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2012 Youth Coaching Manual - AFL Community

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4. SPEED ENDURANCE<br />

6 x 30m repeat sprint<br />

Protocol:<br />

1) The over-ground, repeated-sprint test requires the players to perform six maximal 30m sprints, departing every 20 seconds.<br />

2) Timing gates at the 0-30m marks for the number of lanes being used (typically one to three depending on the number of players<br />

to be tested, available equipment and staff). Place a cone marker for the turnaround point at both ends exactly 10m from the 0m<br />

and 30m timing gates. At each running lane position a starting line exactly 1m behind the 0m line of the timing gates.<br />

3) All players should be given appropriate instruction and a short warm-up of light running and stretching should be<br />

undertaken prior to the test. The start position for each sprint in both directions is at the line marked 1m from each timing<br />

gate.<br />

4) The test starts with a 30m sprint. The player gradually decelerates through to a jog/walk by the 10m cone, turns and<br />

commences the return journey back to the 1m starting line. As a five-second warning is given, the player should be at the<br />

starting line in a relaxed position, and only assumes the ready position immediately before the ‘go’ command to commence<br />

the next sprint.<br />

5) The total time (seconds) is used as the criterion score. Other possible outcome measures to include are the comparison of the<br />

fastest time against the primary 20m sprint test time, and the percentage decrement in velocity (time) over the test.<br />

5. Endurance<br />

20m Shuttle Run<br />

Protocol:<br />

1) Players line up at the start line of the 20m. Shuttle run.<br />

2) Players are instructed to continue until they can no longer keep up with the progressively increasing running pace<br />

determined by the beep signal from the tape. At every beep the runners foot must be on or over the red line.<br />

3) The test is complete when the player can not maintain the running speed for two successive beeps. After the first miss<br />

the player is cautioned and told they must make the line by the next beep. If the player’s foot is then not on, or over the<br />

line by the next beep, the test is terminated and the score given is the last level attained, not the current level they are<br />

attempting.<br />

3km Time Trial<br />

Groups of 15-25 players, on a synthetic athletics track, participate in each trial under strict supervision with individual times recorded.<br />

<strong>AFL</strong> <strong>Youth</strong> <strong>Coaching</strong> <strong>Manual</strong><br />

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