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Accessory - Dragon Magazine #111.pdf - Index of

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The role <strong>of</strong> books<br />

Fiction with a flavor that gamers will savor<br />

Reviews by John C. Bunnell<br />

MAGIC KINGDOM FOR SALE —<br />

SOLD!<br />

Terry Brooks<br />

Del Rey 0-345-31757-2 $16.95<br />

There may be hints <strong>of</strong> Piers Anthony’s<br />

Xanth and <strong>of</strong> L. Frank Baum’s Oz in Terry<br />

Brooks’s newest novel, but one thing is<br />

quite certain: Once and for all, Brooks has<br />

proven that he is more than an imitator <strong>of</strong><br />

J. R. R. Tolkien. More importantly, he has<br />

proven that he is a thoroughly competent<br />

storyteller in his own right.<br />

Magic Kingdom For Sale — Sold! does<br />

present an outline similar to a long line <strong>of</strong><br />

quest novels and RPG campaigns. The<br />

story is <strong>of</strong> Landover, a realm caught in<br />

centuries <strong>of</strong> neglect and badly in need <strong>of</strong><br />

rescuing. Into this situation comes Ben<br />

Holiday, a once-sharp Chicago lawyer<br />

trying to escape the memory <strong>of</strong> the death <strong>of</strong><br />

his wife. He now owns Landover, having<br />

bought the country from a respected mailorder<br />

catalog for a tidy $1 million. At least,<br />

he thinks he owns it.<br />

Himself an attorney, Brooks has carved<br />

out a series <strong>of</strong> plot twists and complications<br />

well suited to his protagonist’s skills. In<br />

part, Holiday’s task is one <strong>of</strong> diplomacy and<br />

negotiation, while other aspects <strong>of</strong> his assignment<br />

call for shrewd detective work and<br />

deduction. The stakes, however, are higher<br />

than those <strong>of</strong> a normal lawsuit — the Iron<br />

Mark, demon lord <strong>of</strong> Abaddon, waits to<br />

challenge Holiday’s claim to Landover’s<br />

throne.<br />

As the jacket promises, the novel contains<br />

equal parts <strong>of</strong> magic, mystery, and adventure.<br />

What isn’t advertised is that, in Ben<br />

Holiday, Brooks has at last created a hero<br />

with whom readers can empathize and<br />

interact. Most <strong>of</strong> the lesser characters are<br />

also appealing, especially Questor Thews, a<br />

“bumbling wizard” who has unexpectedly<br />

divided loyalties. These are well-drawn<br />

characters, and their presence is a welcome<br />

surprise.<br />

One major irritant, however, is held over<br />

from Brooks’s Shannara novels. An air <strong>of</strong><br />

pretentious self-confidence still hangs over<br />

the climactic revelation. Where Charles de<br />

Lint, for instance, springs the truth on<br />

readers with real surprise, Brooks persistently<br />

claims they should have known it all<br />

along.<br />

But even this bad stylistic habit can’t<br />

keep Magic Kingdom For Sale — Sold!<br />

from being a consistently lively tale that is<br />

easily the author’s best work to date. Landover<br />

is a worthy invention, and its restora-<br />

tion is a worthy challenge. (Now there’s an<br />

idea for a campaign!)<br />

THE CURSE OF SAGAMORE<br />

Kara Dalkey<br />

Ace 0-441-12619-7 $2.95<br />

Curses in the AD&D® game are normally<br />

considered rather low-level magic, obvious<br />

in their effects and relatively easy to dispel.<br />

By contrast, the hero <strong>of</strong> Kara Dalkey’s first<br />

novel spends much <strong>of</strong> the book trying to<br />

learn exactly what his curse does — and<br />

that’s just the first <strong>of</strong> Prince Abderian’s<br />

problems.<br />

It doesn’t help that Sagamore, Abderian’s<br />

great-grandfather and the curse’s<br />

originator, was a talented court jester before<br />

he received the throne <strong>of</strong> Euthymia from a<br />

king dissatisfied with his blood heirs. Sagamore’s<br />

reign and those after it have been a<br />

complex muddle <strong>of</strong> natural disaster, political<br />

chaos, and practical joking.<br />

Abderian’s curse takes the form <strong>of</strong> a<br />

peculiar magical mark on his right arm. To<br />

many, this mark <strong>of</strong> Sagamore gives him the<br />

right to succeed his father as king, which<br />

itself is a serious liability. To begin with,<br />

Abderian doesn’t really want the throne.<br />

Yet he remains a target for would-be assassins<br />

and for the leaders <strong>of</strong> rival cults hoping<br />

to control the kingdom through him.<br />

Dalkey’s humor is sometimes broad,<br />

sometimes sly, and always on the mark.<br />

Abderian is a likeable protagonist, and the<br />

assorted wizards, conspirators, and supernatural<br />

beings are agreeably devious and<br />

scatterbrained as the occasion demands.<br />

Dalkey also has a welcome talent for springing<br />

unexpectedly logical plot twists at precisely<br />

the right moments, among them the<br />

true whereabouts <strong>of</strong> Prince Paralian (Abderian’s<br />

older brother) and the fate <strong>of</strong> the<br />

royal family displaced by Sagamore.<br />

In short, not only is The Curse <strong>of</strong> Sagamore<br />

almost certain to produce a solid<br />

afternoon’s worth <strong>of</strong> highly amusing adventure,<br />

it should also give gamers lots <strong>of</strong> ideas<br />

for curses and annoyances with which to<br />

bedevil a campaign.<br />

YONDER COMES THE OTHER END<br />

OF TIME<br />

Suzette Haden Elgin<br />

DAW 0-88677-110-2 $2.95<br />

Any gamer who has ever tried to reconcile<br />

the principles and effects <strong>of</strong> magic with<br />

those <strong>of</strong> psionics knows that the task is a<br />

sticky one at best. Yet Yonder Comes the<br />

Other End <strong>of</strong> Time not only tackles the<br />

problem, it also tries to connect two distinct<br />

sets <strong>of</strong> Suzette Haden Elgin’s previously<br />

published novels. The result, not surprisingly,<br />

is an exceedingly complicated tale<br />

that raises more questions than it answers.<br />

It begins when Coyote Jones, highly<br />

placed agent <strong>of</strong> the Tri-Galactic Intelligence<br />

Service, is assigned to track down the<br />

source <strong>of</strong> a most peculiar unidentified telepathic<br />

signal. Not only is the mysterious<br />

broadcast coming from an invisible planet,<br />

but it also consists <strong>of</strong> grammatical symbols<br />

that have been obsolete for nearly a thousand<br />

years.<br />

Jones, however, is mind-deaf, one <strong>of</strong> the<br />

few individuals in the Three Galaxies who<br />

cannot perceive mental projections. He is,<br />

therefore, able to see through the planet’s<br />

invisibility, but that doesn’t stop him from<br />

being thoroughly surprised when he wakes<br />

up from a crash landing to discover that he<br />

has arrived on a world where magic works.<br />

That world, <strong>of</strong> course, is the planet<br />

Ozark, scene <strong>of</strong> Elgin’s Ozark fantasy trilogy.<br />

Its citizens are descendants <strong>of</strong> a<br />

spaceship-load <strong>of</strong> Appalachian colonists who<br />

deliberately isolated themselves from Earth<br />

centuries past, and they have remained true<br />

to their agrarian heritage since. Despite<br />

DRAGON 35

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