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Accessory - Dragon Magazine #111.pdf - Index of

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Jones’s best efforts to recruit Ozark as a<br />

Federation member (the Federation would<br />

dearly love to acquire some <strong>of</strong> the Ozarkers’<br />

magical skills), the planet’s citizens stubbornly<br />

refuse to join.<br />

The contrast between Tri-Galactic<br />

“psience” and Ozarker magic is intriguingly<br />

drawn, and Elgin’s story moves at a<br />

satisfying pace. But Coyote Jones and<br />

Ozark’s Responsible <strong>of</strong> Brightwater have<br />

both been protagonists in their separate<br />

adventures, and setting them against each<br />

other makes for an unsettling conflict in<br />

which neither really wins.<br />

On one level, that’s the stuff <strong>of</strong> good<br />

literature — and there are a number <strong>of</strong><br />

hints and suggestions that Elgin knows<br />

exactly what she is doing with the social<br />

issues she raises. Those issues, plus at least<br />

one glaring loose end involving a smuggled<br />

Bible, virtually demand a sequel.<br />

But on another level, fans <strong>of</strong> the earlier<br />

Jones and Ozark tales may have a right to<br />

feel a bit cheated. Both series have been<br />

praised as clever and humorous adventures<br />

in a lighter vein, and while this newest book<br />

keeps to the same general tone, it is very<br />

definitely trying to be something slightly<br />

different. Elgin’s intentions may be good,<br />

but it may take another book before her<br />

readers are convinced that the shift in mood<br />

is justified.<br />

WITCH BLOOD<br />

Will Shetterly<br />

Ace 0-441-89644-8 $2.95<br />

According to the new Oriental Adventures<br />

rules for the AD&D® game, martial<br />

artists (better known as monks) don’t belong<br />

in traditional Western-style campaigns.<br />

Though it’s probably true that monks lit<br />

best in Oriental surroundings, one need<br />

only read Witch Blood to learn that they<br />

can be highly effective in the more familiar<br />

worlds <strong>of</strong> medieval fantasy as well.<br />

As a young boy, Rifkin is chosen by<br />

wandering disciples <strong>of</strong> the Warrior Saint to<br />

learn the disciplines and skills <strong>of</strong> the martial<br />

arts. This involves lengthy schooling in a<br />

lonely mountain retreat, and the descriptions<br />

both <strong>of</strong> this place and the craft it<br />

teaches mark Rifkin as a monk <strong>of</strong> no small<br />

ability. The main story, however, is set in a<br />

crumbling castle that is home to a besieged<br />

band <strong>of</strong> outcast witches, and echoes strongly<br />

<strong>of</strong> eastern Europe.<br />

Not surprisingly, Rifkin is himself a<br />

wanderer, and it is by accident that he<br />

enters the valley <strong>of</strong> Castle Gromandiel. His<br />

martial powers enable him to defeat the<br />

huge bear that serves as one <strong>of</strong> the witches’<br />

guardians, and in return for the slaying<br />

Rifkin agrees to serve Naiji, the castle’s<br />

mistress.<br />

From that point on, Witch Blood piles<br />

mystery upon intrigue. There are spies<br />

among the castle staff and ninja-like master<br />

assassins in the woodwork. More prosaic<br />

political struggles pit Count Talivane Gromandiel<br />

against a neighboring duke, and<br />

eventually find the castle literally under<br />

36 JULY 1986<br />

siege. Stranger yet, Rifkin displays an<br />

inexplicable affinity for magic that only<br />

explains itself when a part <strong>of</strong> his past unexpectedly<br />

catches up with him.<br />

Though Rifkin is usually a strong defender<br />

<strong>of</strong> honor, he is far from being pure <strong>of</strong><br />

mind and not above devious maneuvering<br />

when it suits his purpose. Will Shetterly<br />

does a dextrously detailed job <strong>of</strong> sketching<br />

Rifkin’s personality and provides a sharpeyed<br />

but ascetic tone to the narration that<br />

perfectly understates the dark atmosphere <strong>of</strong><br />

the tale. The prose style is markedly different<br />

from Shetterly’s previous novel, Cats<br />

Have No Lord, demonstrating versatility as<br />

well as substantial talent. Only in the very<br />

last line does he slip slightly out <strong>of</strong> character,<br />

and then only to foreshadow a sequel.<br />

For the promise <strong>of</strong> another story about<br />

Rifkin Wanderer, that moment <strong>of</strong> flippancy<br />

is easily forgiven.<br />

THE CROSS-TIME ENGINEER<br />

Leo Frankowski<br />

Del Rey 0-345-32762-4 $2.95<br />

A healthy percentage <strong>of</strong> AD&D® gamers<br />

raise strenuous objections to any introduction<br />

<strong>of</strong> technology or advanced science into<br />

the medieval setting <strong>of</strong> the game. While the<br />

world <strong>of</strong> The Cross-Time Engineer lacks<br />

the counterbalancing element <strong>of</strong> magic, it<br />

still <strong>of</strong>fers skeptical players and referees a<br />

well-reasoned response to those objections,<br />

and does so with a remarkable style combined<br />

with a touch <strong>of</strong> cheerful irony.<br />

Leo Frankowski’s novel (the first <strong>of</strong> four)<br />

uses a familiar premise: Conrad Schwartz,<br />

a near-future engineer on a hiking trip, is<br />

accidentally thrown backward to a pretechnological<br />

time. But there are numerous<br />

twists in the concept, all important to the<br />

novel’s development. Conrad is Polish, and<br />

conveniently lands in Poland in the year<br />

1231 — just ten years before the country is<br />

due to be wiped out by a Mongol invasion.<br />

Trapped in the thirteenth century, he decides<br />

to do the patriotic thing: industrialize<br />

Poland and prepare to thwart the Mongols.<br />

And just to make matters more interesting,<br />

Conrad is a confirmed socialist.<br />

To add a hint <strong>of</strong> mystery to this otherwise<br />

straightforward scenario, Frankowski adds<br />

occasional interludes to the story in which<br />

observers from Conrad’s time comment on<br />

his progress. Though they provide Conrad<br />

with the means to begin his campaign, their<br />

roles aren’t fully defined. Clearly, future<br />

volumes will twist in unexpected directions.<br />

Frankowski’s prose is smooth and wryly<br />

humorous, and his research has clearly been<br />

thorough. Aside from the potential timetravel<br />

paradoxes, the plot holds few surprises,<br />

but that isn’t really a valid criticism.<br />

Rarely has unabashedly historical science<br />

fiction been this much fun, and readers<br />

should be eager to collect future books and<br />

find out whether Conrad really can get a<br />

live-hundred-year start on the industrial<br />

revolution.<br />

THE UNICORN QUEST<br />

John Lee<br />

Tor 0-812-54400-5 $2.95<br />

The title <strong>of</strong> this novel is an accurate (if<br />

rather abbreviated) description <strong>of</strong> its contents,<br />

which, in a year overrun with books<br />

about dragons, initially sounds like a promising<br />

change from the norm. Unfortunately,<br />

too much <strong>of</strong> John Lee’s tale is vague and<br />

rambling, and the parts that aren’t owe<br />

entirely too much to certain <strong>of</strong> the dragon<br />

stories.<br />

There has been a war going on for a very<br />

long time in the Strand — a war between<br />

kingdoms whose civilization is based on<br />

magic and mysterious alien Others with<br />

awesome technological weapons. Indeed, it<br />

appears that the Others may finally win<br />

unless two young people (one an aspiring<br />

mage, the other the daughter <strong>of</strong> a noble<br />

house) can manage to fulfill a prophecy<br />

uttered out <strong>of</strong> the blue.<br />

It might have been a successful plot. But<br />

the war takes place almost entirely <strong>of</strong>fstage<br />

so that there is very little sense <strong>of</strong> tension or<br />

<strong>of</strong> a genuine threat, and the basis <strong>of</strong> the<br />

conflict — revealed at the very end <strong>of</strong> the<br />

book — has nothing to do either with unicorns<br />

or with the human civilization, for the<br />

most part. As for the protagonists Jarrod<br />

and Marianna, Lee sets up the expected<br />

romance almost at once, then puts it on<br />

hold for the sake <strong>of</strong> the old convention<br />

about unicorns favoring virgins — only to<br />

set it back on track again late in the novel.<br />

Odder still, Lee gives the unicorns very<br />

little to do beyond standing around and<br />

looking impressive. Though they do possess<br />

magical power needed to combat the Others,<br />

their mere presence is apparently<br />

enough to turn the tide. And Lee’s unicorns<br />

have both telepathic powers and the ability<br />

to teleport through something called Interim<br />

— abilities that give them an

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