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online - Dona Ana Community College - New Mexico State University

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D O Ñ A A N A C O M M U N I T Y C O L L E G E<br />

72<br />

CCDR 110 N Effective <strong>College</strong> Reading<br />

3 cr. (2+2P)<br />

Provides a variety of strategies for effective reading and studying at the<br />

college level. Emphasis on reading across disciplines. Course earns institutional<br />

credit but will not count towards degree requirements. Prerequisite:<br />

COMPASS score 64 on reading section.<br />

CCDS—<strong>Community</strong> <strong>College</strong> Developmental<br />

Studies<br />

CCDS 104 N Comprehensive Reading Development 4 cr. (3+2P)<br />

Integration of basic reading skills, including vocabulary development,<br />

text comprehension, and critical reading skills. RR applicable.<br />

CCDS 109 N Study Skills for Reading<br />

1-3 cr.<br />

Individualized reading skill strategies necessary for success in college<br />

classroom. May be repeated for a maximum of 3 credits. Graded traditional<br />

or S/U.<br />

CCDS 111 N Study Skills for Math<br />

1-3 cr.<br />

Individualized study skill strategies necessary for success in the math<br />

classroom. May be repeated for a maximum of 3 credits.<br />

CCDS 113 N Study Skills for English<br />

1-3 cr.<br />

Individualized study skill strategies necessary for success in the composition<br />

classroom. May be repeated for a maximum of 3 credits.<br />

CHEM—Chemistry<br />

CHEM 110G Principles and Applications of Chemistry 4 cr. (3+3P)<br />

A survey of the properties and uses of the elements and their compounds.<br />

In addition to classical chemistry, attention is paid to the materials from<br />

which consumer products are made, to the production of energy, and to<br />

environmental considerations. Prerequisite: 3 years of high school math<br />

or CCDM 114N.<br />

CHSS—Health and Social Services <strong>College</strong> of<br />

Health and Social Services<br />

CHSS 100 Introduction to Health and Social Services 1 cr.<br />

Introduction to professional opportunities in nursing, social work, public<br />

health, community health, and environmental/occupational health.<br />

Graded S/U.<br />

CHSS 101 Overview of Health and <strong>Community</strong> Services 3 cr.<br />

Health and community service professions with emphasis on public<br />

health, community health education, and environmental/occupational<br />

health.<br />

CHSS 216 Ethical and Research Issues in Human and<br />

<strong>Community</strong> Service<br />

3 cr.<br />

Ethical and legal responsibilities of health personnel with emphasis on<br />

research applications. May not receive credit for both CHSS 216 and<br />

CHSS 316. Branches only.<br />

CHSS 295 Leadership/Mentorship Training for the CHSS<br />

Ambassadors Program<br />

1 cr.<br />

Leadership development for volunteers serving as CHSS ambassadors.<br />

Focus on public relations and CHSS undergraduate degree programs.<br />

Prerequisite: consent of instructor. Graded S/U.<br />

CHSS 299 Service Learning Experience in Human<br />

and <strong>Community</strong> Services<br />

1-4 cr. (30P)<br />

Exploration of contemporary social, civic, economic and ethical problems<br />

that require student participation in collaborative efforts within the<br />

community. Requires 30 clock hours of community based service for<br />

each credit. Prerequisite: CHSS 101 or consent of instructor. May be<br />

repeated for a maximum of 4 credits. Graded S/U.<br />

CMT—Creative Media Technologies<br />

CMT 100 Introduction to Visual Communications<br />

3 cr.<br />

Overview of the process of crafting a digital product from conception to<br />

final. Incorporates basic principles of art and design, typography, layout,<br />

color and imagery, logos and advertising basics. Same as OEGR 105.<br />

CMT 105 Film Crew Training I<br />

9 cr.<br />

Introduction and hands-on experience in all craft areas of film production.<br />

CMT 108 Introduction to Media Technologies<br />

3 cr.<br />

Introduction to the various media technologies. Includes a basic survey<br />

of current digital graphs software application. Same as OEGR 108.<br />

CMT 110 Introduction to Web Portfolio Design<br />

1 cr.<br />

Basics of creating a web presence for digital portfolios or for personal<br />

use.<br />

CMT 115 Photography and Digital Imaging<br />

3 cr. (2+2P)<br />

Principles and techniques of photography using digital equipment with<br />

an emphasis on lighting, focus, composition, and special effects. May be<br />

repeated for a maximum of 6 credits.<br />

CMT 115 Digital Photography and Imaging I<br />

3 cr. (2+2P)<br />

Principles and techniques of photography using digital equipment with<br />

an emphasis on lighting, focus, and composition.<br />

CMT 120 Introduction to Creative Media<br />

3 cr. (2+2P)<br />

Exploration and discovery of the creative processes through art, music,<br />

theater, narrative, and other avenues.<br />

CMT 130 Introduction to Web Design<br />

3 cr. (2P)<br />

Introduction to web development techniques, theory, and design. Incorporates<br />

HTML and industry-standard web editing software in developing<br />

various web sites.<br />

CMT 135 Introduction to 3D Computer Animation 3 cr. (2+4P)<br />

Learning to work in a 3D environment. Introduction to the basics of<br />

modeling, animation, dynamics, and rendering. Working with polygons,<br />

NURBS and subdivisions, and editing in multiple interfaces. May be repeated<br />

for a maximum of 6 credits.<br />

CMT 140 Print Media I<br />

3 cr. (2+2P)<br />

Creation and design of publications and presentation materials using<br />

page layout software. May be repeated for a maximum of 6 credits.<br />

CMT 142 Computer Illustration<br />

3 cr. (2+2P)<br />

Preparation of digital graphics with a vector or draw program for use in<br />

print, web, video, animations, and multimedia. May be repeated for a<br />

maximum of 6 credits.<br />

CMT 145 Image Processing I<br />

3 cr. (2+2P)<br />

Design and creation of digital graphics using a raster or bitmap program<br />

for use in print, multimedia, video , animation and web. May be repeated<br />

for a maximum of 6 credits.<br />

CMT 146 Digital Foundations<br />

4 cr. (2+4P)<br />

Accelerated course covering concepts and techniques of industry-standard<br />

raster and vector graphics programs with focus on design and application.<br />

May be repeated for a maximum of 8 credits.<br />

CMT 150 2D Animation<br />

3 cr. (2+2P)<br />

Concepts and techniques in storyboarding and creating 2D animations<br />

for video, web, and multimedia. Prerequisite: CMT 142 or CMT 146 or<br />

OEGR 170. May be repeated for a maximum of 6 credits.<br />

CMT 155 Selected Topics<br />

1-4 cr.<br />

Specific titles to be announced in the Schedule of Classes. May be repeated<br />

for a maximum of 18 credits. Same as OEGR 155.<br />

CMT 156 Film Crew Training II<br />

9 cr.<br />

In-depth training in specific craft areas. Prerequisite: CMT 105.<br />

CMT 160 Modeling and Animation<br />

3 cr. (2+2P)<br />

Building on student’s knowledge of 2D animation, covers modeling and<br />

animating objects and scenes in a 3D environment using various camera<br />

and lighting effects. Prerequisite: CMT 150 or OEDG 276. May be<br />

repeated for a maximum of 6 credits.<br />

CMT 170 History of Film: A Global Perspective<br />

3 cr.<br />

Explores the history of cinema from the earliest 19th century developments<br />

to the present digital video revolution. Offers students a broader<br />

base of understanding of the tools and methodologies used in the craft.<br />

CMT 175 Character Rigging and Animation<br />

3 cr. (2+4P)<br />

In depth study of various character skeletal building, rigging, and skinning<br />

techniques. Further study into kinematics, constraints, set driven<br />

keys, lattices, flexors and clusters. Introduction to both skeletal and<br />

blend shape facial animation, and technical and aesthetic animation<br />

techniques used to create believable and emotion driven animations.

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