11.11.2012 Views

Accessory - Dragon Magazine #111.pdf - Index of

Accessory - Dragon Magazine #111.pdf - Index of

Accessory - Dragon Magazine #111.pdf - Index of

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Pull the pin and throw<br />

Grenades get more detail for TOP SECRET® play<br />

by Kevin Marzahl<br />

Contrary to popular belief, grenades are<br />

not powerful enough to blow out the side <strong>of</strong><br />

a building — an outhouse, perhaps, but<br />

nothing like a well-built <strong>of</strong>fice complex.<br />

However, grenades have more uses than<br />

blowing things up, as will be shown later. A<br />

brief history <strong>of</strong> the hand grenade follows,<br />

with a discussion <strong>of</strong> the different types <strong>of</strong><br />

grenades, how they function, and how to<br />

use them in the TOP SECRET® game<br />

system.<br />

History<br />

Webster’s New World Dictionary defines<br />

a grenade as “a small bomb detonated by a<br />

fuse and thrown by hand or fired from a<br />

rifle.” This certainly applies to the hand<br />

grenades <strong>of</strong> today, but the first “grenade”<br />

used in history was probably a clay pot<br />

filled with poisonous snakes, burning oils,<br />

or acids, and thrown by hand at an enemy.<br />

Such primitive grenades most likely originated<br />

in the Far East with the barbaric<br />

Mongols. They were also used in Medieval<br />

sieges.<br />

Grenades reappeared during the American<br />

Revolutionary War. Black powder was<br />

used as an explosive in grenade form,<br />

though its use was primarily limited to the<br />

bombing <strong>of</strong> the riggings and powder magazines<br />

<strong>of</strong> British ships. Grenades were improved<br />

during the American Civil War, as<br />

powder delay fuses were added.<br />

Not much more happened with grenades<br />

until World War I. Here came an explosion<br />

<strong>of</strong> grenade designs, stemming from the<br />

peculiarities <strong>of</strong> trench warfare. However,<br />

most <strong>of</strong> these grenades did not get far and,<br />

in World War II, warring countries fell back<br />

on the tried and true grenades <strong>of</strong> World War<br />

I. Most <strong>of</strong> these were forms <strong>of</strong> the fragmentation<br />

grenade. For the British, it was the<br />

Mills Bomb; for the Germans, it was the<br />

famous “Potato Masher” stick grenade,<br />

drawing its unusual name from the kitchen<br />

utensil it resembled. World War II also<br />

marked the birth <strong>of</strong> the white phosphorus,<br />

or WP, grenade, which hurls particles <strong>of</strong><br />

burning chemical upon explosion. Since<br />

then grenades have been improved and<br />

specialized. What was once a military tool<br />

has found its way into riot control and even<br />

espionage.<br />

Functioning<br />

The different types <strong>of</strong> grenades all share<br />

four common characteristics:<br />

3. Knockdown Radius (KDR)<br />

4. Time Delay Fuse (TDF)<br />

Range depends upon the weight and<br />

shape <strong>of</strong> the grenade, as well as the thrower’s<br />

ability. The ranges for individual grenades<br />

that are listed on the Grenade Table<br />

in Part II are the ranges that the grenades<br />

are best suited for, although all grenades<br />

can be thrown a maximum <strong>of</strong> 100’. A<br />

character’s chance <strong>of</strong> hitting on target with<br />

a grenade is inversely proportional to the<br />

range. A character would have a 95%<br />

chance <strong>of</strong> being on target at a range <strong>of</strong> 5’,<br />

and only a 5% chance <strong>of</strong> being on target at<br />

95’ away. If the grenade is thrown within<br />

the range listed on the Grenade Table, add<br />

8% to the character’s chance to hit on target.<br />

The maximum percentage chance to hit<br />

a target cannot exceed 95%.<br />

Effective Casualty Radius (ECR) is the<br />

radius <strong>of</strong> an area around the point <strong>of</strong> deto- knows, all one must do to use a grenade is<br />

nation within which exposed personnel pull the pin and throw. But what happens<br />

become casualties. in between these actions and the explosion?<br />

Knockdown Radius (KDR) is the radius First, the pulling <strong>of</strong> the pin. In the ac<strong>of</strong><br />

an area around the point <strong>of</strong> detonation companying diagram, the pin would be<br />

within which the Stopping Power Rules placed through the hole (1). After the pin is<br />

should be applied (see the TOP SECRET pulled, one would normally throw the gre-<br />

Companion, page 41-42, or DRAGON® nade. However, if you pull the pin and<br />

issue #49, page 24). As a general rule, all don’t throw the grenade, the device will not<br />

grenades and 40mm ammunition will inca- go <strong>of</strong>f in your hand. The reason for this is<br />

pacitate an unprotected human target. that the pin is merely holding the safety<br />

Time Delay Fuse (TDF) is the length <strong>of</strong> lever (2) in place. The lever, or “spoon” as<br />

time between the ignition <strong>of</strong> the primer and it is sometimes called, is holding the striker<br />

detonation. (3) in place. Once the thrower lets go <strong>of</strong> the<br />

In addition, all grenades share a common lever, the striker, powered by a small spring,<br />

assembly consisting <strong>of</strong> three basic parts: moves to hit the primer (4). The primer, in<br />

1. Fuse Assembly — The safety lever, turn, activates the delay element (5). After<br />

safety pin, striker, primer, delay element, the delay element has finished burning, it<br />

and detonator or ignitor. activates the detonator or ignitor (6), which<br />

2. Body — The container that holds the causes the grenade to go <strong>of</strong>f.<br />

fuse assembly and filler.<br />

3. Filler — The substance with which the Grenades and launchers<br />

body is filled: chemicals, high explosives, or What kind <strong>of</strong> grenades can agents obtain,<br />

gas. and what can they do? The table below lists<br />

the grenades described in this article, their<br />

The manner in which these three parts four characteristics, damage (explained in<br />

function together is quite simple. As anyone detail under the grenade descriptions), and<br />

Type<br />

Fragmentation<br />

White phosphorus<br />

Concussion<br />

Thermite<br />

Smoke<br />

Gas<br />

Range E C R KDR TDR Weight cost<br />

(feet) (feet) (feet) (seconds) Damage (pounds) ($ U.S.)<br />

80 40 5 4-5 special 1 20<br />

70 55 5 4-5 “Z” 2 50<br />

70 20 10 4-5 special 1 15<br />

60 — — 2 special 2.5 35<br />

70 — — 2 — 1 10<br />

70 special 15 2 varies 1 20<br />

1. Range Flare 80 — — 7 — 1 15<br />

2. Effective Casualty Radius (ECR) Stun 60 — special .5 special 2 100<br />

66 JULY 1986

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!