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Reference Framework for Planning Learning and Evaluation Activities

Reference Framework for Planning Learning and Evaluation Activities

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have mastered. The teacher will give more or less weight to these aspects depending on the learning<br />

situations he or she develops or the key moments he or she chooses, <strong>and</strong> on the students’ needs.<br />

The competency can be developed by emphasizing some of its dimensions more than others, using<br />

them in different complex tasks <strong>and</strong> evaluating them from different angles.<br />

Behavioural competencies involve the per<strong>for</strong>mance of a selection of tasks or the production of objects<br />

representative of the trade or occupation. For example, in a learning or evaluation situation, students<br />

repair a device rather than answer questions about the repair (mobilization of resources in action).<br />

In a situational competency, the goal is to examine <strong>and</strong> analyze the activity most likely to allow the<br />

teacher to infer the students’ acquisition of the competency. For example, teamwork in the production<br />

of a daily menu takes into account knowledge <strong>and</strong> know-how mobilized to compose a dish, organize<br />

actions, take responsibility <strong>for</strong> the successful completion of the assigned task, cooperate with others in<br />

complementary tasks <strong>and</strong> so on. Competencies are demonstrated as a gradual <strong>and</strong> appropriate<br />

investment in the learning process. This same type of observation is also appropriate <strong>for</strong> recognizing<br />

the competency <strong>and</strong> evaluating the quality of participation based on related learning.<br />

The following diagram illustrates different ways a competency can be applied <strong>for</strong> learning <strong>and</strong><br />

evaluation purposes.<br />

Ways a competency can be used <strong>for</strong> learning <strong>and</strong> evaluation purposes<br />

Behavioural competency<br />

Situational competency<br />

Knowledge<br />

<strong>and</strong> know-how<br />

Product<br />

Process<br />

Knowledge <strong>and</strong><br />

know-how<br />

Participation*<br />

* The competency is multidimensional regardless of whether the emphasis is on a product, a process or<br />

participation. <strong>Learning</strong> makes it possible to acquire new knowledge <strong>and</strong> know-how, which are mobilized to<br />

design a product, carry out a process or participate actively in a learning or real-life work situation.<br />

<strong>Planning</strong> <strong>Activities</strong> to Help Students Acquire Competencies 43

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