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Accessory - Dragon Magazine #111.pdf - Index of

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death and disappearance, which further<br />

strengthened his resolve to see the archmage<br />

dead. Through the use <strong>of</strong> an educated<br />

guess and another clairvoyance spell, he<br />

found Romdril in the magical library examining<br />

the contents <strong>of</strong> a small iron box. He<br />

cast a knock spell on the doors leading to<br />

the magical area and entered the alchemical<br />

laboratory after using invisibility on himself.<br />

Becoming more irrational by the second,<br />

he then decided to cast delayed blast<br />

fireball on the magical library, setting the<br />

“timer” on the blast to go <strong>of</strong>f in two minutes.<br />

By means <strong>of</strong> a potion <strong>of</strong> clairaudience<br />

and a ventriloquism spell, he contacted<br />

Romdril and demanded to know everything<br />

about the potion <strong>of</strong> longevity. Romdril,<br />

startled by the intrusion on his concentration,<br />

closed the box <strong>of</strong> gems as he replied<br />

that he had no such knowledge. Alambar<br />

began to go on a rampage in the alchemical<br />

laboratory, haphazardly searching for the<br />

nonexistent potion. Romdril was in the<br />

process <strong>of</strong> trying to persuade Alambar to<br />

calm down when the fireball went <strong>of</strong>f.<br />

Alambar had enough presence <strong>of</strong> mind to<br />

pull out the bottle <strong>of</strong> pills he used for his<br />

respiratory disorder and swallowed one to<br />

ward <strong>of</strong>f the possible effects <strong>of</strong> smoke, but<br />

then he dropped the bottle, which shattered<br />

on the floor unbeknownst to him. He vacated<br />

the area shortly after the blast, exiting<br />

through the double doors and closing them<br />

before any appreciable amount <strong>of</strong> smoke<br />

could get through the opening.<br />

Romdril managed to crawl to the door <strong>of</strong><br />

the library and push it open before he died,<br />

still reflexively clutching the remains <strong>of</strong><br />

Flaloch’s note. Raleigh, on his earlymorning<br />

rounds intending to tidy up the<br />

library, discovered the smoke and Romdril’s<br />

body some three hours later. He panicked,<br />

and inhaled a lot <strong>of</strong> smoke while vainly<br />

trying to revive his master. Dazed and<br />

gasping, he bolted from the area, instinctively<br />

closed the doors behind him, and ran<br />

up the stairs to the breakfast hall at precisely<br />

8:00.<br />

THE EVIDENCE<br />

The following is a list <strong>of</strong> all the relevant<br />

evidence to be found in the mansion.<br />

Romdril’s bedroom: scroll <strong>of</strong> geas supports<br />

Fleatis’s story; flecks <strong>of</strong> powder on<br />

candle point to attempt to murder Romdril;<br />

portrait <strong>of</strong> Liana reveals that Romdril suspects<br />

his wife was murdered; diary entries<br />

show that Alambar wants potion <strong>of</strong> longevity,<br />

that Alambar arranged the presence <strong>of</strong><br />

the servants/assassins, that Flaloch committed<br />

some crime against Romdril and Liana<br />

(“her spirit”) which LeMeurtrier was involved<br />

in, and that Romdril anticipated an<br />

attempt on his life.<br />

Mok’s bedroom: Crossbow missing after<br />

9:10 directs suspicion away from Mok.<br />

Fleatis’s bedroom: Blank spell book suggests<br />

that Fleatis is here to obtain a spell for<br />

the book.<br />

Alambar’s bedroom: Shards <strong>of</strong> glass<br />

outside room and in hem <strong>of</strong> robe point to<br />

Alambar’s visit to alchemical lab; torn robe<br />

60 JULY 1986<br />

indicates he visited maid’s room; unused<br />

bed suggests that Alambar was awake (and<br />

probably occupied) for most or all <strong>of</strong> the<br />

night; bag <strong>of</strong> holding containing platinum<br />

pieces points to his hiring <strong>of</strong> assassins.<br />

LeMeurtrier’s bedroom: Damaged window<br />

suggests that LeMeurtrier left the<br />

mansion secretly.<br />

Upper gallery: Text <strong>of</strong> will removes motive<br />

from Fleatis; ledger points to Flaloch’s<br />

and LeMeurtrier’s involvement in Liana’s<br />

death.<br />

Raleigh’s bedroom: List <strong>of</strong> guests confirms<br />

that LeMeurtrier was not invited; also<br />

gives combination to safe (which Romdril<br />

had ordered Raleigh to change the day<br />

before).<br />

Maid’s bedroom: Dagger indicates she is<br />

an assassin; powder suggests that she<br />

worked for Alambar (who provided it to<br />

her).<br />

Servants’ entrance: Poison “recipe” on<br />

back <strong>of</strong> map indicates that servants from<br />

Jonholm were assassins, and their connection<br />

with Jonholm suggests that they were<br />

hired by Alambar.<br />

Kitchen: Powders and liquids point to<br />

Alambar’s hiring <strong>of</strong> assassins; cook’s shoulder<br />

wound points to LeMeurtrier’s murder<br />

<strong>of</strong> cook (obviously a poisoned bolt, since the<br />

wound itself would not be fatal); crossbow<br />

part in embers points to LeMeurtrier’s (not<br />

Mok’s) attack on cook.<br />

Magical corridor: Note in Romdril’s<br />

hand points to Flaloch’s involvement in<br />

Liana’s death.<br />

Magical library: Box <strong>of</strong> gems suggests<br />

Flaloch’s involvement in Liana’s death.<br />

Alchemical laboratory: State <strong>of</strong> disrepair<br />

and broken bottle <strong>of</strong> pills point to Alambar’s<br />

murder <strong>of</strong> Romdril.<br />

Outside: Trail leading from Le-<br />

Meurtrier’s window indicates his murder <strong>of</strong><br />

assassins, as do blue fletchings.<br />

THE END<br />

At noon the door chimes will sound,<br />

signaling the arrival <strong>of</strong> Flaloch’s and Alambar’s<br />

carriages. Raleigh will awaken and<br />

immediately seek out any PC(s) he can find<br />

to see if the police have solved the mystery.<br />

Flaloch and Alambar will go outside and<br />

prepare to leave with their carriage drivers.<br />

Fleatis (and Mok, if he is still alive) will join<br />

them outside and trade angry looks with<br />

them for a couple <strong>of</strong> minutes. Raleigh will<br />

suggest that the PCs go outside too (if they<br />

haven’t already done so), but if no <strong>of</strong>ficer<br />

attempts to detain them, Alambar and<br />

Flaloch will leave no later than 12:10.<br />

If, on the other hand, the PCs confront<br />

the NPCs, what happens thereafter will be<br />

solely dependent on the player characters’<br />

actions. Flaloch will say that he has pressing<br />

business back in Kelburn, but may be<br />

persuaded to stay a while longer if the characters<br />

strongly suggest that they have a<br />

solution to the mystery. (The mayor, after<br />

all, has not committed any crimes in the last<br />

few hours and presumably has no reason to<br />

suspect that the PCs may have implicated<br />

him in Liana’s death.) But if it seems to<br />

Flaloch that the PCs are grasping at straws,<br />

he will make another <strong>of</strong> his comments about<br />

police incompetence, promising to instigate<br />

sweeping changes in the police department,<br />

and will attempt to leave.<br />

Alambar is also in a hurry to leave,<br />

claiming that he must return to Jonholm to<br />

monitor some ongoing experiments, but he<br />

may succumb to pressure from Flaloch if it<br />

seems to the mayor that the characters are<br />

going to present a legitimate solution.<br />

(Alambar is worried that he may appear to<br />

be the guilty party if he insists on leaving<br />

while Flaloch is willing to stay and listen.)<br />

Sandar Fleatis is not inclined to leave<br />

hastily; he wants to get to the bottom <strong>of</strong> this<br />

affair, and he will spout <strong>of</strong>f angrily at anyone<br />

who attempts to leave before matters<br />

are resolved.<br />

If the PCs directly accuse Alambar <strong>of</strong><br />

Romdril’s murder and present a case that is<br />

similar to what is outlined in “The solution,”<br />

the alchemist will panic and begin<br />

coughing and gasping. He will instinctively<br />

reach for his bottle <strong>of</strong> pills, which <strong>of</strong> course<br />

are not on his person. He will then attempt<br />

to cast a spell, but his coughing fit will<br />

prevent him from completing it. Then, if he<br />

is not physically restrained, he will pull out<br />

and drink what he thinks is a potion <strong>of</strong> extra<br />

healing, but which is in fact his vial <strong>of</strong> oil <strong>of</strong><br />

acid resistance. This action will only increase<br />

his respiratory problems and render<br />

him virtually helpless. In this state, Alambar<br />

should be able to be easily apprehended,<br />

perhaps with the aid <strong>of</strong> Fleatis (and<br />

Mok) and possibly also with the help <strong>of</strong><br />

Flaloch, if the mayor has not been accused<br />

<strong>of</strong> any crime. If the PCs have thought to<br />

pick up the white pills from the laboratory,<br />

and if Alambar is <strong>of</strong>fered one <strong>of</strong> them to<br />

alleviate his coughing, he will regain all <strong>of</strong><br />

his capabilities and will do everything in his<br />

power to escape.<br />

If the PCs directly accuse Flaloch <strong>of</strong><br />

Romdril’s murder, the mayor will demand<br />

to see their evidence and, if it is lacking in<br />

substance (as it surely will be) he will leave<br />

the mansion. If the PCs charge him with<br />

participation in the murder <strong>of</strong> Liana Romdril,<br />

and if they have the ledger to prove<br />

this accusation, Flaloch will lose his rough<br />

demeanor and begin stammering in a futile<br />

attempt to cover his tracks. If he is skillfully<br />

confronted and interrogated at this point,<br />

he will volunteer a full confession. If instead<br />

the mayor is physically threatened, he will<br />

attempt to resist this kind <strong>of</strong> treatment, but<br />

Sandar, Mok, and Alambar (if the latter has<br />

not been accused <strong>of</strong> any crime) will assist<br />

the police in restraining him.<br />

If the PCs directly accuse Fleatis <strong>of</strong> any<br />

crime, he will go pale and quietly deny<br />

involvement in any wrongdoing in a manner<br />

that makes it almost seem as though he<br />

does not believe his own words. This feeling<br />

will pass within moments, however, and<br />

Fleatis will regain his composure and selfassurance.<br />

He will vocally and physically<br />

resist any attempt to arrest him. Flaloch<br />

and Alambar will support the PCs if they

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