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2012 Youth Coaching Manual - AFL Community

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Game-day coaching<br />

Communication and feedback on game-day<br />

It’s always difficult for coaches to place a desired timeframe on the amount of information that should be communicated to<br />

players, not only before the game but in general. It is, however, supported and acknowledged by many coaches that the KISS<br />

principle be adopted (Keep It Simple Sport). Communication should be very specific, concise and clearly communicated to<br />

both the team and individuals within the team.<br />

Players are naturally nervous before playing and their ability to absorb great amounts of information is generally low. A team<br />

meeting prior to the players preparing physically should reinforce key themes/processes and tactics that may relate to weather/ground<br />

conditions etc.<br />

It is important that all communication and feedback provided to players during the game is specific and in the best interests<br />

of both the team and individual performance. The role of the runner is also crucial in communicating information quickly<br />

and efficiently to the players.<br />

Golden rules for coaches on match-day<br />

• Ensure players are aware of their positions on the field (a whiteboard is useful for this).<br />

• Provide appropriate warm-up exercises with footballs (if possible do this on the ground).<br />

• Encourage players to encourage each other.<br />

• Use interchange players freely.<br />

• Encourage all players to acknowledge their individual efforts.<br />

• Focus on teaching the game, not on winning the game.<br />

• Addresses to players before, during and after the game should be used as teaching and learning opportunities (coaches<br />

should be calm and positive and avoid any emotional gospelling, derogatory or sarcastic remarks).<br />

Tips for match-day addresses<br />

• Addresses to players are a means to teach them about the game: both its skills and values.<br />

• Prepare the pre-match talk beforehand and consider what to say to individuals and groups (e.g. forward line players) and<br />

what to say to the whole group.<br />

• Talk to players individually and in small groups about their responsibilities as they are getting ready.<br />

• Stress that the game is an opportunity to practise skills.<br />

• Encourage players to do their best.<br />

• Use words and expressions they have heard before to enhance understanding.<br />

• Be positive and encouraging.<br />

• Use statistics as positive reinforcement during breaks.<br />

• Make sure all players are attentive and focused when being spoken to.<br />

• Reinforce plans and policies that have been practised.<br />

• Comments during game breaks could refer to the playing conditions, skill strengths and areas for improvement, position<br />

play, good efforts from groups or individuals and plans for the next stage of the game.<br />

• Post-game comments should review what was done well, what needs improvement, what can be learned from the<br />

opposition’s play, what individuals did well, what was learnt, the extent of player satisfaction, what needs to be worked on<br />

and what the team should aim to do better next time.<br />

Summary<br />

Depending on which form of communication and feedback you adopt as coach, it’s critical that communication is clear,<br />

concise and, wherever possible, reinforcing. Obviously, players prefer positive communication rather than negative<br />

communication, however, as we all mature and develop, there is a place for both types. Most coaches in today’s football<br />

acknowledge that positive individual communication is well received by all players, both publicly in front of peers and in<br />

a one-on-one situation. Negative communication, however, is probably best received in a one-on-one situation and not in<br />

public where humiliation or embarrassment can be very disruptive to the player and the team as a whole.<br />

<strong>AFL</strong> <strong>Youth</strong> <strong>Coaching</strong> <strong>Manual</strong><br />

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