<br />
Holiday, a once-sharp Chicago lawyer<br />
trying to escape the memory <strong>of</strong> the death <strong>of</strong><br />
his wife. He now owns Landover, having<br />
bought the country from a respected mailorder<br />
catalog for a tidy $1 million. At least,<br />
he thinks he owns it.<br />
Himself an attorney, Brooks has carved<br />
out a series <strong>of</strong> plot twists and complications<br />
well suited to his protagonist’s skills. In<br />
part, Holiday’s task is one <strong>of</strong> diplomacy and<br />
negotiation, while other aspects <strong>of</strong> his assignment<br />
call for shrewd detective work and<br />
deduction. The stakes, however, are higher<br />
than those <strong>of</strong> a normal lawsuit — the Iron<br />
Mark, demon lord <strong>of</strong> Abaddon, waits to<br />
challenge Holiday’s claim to Landover’s<br />
throne.<br />
As the jacket promises, the novel contains<br />
equal parts <strong>of</strong> magic, mystery, and adventure.<br />
What isn’t advertised is that, in Ben<br />
Holiday, Brooks has at last created a hero<br />
with whom readers can empathize and<br />
interact. Most <strong>of</strong> the lesser characters are<br />
also appealing, especially Questor Thews, a<br />
“bumbling wizard” who has unexpectedly<br />
divided loyalties. These are well-drawn<br />
characters, and their presence is a welcome<br />
surprise.<br />
One major irritant, however, is held over<br />
from Brooks’s Shannara novels. An air <strong>of</strong><br />
pretentious self-confidence still hangs over<br />
the climactic revelation. Where Charles de<br />
Lint, for instance, springs the truth on<br />
readers with real surprise, Brooks persistently<br />
claims they should have known it all<br />
along.<br />
But even this bad stylistic habit can’t<br />
keep Magic Kingdom For Sale — Sold!<br />
from being a consistently lively tale that is<br />
easily the author’s best work to date. Landover<br />
is a worthy invention, and its restora-<br />
tion is a worthy challenge. (Now there’s an<br />
idea for a campaign!)<br />
THE CURSE OF SAGAMORE<br />
Kara Dalkey<br />
Ace 0-441-12619-7 $2.95<br />
Curses in the AD&D® game are normally<br />
considered rather low-level magic, obvious<br />
in their effects and relatively easy to dispel.<br />
By contrast, the hero <strong>of</strong> Kara Dalkey’s first<br />
novel spends much <strong>of</strong> the book trying to<br />
learn exactly what his curse does — and<br />
that’s just the first <strong>of</strong> Prince Abderian’s<br />
problems.<br />
It doesn’t help that Sagamore, Abderian’s<br />
great-grandfather and the curse’s<br />
originator, was a talented court jester before<br />
he received the throne <strong>of</strong> Euthymia from a<br />
king dissatisfied with his blood heirs. Sagamore’s<br />
reign and those after it have been a<br />
complex muddle <strong>of</strong> natural disaster, political<br />
chaos, and practical joking.<br />
Abderian’s curse takes the form <strong>of</strong> a<br />
peculiar magical mark on his right arm. To<br />
many, this mark <strong>of</strong> Sagamore gives him the<br />
right to succeed his father as king, which<br />
itself is a serious liability. To begin with,<br />
Abderian doesn’t really want the throne.<br />
Yet he remains a target for would-be assassins<br />
and for the leaders <strong>of</strong> rival cults hoping<br />
to control the kingdom through him.<br />
Dalkey’s humor is sometimes broad,<br />
sometimes sly, and always on the mark.<br />
Abderian is a likeable protagonist, and the<br />
assorted wizards, conspirators, and supernatural<br />
beings are agreeably devious and<br />
scatterbrained as the occasion demands.<br />
Dalkey also has a welcome talent for springing<br />
unexpectedly logical plot twists at precisely<br />
the right moments, among them the<br />
true whereabouts <strong>of</strong> Prince Paralian (Abderian’s<br />
older brother) and the fate <strong>of</strong> the<br />
royal family displaced by Sagamore.<br />
In short, not only is The Curse <strong>of</strong> Sagamore<br />
almost certain to produce a solid<br />
afternoon’s worth <strong>of</strong> highly amusing adventure,<br />
it should also give gamers lots <strong>of</strong> ideas<br />
for curses and annoyances with which to<br />
bedevil a campaign.<br />
YONDER COMES THE OTHER END<br />
OF TIME<br />
Suzette Haden Elgin<br />
DAW 0-88677-110-2 $2.95<br />
Any gamer who has ever tried to reconcile<br />
the principles and effects <strong>of</strong> magic with<br />
those <strong>of</strong> psionics knows that the task is a<br />
sticky one at best. Yet Yonder Comes the<br />
Other End <strong>of</strong> Time not only tackles the<br />
problem, it also tries to connect two distinct<br />
sets <strong>of</strong> Suzette Haden Elgin’s previously<br />
published novels. The result, not surprisingly,<br />
is an exceedingly complicated tale<br />
that raises more questions than it answers.<br />
It begins when Coyote Jones, highly<br />
placed agent <strong>of</strong> the Tri-Galactic Intelligence<br />
Service, is assigned to track down the<br />
source <strong>of</strong> a most peculiar unidentified telepathic<br />
signal. Not only is the mysterious<br />
broadcast coming from an invisible planet,<br />
but it also consists <strong>of</strong> grammatical symbols<br />
that have been obsolete for nearly a thousand<br />
years.<br />
Jones, however, is mind-deaf, one <strong>of</strong> the<br />
few individuals in the Three Galaxies who<br />
cannot perceive mental projections. He is,<br />
therefore, able to see through the planet’s<br />
invisibility, but that doesn’t stop him from<br />
being thoroughly surprised when he wakes<br />
up from a crash landing to discover that he<br />
has arrived on a world where magic works.<br />
That world, <strong>of</strong> course, is the planet<br />
Ozark, scene <strong>of</strong> Elgin’s Ozark fantasy trilogy.<br />
Its citizens are descendants <strong>of</strong> a<br />
spaceship-load <strong>of</strong> Appalachian colonists who<br />
deliberately isolated themselves from Earth<br />
centuries past, and they have remained true<br />
to their agrarian heritage since. Despite<br />
DRAGON 35