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ISSUE 14 : Jan/Feb - 1979 - Australian Defence Force Journal

ISSUE 14 : Jan/Feb - 1979 - Australian Defence Force Journal

ISSUE 14 : Jan/Feb - 1979 - Australian Defence Force Journal

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TRAINING WAR GAMES — A THIRD DIMENSION IN TRAINING 53ENDEAVOURCOLDicil IsliilI liritniiIKONHON*• computer assistance (work in this area hasalready commenced).The Recording of Game Play DataThe recording of game play is important forthe following reasons. In the developmentphase of the war-game records of play wouldprovide a data base from which the requirementfor changes in the game design could beassessed, and in the final stage would provide arecord of game play for further analysis. Asuggested method of recording game playevents would be to use a field army teleprintersystem for game play communications. The useof such a system would provide a paper taperecord of game play in a form that could beprocessed by a computer.Analysis of DataThe analysis of war-game play is a veryimportant requirement of war-gaming. If it isnot carried out correctly many man-hours ofgame play may be wasted. The method ofanalysis to be used together with what aspectsof game play are to be analysed must beconsidered in conjunction with game play andthe game objective. It would be from theanalysis of game play that study groups couldobtain the design criteria for future war-games.The validity of the design criteria wouldimprove with the number of game plays.t?Computer AssistanceAs the number of game plays increases, onearea of concern to be examined would be towhat degree a manual war-game could beautomated, in particular in the adjudicationand planning area, without effecting the criteriaof military participation. The game plays wouldbe observed and the result of game playanalysedand examined for repetitive tasks notinfluenced by military participation. These arethe areas which would benefit from computerassistance. As examples, the results of a tanktankengagement, movement planning data,stores accounting and ammunition expenditurewould all fall into this category.ConclusionWar-games are not the complete cure for allof the Army's training problems; they are onlya means to an end, but in the areas where theyare best suited, they have a lot to offer for alarge saving in cost. They provide aninexpensive means to familiarise leaders withthe complexity of battle, military decisionmakingand practise in the function ofcommand and staff relationships. They providea third dimension to training.U

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