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Accessory - Dragon Magazine #111.pdf - Index of

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(Continued from page 48)<br />

The other two doors in the magical area<br />

(leading to the magical laboratory and the<br />

alchemical laboratory) are not locked and<br />

will open freely. But if either one is opened<br />

before the corridor is cleared <strong>of</strong> smoke, the<br />

smoke will rush into the room in question<br />

and render the air inside unbreathable for<br />

at least five minutes.<br />

Magical library: If the library is still on<br />

fire when the characters arrive, they will<br />

have to use whatever means are at their<br />

disposal to put out the blaze. Spells such as<br />

create water, precipitation, cloudburst, ice<br />

storm, or combinations <strong>of</strong> these are likely to<br />

be at least partially effective. A decanter <strong>of</strong><br />

endless water (from the water circulation<br />

system) will also be helpful, as will the fire<br />

extinguisher in the alchemical laboratory (if<br />

it is discovered in time).<br />

Regardless <strong>of</strong> how, or how soon, the<br />

blaze is extinguished, all <strong>of</strong> the texts in the<br />

magical library will have been reduced to<br />

ashes, as will the bookshelves, table, and<br />

chairs. Two objects will survive the fire. The<br />

first is the mirror on the east wall, just to<br />

the north <strong>of</strong> the section <strong>of</strong> wall composed <strong>of</strong><br />

glassteel. This mirror is the other half <strong>of</strong> the<br />

teleportation device that allows travel back<br />

and forth from the magical library to the<br />

master bedroom; it is identical, and operated<br />

in identical fashion, to the mirror in<br />

the bedroom. (See the description <strong>of</strong> that<br />

room for details.) The second item will be<br />

discovered if the ashes in the vicinity <strong>of</strong><br />

(what once was) the table are searched. It is<br />

a small iron chest, unlocked, containing<br />

more than fifty precious gems with a total<br />

value <strong>of</strong> more than 100,000 gold pieces.<br />

Magical laboratory: This room has not<br />

been affected by the fire. There are counters<br />

on all the walls, on which are placed various<br />

books and experiments. There is also a<br />

large cylindrical device in the center <strong>of</strong> the<br />

room.<br />

All <strong>of</strong> the experiments are in the preparatory<br />

stages; none <strong>of</strong> them have actually been<br />

begun. The four separate endeavors seem to<br />

involve, respectively, some kind <strong>of</strong> necklace;<br />

a heavy crossbow (which is present); something<br />

having to do with the elemental plane<br />

<strong>of</strong> fire; and a large, blue icosahedron. No<br />

other information is discernible, even with<br />

careful examination or the use <strong>of</strong> read<br />

magic.<br />

The cylindrical device in the center <strong>of</strong> the<br />

room is 10’ in diameter and three feet high,<br />

and is giving <strong>of</strong>f a low, humming sound. It<br />

has a lid, upon which is inscribed the word<br />

“Whirligig.” The lid can be easily removed,<br />

but if someone takes it <strong>of</strong>f without first<br />

speaking the word, the contents <strong>of</strong> the cylinder<br />

will fly out in all directions, covering the<br />

room and all its occupants with a green,<br />

sticky substance. This substance has no ill<br />

effect, and can be washed <strong>of</strong>f with water.<br />

Alchemical laboratory: This area is free<br />

<strong>of</strong> fire damage. Counters cover all the walls;<br />

books, beakers, and liquids abound.<br />

A more than cursory look will reveal that<br />

this room has been slightly disturbed. Two<br />

potion bottles have been broken on the<br />

floor; one contained a white liquid and the<br />

other a yellow liquid. Where the two substances<br />

have flowed together on the floor,<br />

the resulting liquid is a dull crimson color.<br />

There is also a large spill <strong>of</strong> sparkling water<br />

on one <strong>of</strong> the south counters. One <strong>of</strong> the<br />

books has been opened and turned upside<br />

down, several <strong>of</strong> its pages being bent in the<br />

process. A small bottle <strong>of</strong> white pills is<br />

broken on the floor in the southeast corner.<br />

All <strong>of</strong> the alchemical products mentioned<br />

above will have no ill effects if they are<br />

ingested; however, the dull crimson mixture<br />

will cause severe hiccups for 1 - 10 rounds to<br />

anyone who tastes it. The small white pills<br />

can be used to treat a slight case <strong>of</strong> smoke<br />

inhalation or other respiratory damage.<br />

(One pill will not help Raleigh, and if more<br />

than one is put in his mouth, he will choke<br />

and spit the pills out. His condition will not<br />

improve.)<br />

The experiments here are all in preparatory<br />

stages. Most <strong>of</strong> them are undecipherable,<br />

but read magic will reveal that four <strong>of</strong><br />

the experiments are concerned with the<br />

following subjects: color; strength; green<br />

slime (not present); and the eyes <strong>of</strong> umber<br />

hulks (not present).<br />

Also in the laboratory is a 1’ tall, spongy<br />

cylinder labeled “Fire.” If this cylinder is<br />

brought into an area with a temperature <strong>of</strong><br />

120 degrees F. or higher (such as the magical<br />

library, if it is on fire) and then dropped<br />

or struck with a sharp blow, it will explode,<br />

spraying an area <strong>of</strong> up to 10,000 sq. ft. with<br />

a white foam that will smother any blaze.<br />

The foam will gradually evaporate over one<br />

turn after the object explodes.<br />

Conjuration and summoning chamber:<br />

If this area is somehow reached, is will be<br />

found to be bereft <strong>of</strong> furniture, having only<br />

various signs and sigils on the floor. The<br />

edges <strong>of</strong> the walls are curved, so that there<br />

are no sharp-angled corners in the entire<br />

room.<br />

Outside the mansion<br />

The area around the main entrance is<br />

well-traveled. At the start <strong>of</strong> the adventure,<br />

only one carriage will be outside the mansion<br />

(the vehicle the characters arrived in).<br />

This carriage is 20 feet from the main entrance,<br />

with the horses loosely tethered to a<br />

tree.<br />

The trail from Andre LeMeurtrier’s<br />

window leads to the edge <strong>of</strong> the ro<strong>of</strong>, then<br />

resumes on the ground immediately below<br />

the ro<strong>of</strong>. It leads around the west side <strong>of</strong> the<br />

mansion and then around the north side to<br />

the servants’ entrance. At the entrance, the<br />

trail is obscured by other footprints. In the<br />

dirt just outside the conventional library<br />

there are six blue fletchings, probably from<br />

arrows or crossbow bolts.<br />

On the ro<strong>of</strong> <strong>of</strong> the mansion, one can see<br />

into the astrological observatory through the<br />

dome. During the day, the observatory is<br />

always illuminated from above.<br />

THE SUSPECTS<br />

Sandar Fleatis<br />

11th-level magic-user: STR 14, INT 17,<br />

WIS 16, DEX 13, CON 12, CHA 11,<br />

COM 11. Hit points 29, armor class 7,<br />

alignment neutral, age 30, height 5’ 11”)<br />

weight 165.<br />

Spells: magic missile, spider climb, detect<br />

magic, read magic, invisibility, detect invisibility,<br />

knock, levitate, dispel magic, fireball,<br />

clairvoyance, suggestion, wall <strong>of</strong> ice, dimension<br />

door, minor globe <strong>of</strong> invulnerability,<br />

passwall, extension II, wall <strong>of</strong> force.<br />

Possessions worn: brown cloak <strong>of</strong> protection<br />

+ 3, brooch <strong>of</strong> shielding (40 charges)<br />

on gold chain, ring <strong>of</strong> free action, gray robe<br />

with gold embellishment, two gold rings,<br />

coral bracelet, belt pouch, high s<strong>of</strong>t boots.<br />

Possessions carried: potion <strong>of</strong> polymorph,<br />

wand <strong>of</strong> negation (38 charges), spell components,<br />

25 pp.<br />

Reactions to interrogation: Fleatis will be<br />

impatient with questions, and will answer<br />

curtly if at all. If the PCs detain him for too<br />

long, he will become disturbed and demand<br />

to know why the investigators don’t get on<br />

with the case at hand.<br />

Personal history: Sandar Fleatis runs the<br />

magic-users’ guild in Kelburn, and is outspoken<br />

against the policies <strong>of</strong> Orian Flaloch.<br />

He used to be Alexonus Romdril’s apprentice;<br />

he lived in the mansion and had access<br />

to all <strong>of</strong> its rooms and conveniences, until<br />

he and Romdril decided it would be better<br />

if Sandar left. Since his departure last April,<br />

Fleatis had not spoken at any length to<br />

Romdril until the previous night. Fleatis<br />

claims he has no political aspirations, but<br />

would like nothing better than to see his<br />

former tutor back in <strong>of</strong>fice. He says that he<br />

intended to use this invitation to the mansion<br />

as an occasion to persuade Romdril to<br />

re-enter the political arena, as well as to<br />

petition him for a geas spell.<br />

Answers to key questions:<br />

Did you kill Romdril? “Of course not.”<br />

Who killed Romdril? “I’m not yet certain,<br />

but I intend to find out.”<br />

What do you have against Orian Flaloch?<br />

“He is destroying everything Alex worked<br />

for.”<br />

What do you think <strong>of</strong> Alambar? “He’s<br />

gone senile. What a shame.”<br />

What do you know about LeMeurtrier?<br />

“I’ve got nothing on that cutthroat.”<br />

Did you kill LeMeurtrier? “He’s dead?<br />

It’s about time. Someone should have taken<br />

care <strong>of</strong> him long ago.”<br />

Why did you and Romdril part company?<br />

“He no longer wanted to remain in<br />

Kelburn. I did.”<br />

How did Liana die? “I don’t yet know.”<br />

Where have you been since 8:00? “In the<br />

library, reading about poisons.”<br />

Did you come back to your room from<br />

the library? “Straight from the library, yes.”<br />

Alkus Alambar<br />

18th-level magic user: STR 4, INT 18,<br />

WIS 12, DEX 6, CON 7, CHA 7, COM 7.<br />

Hit points 20, armor class 4 (with bracers),<br />

D RAGON 57

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