Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
Accessory - Dragon Magazine #111.pdf - Index of
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(Continued from page 48)<br />
The other two doors in the magical area<br />
(leading to the magical laboratory and the<br />
alchemical laboratory) are not locked and<br />
will open freely. But if either one is opened<br />
before the corridor is cleared <strong>of</strong> smoke, the<br />
smoke will rush into the room in question<br />
and render the air inside unbreathable for<br />
at least five minutes.<br />
Magical library: If the library is still on<br />
fire when the characters arrive, they will<br />
have to use whatever means are at their<br />
disposal to put out the blaze. Spells such as<br />
create water, precipitation, cloudburst, ice<br />
storm, or combinations <strong>of</strong> these are likely to<br />
be at least partially effective. A decanter <strong>of</strong><br />
endless water (from the water circulation<br />
system) will also be helpful, as will the fire<br />
extinguisher in the alchemical laboratory (if<br />
it is discovered in time).<br />
Regardless <strong>of</strong> how, or how soon, the<br />
blaze is extinguished, all <strong>of</strong> the texts in the<br />
magical library will have been reduced to<br />
ashes, as will the bookshelves, table, and<br />
chairs. Two objects will survive the fire. The<br />
first is the mirror on the east wall, just to<br />
the north <strong>of</strong> the section <strong>of</strong> wall composed <strong>of</strong><br />
glassteel. This mirror is the other half <strong>of</strong> the<br />
teleportation device that allows travel back<br />
and forth from the magical library to the<br />
master bedroom; it is identical, and operated<br />
in identical fashion, to the mirror in<br />
the bedroom. (See the description <strong>of</strong> that<br />
room for details.) The second item will be<br />
discovered if the ashes in the vicinity <strong>of</strong><br />
(what once was) the table are searched. It is<br />
a small iron chest, unlocked, containing<br />
more than fifty precious gems with a total<br />
value <strong>of</strong> more than 100,000 gold pieces.<br />
Magical laboratory: This room has not<br />
been affected by the fire. There are counters<br />
on all the walls, on which are placed various<br />
books and experiments. There is also a<br />
large cylindrical device in the center <strong>of</strong> the<br />
room.<br />
All <strong>of</strong> the experiments are in the preparatory<br />
stages; none <strong>of</strong> them have actually been<br />
begun. The four separate endeavors seem to<br />
involve, respectively, some kind <strong>of</strong> necklace;<br />
a heavy crossbow (which is present); something<br />
having to do with the elemental plane<br />
<strong>of</strong> fire; and a large, blue icosahedron. No<br />
other information is discernible, even with<br />
careful examination or the use <strong>of</strong> read<br />
magic.<br />
The cylindrical device in the center <strong>of</strong> the<br />
room is 10’ in diameter and three feet high,<br />
and is giving <strong>of</strong>f a low, humming sound. It<br />
has a lid, upon which is inscribed the word<br />
“Whirligig.” The lid can be easily removed,<br />
but if someone takes it <strong>of</strong>f without first<br />
speaking the word, the contents <strong>of</strong> the cylinder<br />
will fly out in all directions, covering the<br />
room and all its occupants with a green,<br />
sticky substance. This substance has no ill<br />
effect, and can be washed <strong>of</strong>f with water.<br />
Alchemical laboratory: This area is free<br />
<strong>of</strong> fire damage. Counters cover all the walls;<br />
books, beakers, and liquids abound.<br />
A more than cursory look will reveal that<br />
this room has been slightly disturbed. Two<br />
potion bottles have been broken on the<br />
floor; one contained a white liquid and the<br />
other a yellow liquid. Where the two substances<br />
have flowed together on the floor,<br />
the resulting liquid is a dull crimson color.<br />
There is also a large spill <strong>of</strong> sparkling water<br />
on one <strong>of</strong> the south counters. One <strong>of</strong> the<br />
books has been opened and turned upside<br />
down, several <strong>of</strong> its pages being bent in the<br />
process. A small bottle <strong>of</strong> white pills is<br />
broken on the floor in the southeast corner.<br />
All <strong>of</strong> the alchemical products mentioned<br />
above will have no ill effects if they are<br />
ingested; however, the dull crimson mixture<br />
will cause severe hiccups for 1 - 10 rounds to<br />
anyone who tastes it. The small white pills<br />
can be used to treat a slight case <strong>of</strong> smoke<br />
inhalation or other respiratory damage.<br />
(One pill will not help Raleigh, and if more<br />
than one is put in his mouth, he will choke<br />
and spit the pills out. His condition will not<br />
improve.)<br />
The experiments here are all in preparatory<br />
stages. Most <strong>of</strong> them are undecipherable,<br />
but read magic will reveal that four <strong>of</strong><br />
the experiments are concerned with the<br />
following subjects: color; strength; green<br />
slime (not present); and the eyes <strong>of</strong> umber<br />
hulks (not present).<br />
Also in the laboratory is a 1’ tall, spongy<br />
cylinder labeled “Fire.” If this cylinder is<br />
brought into an area with a temperature <strong>of</strong><br />
120 degrees F. or higher (such as the magical<br />
library, if it is on fire) and then dropped<br />
or struck with a sharp blow, it will explode,<br />
spraying an area <strong>of</strong> up to 10,000 sq. ft. with<br />
a white foam that will smother any blaze.<br />
The foam will gradually evaporate over one<br />
turn after the object explodes.<br />
Conjuration and summoning chamber:<br />
If this area is somehow reached, is will be<br />
found to be bereft <strong>of</strong> furniture, having only<br />
various signs and sigils on the floor. The<br />
edges <strong>of</strong> the walls are curved, so that there<br />
are no sharp-angled corners in the entire<br />
room.<br />
Outside the mansion<br />
The area around the main entrance is<br />
well-traveled. At the start <strong>of</strong> the adventure,<br />
only one carriage will be outside the mansion<br />
(the vehicle the characters arrived in).<br />
This carriage is 20 feet from the main entrance,<br />
with the horses loosely tethered to a<br />
tree.<br />
The trail from Andre LeMeurtrier’s<br />
window leads to the edge <strong>of</strong> the ro<strong>of</strong>, then<br />
resumes on the ground immediately below<br />
the ro<strong>of</strong>. It leads around the west side <strong>of</strong> the<br />
mansion and then around the north side to<br />
the servants’ entrance. At the entrance, the<br />
trail is obscured by other footprints. In the<br />
dirt just outside the conventional library<br />
there are six blue fletchings, probably from<br />
arrows or crossbow bolts.<br />
On the ro<strong>of</strong> <strong>of</strong> the mansion, one can see<br />
into the astrological observatory through the<br />
dome. During the day, the observatory is<br />
always illuminated from above.<br />
THE SUSPECTS<br />
Sandar Fleatis<br />
11th-level magic-user: STR 14, INT 17,<br />
WIS 16, DEX 13, CON 12, CHA 11,<br />
COM 11. Hit points 29, armor class 7,<br />
alignment neutral, age 30, height 5’ 11”)<br />
weight 165.<br />
Spells: magic missile, spider climb, detect<br />
magic, read magic, invisibility, detect invisibility,<br />
knock, levitate, dispel magic, fireball,<br />
clairvoyance, suggestion, wall <strong>of</strong> ice, dimension<br />
door, minor globe <strong>of</strong> invulnerability,<br />
passwall, extension II, wall <strong>of</strong> force.<br />
Possessions worn: brown cloak <strong>of</strong> protection<br />
+ 3, brooch <strong>of</strong> shielding (40 charges)<br />
on gold chain, ring <strong>of</strong> free action, gray robe<br />
with gold embellishment, two gold rings,<br />
coral bracelet, belt pouch, high s<strong>of</strong>t boots.<br />
Possessions carried: potion <strong>of</strong> polymorph,<br />
wand <strong>of</strong> negation (38 charges), spell components,<br />
25 pp.<br />
Reactions to interrogation: Fleatis will be<br />
impatient with questions, and will answer<br />
curtly if at all. If the PCs detain him for too<br />
long, he will become disturbed and demand<br />
to know why the investigators don’t get on<br />
with the case at hand.<br />
Personal history: Sandar Fleatis runs the<br />
magic-users’ guild in Kelburn, and is outspoken<br />
against the policies <strong>of</strong> Orian Flaloch.<br />
He used to be Alexonus Romdril’s apprentice;<br />
he lived in the mansion and had access<br />
to all <strong>of</strong> its rooms and conveniences, until<br />
he and Romdril decided it would be better<br />
if Sandar left. Since his departure last April,<br />
Fleatis had not spoken at any length to<br />
Romdril until the previous night. Fleatis<br />
claims he has no political aspirations, but<br />
would like nothing better than to see his<br />
former tutor back in <strong>of</strong>fice. He says that he<br />
intended to use this invitation to the mansion<br />
as an occasion to persuade Romdril to<br />
re-enter the political arena, as well as to<br />
petition him for a geas spell.<br />
Answers to key questions:<br />
Did you kill Romdril? “Of course not.”<br />
Who killed Romdril? “I’m not yet certain,<br />
but I intend to find out.”<br />
What do you have against Orian Flaloch?<br />
“He is destroying everything Alex worked<br />
for.”<br />
What do you think <strong>of</strong> Alambar? “He’s<br />
gone senile. What a shame.”<br />
What do you know about LeMeurtrier?<br />
“I’ve got nothing on that cutthroat.”<br />
Did you kill LeMeurtrier? “He’s dead?<br />
It’s about time. Someone should have taken<br />
care <strong>of</strong> him long ago.”<br />
Why did you and Romdril part company?<br />
“He no longer wanted to remain in<br />
Kelburn. I did.”<br />
How did Liana die? “I don’t yet know.”<br />
Where have you been since 8:00? “In the<br />
library, reading about poisons.”<br />
Did you come back to your room from<br />
the library? “Straight from the library, yes.”<br />
Alkus Alambar<br />
18th-level magic user: STR 4, INT 18,<br />
WIS 12, DEX 6, CON 7, CHA 7, COM 7.<br />
Hit points 20, armor class 4 (with bracers),<br />
D RAGON 57