GYMNASTIC MOVEMENTS WRESTLING / JUDOSIDE SKIP TO SIDE PLANKFORWARD ROLLCOMMANDO ROLLBACKWARDS ROLLBANANA ROLLPARTNER HANDSTANDSPARTNER HANDSTANDSWITH FORWARD ROLLAND JUMPFORWARD HOP AND HOLDLATERAL HOP AND HOLDPlayer skips fast to (right/left) and slides on to groundin a side plank position. Extending chest and withstraight arm pulls up and back.Player squats with knees together and places bothhands flat on the floor in front, tucks head down whilstpushing legs. Keeps some weight supported with armsand rolls forward. Player should attempt to stand upwithout pushing on the floor with their hands.Player squats with knees together and tucks head downwhilst pushing legs. Player should roll on to eithershoulder without using hands to support. Playersshould attempt to stand up without pushing on thefloor with their hands.Player squats down, as their bottom moves towardsfloor, arches back and rolls backwards, chin and kneestucked into their chest. As they roll over, hands shouldmake contact with floor pointing towards directionthey have just rolled from.Player should finish standing up.Player maintains long banana shape. Rolls (right or left)maintaining banana shape. Keeping elbows and feet offground. Rolls back again to starting position(right/left).Player places hands on floor shoulder-width apart.Steps up under control into a handstand position.Uses a partner to stabilise if unable to performindividually.Player steps into handstand position maintainingextension. Overbalances and gives with arms to allowforward momentum. Tucks legs and rolls forward intoan explosive upwards jump.Player starts standing on a single leg, with other legraised up to 90 degrees, then pushes forward offstanding leg attempting to hop as far as possible -player should land on the same leg and stick in theposition like a statue on landing for three seconds.Repeat with other leg.Same as forward hop and hold - but playerattempts to move laterally (sideways) from startingposition. Player moves one way then the other,holding each hop for three seconds.SINGLE LEG BALANCESWITH BALL PASSSTANDING LONG JUMPSSame starting position as forward hop and hold.Player stands upright with one knee up towardchest, with both hands free. Player attempts tobalance for ten seconds then changes legs.Progression - add ball, by catching and passing backwith two / one hand in any direction.Player starts standing with feet shoulder-width apartand attempts to jump as far as possible and stickthe position on landing, like a statue, for three seconds.LATERAL HOPSPlayer starts standing with feet shoulder-width apartand attempts to jump forward and sideways at a 45degree angle onto one leg, sticking in the positionon landing, like a statue, for three seconds. Thenpush off landing leg onto other leg and repeat.16
Activate ACTIVATE and Mobiliseand MOBILISESECTION 1SquatsDOUBLE LEG SQUATSINGLE LEG SQUATSOVERHEAD SQUATOVERHEAD SQUATWITH BALL THROWPlayer stands upright and puts hands on their head.Slowly sits back into a squat position (head up, chestup, back straight, and thighs parallel to the floor). Heelsmust stay in contact with the floor at all times and thetrunk stays upright with neck aligned to the feet.Player squats down in the same way as the double legsquat. Only this time squats down on one leg and holdsthe free leg straight out in front of the body. The sameposture applies (head up, chest up and back straight).Start with the player going down to a knee angle of120º then progress to 90º and parallel once each stageis perfected.Player stands upright, using broomstick (or ball) heldacross waist with hands a little bit more than shoulderwidthapart. Once ready, moves bar overhead withstraight arms in line with ears. Keeping chest and headup, and maintaining a strong posture, squats as low aspossible, then returns to starting position and repeats.Player faces a partner, and performs an overhead squatwith a ball in their hand, progressing to passing the balloverhead to a partner while both maintaining theoverhead squat position.WALKING LUNGESIDE LUNGEHAMSTRING KICKSWALKING HIGH KNEESFrom a standing start, player lifts one knee up towardchest, leans forwards and strides placing foot in acontrolled manner in front (not heavy landing). Playerpushes off leg forwards and repeats for other leg as ifmarching whilst keeping chest up and back tight in arigid position remaining stable throughout.From a standing start, player lifts one knee up towardchest, leans to one side and strides placing foot in acontrolled manner to that side (not heavy landing).Player pushes off that leg after landing and returns tothe centre. Repeats for other leg, always returning tothe centre whilst keeping chest up and inside legstraight in a rigid position remaining stable throughout.Standing in a tall, upright position the player shouldswing (under control) one leg out in front of themkeeping it completely straight with toes pulled towardsshins. A full range of motion should be achieved andhips should be stable. Repeat and alternate leg eachtime.At walking pace the player’s weight should be on theballs of the supporting foot. The working leg is raisedto 90 degrees with the toe pointing upwards. Makesure body is held in correct posture (chest up, shouldersback), the foot is driven into the ground by the hip andthe hip reaches full extension.SPEED BASED MOVEMENTSWALKING HEEL TO BUTTANKLE ‘POPS’At walking pace, after each stride, the foot that hasleft the ground is immediately dorsi-flexed (toestowards shins) and heel is lifted to the hip (heel tobutt). Only the ball of the foot (support leg) makescontact with the ground at any time. Make sure theplayer’s body is held in correct posture (chest up,shoulders back) and heel comes to butt every stride.In a tall, upright posture the player should take verysmall steps forward onto the balls of their foot. Uponimpact with the ground, the player should explosivelyplantar-flex their foot (point toes) to ‘pop’ up. As soonas they have done this the foot is immediately dorsiflexed(toes to shins). Whilst in the air the next smallstep is taken and the same action is repeated. Instructplayers to stay in contact with the ground for the leastamount of time possible.HIGH KNEESAt high pace, the player’s weight should be on the ballsof the supporting foot. The working leg is raised to 90degrees with the toe pointing upwards. Make surebody is held in correct posture (chest up, shouldersback), the foot is driven into the ground by the hip andthe hip reaches full extension.17