11.11.2012 Views

Accessory - Dragon Magazine #111.pdf - Index of

Accessory - Dragon Magazine #111.pdf - Index of

Accessory - Dragon Magazine #111.pdf - Index of

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Mennek’s room: This room contains a<br />

bed, dresser, half-length mirror, and nightstand.<br />

The 3’-by-6’ bed has no canopy and<br />

has not been used recently. The middle<br />

drawer in the dresser holds a set <strong>of</strong> street<br />

clothes. An unused candle is in the holder<br />

on the nightstand; next to it is a cookbook<br />

with a circle drawn around the recipe for<br />

roast turkey.<br />

Servants’ entrance and foyer: A coat<br />

rack is the only object in the foyer. Hung on<br />

it are two coats, one slightly larger than the<br />

other. In the pocket <strong>of</strong> the smaller one is a<br />

map illustrating the route from Jonholm to<br />

Romdril Mansion. On the back side <strong>of</strong> the<br />

map are a few lines <strong>of</strong> handwriting that<br />

describe the procedure for using a special<br />

three-stage poison. (This piece <strong>of</strong> paper is<br />

reproduced in the document section.)<br />

The bar is up on the door leading outside.<br />

Many different footprints, belonging<br />

to at least three different people, are visible<br />

in the s<strong>of</strong>t ground outside the door. (For<br />

more information, refer to the “Outside”<br />

section <strong>of</strong> the mansion description, below.)<br />

Kitchen: The kitchen has not been<br />

cleaned recently. Along the northern wall is<br />

a large table on which are the leftovers from<br />

last night’s dinner, plus various cooking<br />

implements and spices. The fire pit contains<br />

nothing more than warm embers. North <strong>of</strong><br />

the west door is a wash basin holding the<br />

(unwashed) pots used to cook the dinner.<br />

On the floor in front <strong>of</strong> the table is a<br />

puddle <strong>of</strong> red wine roughly 2 feet in diameter.<br />

(The red wine masks a fresh blood stain<br />

on the floor. The stain can be noticed under<br />

careful examination, and certainly will be if<br />

someone reaches down to get some <strong>of</strong> the<br />

wine for a “taste test.” If the wine is tasted,<br />

see the description <strong>of</strong> the master bedroom,<br />

above, for possible effects.)<br />

The embers in the fire pit will burn unprotected<br />

skin, but are cool enough to be<br />

moved around by an implement or a heavily<br />

covered hand. If the contents <strong>of</strong> the fire<br />

pit are stirred, a small piece <strong>of</strong> metal will be<br />

discovered; it has the shape <strong>of</strong> a trigger<br />

from a crossbow or some similar device.<br />

If the door to the kitchen cupboard is<br />

opened, Mennek’s body will be seen<br />

sprawled on the floor <strong>of</strong> the small chamber.<br />

A red-fletched crossbow bolt has pierced his<br />

shoulder; he is still in his cook’s uniform,<br />

and he is quite dead. One <strong>of</strong> the pockets <strong>of</strong><br />

his jacket contains a half-filled vial <strong>of</strong> white<br />

powder. The other one contains a shattered<br />

bottle, and a red stain is visible on the<br />

pocket and the part <strong>of</strong> the garment adjacent<br />

to it. (If either or both <strong>of</strong> these substances<br />

are tasted, refer to the description <strong>of</strong> the<br />

master bedroom, above, for possible effects.)<br />

Dining hall: The immense table in this<br />

room has not been completely cleared <strong>of</strong> the<br />

remains from last night’s meal. There are<br />

twenty-two large chairs around the 40’-long<br />

table, ten on each side and one each at the<br />

head and foot.<br />

48 JULY 1986<br />

Sitting room: This room contains sixteen<br />

plush chairs’ arranged in a circle, with an<br />

unused candle in a holder next to each one.<br />

On the cushion <strong>of</strong> one <strong>of</strong> the chairs is a<br />

book <strong>of</strong> poetry; under the cushion <strong>of</strong> the<br />

chair to its immediate left is a quill.<br />

Lounge: This room has a large couch on<br />

the south wall and a loveseat on either side<br />

<strong>of</strong> the southern doors, the eastern one with<br />

its back to the east wall. Four other cushioned<br />

chairs are scattered around the room,<br />

as are six small tables and a dozen candleholders.<br />

Lower gallery: The walls in this area are<br />

covered with several large paintings; in<br />

addition, a pair <strong>of</strong> statues are displayed on<br />

pedestals in the middle <strong>of</strong> the north and<br />

south walls. None <strong>of</strong> the paintings are by<br />

famous artists, no two are <strong>of</strong> the same subject,<br />

and none <strong>of</strong> them depict the young<br />

woman whose visage adorns the upper<br />

gallery. The statue on the north wall is a<br />

bronze sculpture <strong>of</strong> a sailing ship, and the<br />

southern one is a marble representation <strong>of</strong><br />

an enraged dragon <strong>of</strong> some sort. If the head<br />

<strong>of</strong> this latter statue is lifted, a hollow space<br />

is revealed that contains a silver key with a<br />

blue stripe across the top.<br />

Conservatory: Musical instruments line<br />

the walls <strong>of</strong> this room. There are three<br />

wooden chairs arranged in a triangle close<br />

to the windows; in front <strong>of</strong> each <strong>of</strong> these<br />

chairs is a music stand. Twenty other small<br />

chairs are arranged to form an audience<br />

area in the southeast quadrant <strong>of</strong> the room.<br />

On each <strong>of</strong> the music stands is the score<br />

for a composition that begins as a dirge and<br />

gradually turns into an allegro by the end<br />

(this can be perceived by anyone able to<br />

read music). The parts are for three instruments:<br />

flute, violin, and mandolin. Each<br />

copy <strong>of</strong> the score bears the signature <strong>of</strong><br />

Alexonus Romdril and (also in his handwriting)<br />

yesterday’s date.<br />

Conventional library: Thousands <strong>of</strong><br />

books fill the shelves in this room. In the<br />

center <strong>of</strong> the room is a table with four<br />

wooden chairs around it. On the table are a<br />

quill and two ink vials.<br />

The books cover every conceivable subject;<br />

they are arranged alphabetically by the<br />

author’s last name. Some <strong>of</strong> the noteworthy<br />

volumes include several books by Romdril<br />

himself on music, zoology, and general<br />

science; a small book by Sandar Fleatis on<br />

the elemental planes; and a text by Alkus<br />

Alambar on poisons. This last volume<br />

contains some general information on how<br />

to prepare and apply a multi-stage poison.<br />

If the library is investigated after 9:15,<br />

Alambar’s text on poisons will be lying facedown<br />

on the table, open to the page containing<br />

the above information.<br />

Gymnasium: This area contains various<br />

exercise equipment, including a great many<br />

weights, mats, ropes, bars, and rings. At<br />

the end <strong>of</strong> the crossbow target range is a<br />

bullseye target with three red-fletched crossbow<br />

bolts sticking out <strong>of</strong> the center.<br />

Main bath and water circulation system:<br />

The bath contains a large bathtub,<br />

two toilets, a wash basin, and two spare<br />

robes that are completely ordinary.<br />

The water circulation system is a hydraulic<br />

marvel. In the center <strong>of</strong> the room is a<br />

metal cylinder 10’ in diameter and 15’<br />

high, on top <strong>of</strong> which is a large ceramic jug.<br />

(The jug is a decanter <strong>of</strong> endless water.)<br />

From the cylinder extend a dozen metal<br />

pipes that disappear into the ceiling and<br />

then (apparently) to the various bathrooms<br />

throughout the mansion.<br />

Entrance foyer and inner foyer: The<br />

entrance foyer is completely empty. The<br />

inner foyer contains six plush chairs and a<br />

coat rack, which at present is bare.<br />

Magical area<br />

Outside the doors to the magical area is a<br />

chime <strong>of</strong> opening specially designed to open<br />

the wizard-locked double doors for ten<br />

minutes before the lock resumes. If the<br />

doors are opened and left open, they will<br />

stay this way after the ten minutes have<br />

passed, but will re- lock when they are again<br />

closed. The wizard lock is <strong>of</strong> a special, oneway<br />

construction; anyone inside the corridor<br />

can exit through these double doors as if<br />

they were not locked.<br />

The doors are presently closed and locked<br />

(from the outside), and the chime has 5<br />

charges remaining. If the chime, a knock<br />

spell, or a successful dispel magic (against a<br />

21st-level wizard) is used and the doors are<br />

opened, the smoke that is trapped in the<br />

corridor will rush out. Everyone within 25<br />

feet <strong>of</strong> the opened doors (or anyone who<br />

immediately ventures inside the corridor)<br />

must save vs. poison or be helpless with<br />

coughing fits for five rounds (four rounds if<br />

constitution is 15 or higher). This save must<br />

be made every round for as long as the<br />

doors are left open, up to a maximum <strong>of</strong><br />

five rounds. A cure light wounds spell or<br />

the equivalent will negate this effect.<br />

After some <strong>of</strong> the smoke has been let out,<br />

the characters will be able to make their<br />

way through the corridor by crawling. They<br />

will be able to ascertain that the source <strong>of</strong><br />

the smoke is the magical library. (If the fire<br />

in the library has been extinguished, five<br />

rounds <strong>of</strong> ventilation — or a gust <strong>of</strong> wind<br />

spell — will clear the air.)<br />

In front <strong>of</strong> the open door to the magical<br />

library lies Alexonus Romdril. He is dead<br />

from burns covering his entire body. A<br />

small, partially burned scrap <strong>of</strong> paper (reproduced<br />

in the document section) is<br />

clutched in Romdril’s fist.<br />

If it was earlier than 9:00 when the double<br />

doors were opened, the library will still<br />

be on fire, and the characters should realize<br />

that the blaze must be dealt with. (If the<br />

doors are not opened until 9:00 or later, the<br />

fire will have burned itself out because <strong>of</strong><br />

lack <strong>of</strong> oxygen.)<br />

(Text continues on page 57)

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!