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LTPDst3cover.qxd (Page 1) - Scottish Rugby Union

LTPDst3cover.qxd (Page 1) - Scottish Rugby Union

LTPDst3cover.qxd (Page 1) - Scottish Rugby Union

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KICKING30m20mSET-UP DIAGRAMDirection of run10mGRUBBER30mCHIP DEFENDERRUN ANDKICK TO SELFSET-UP DIAGRAMActivity Revolving kicking gameObjective To develop kicking technique, accuracy of kick and ability to identify space.Key Factors1. Identify space and communicate.2. Keep core switched on and over ball.3. Keep square, foot, hips, shoulders head to target.4. Keep momentum moving forward.5. Stretch hands towards ball and keep elbows in.6. Get into position quickly.Equipment RequirementsBalls 1 Bags n/a Area 30m x 20mCones 1 stack Suits n/a Players 6Shields n/a Bibs 4 or 6 Time 10-15minsPractice DescriptionSet up a pitch with two squares at either end and line of cones down the middle.Players work in teams of three with one player staying in middle of cones.Player receives kick and passes to their team-mate who tries to find space with kick.If the kick lands in space, a point is given to the team that kicked it.The area in middle is dead zone and if ball lands in this zone it is a point to other team.Once a player kicks a ball, they then replace the player that has been standing in themiddle.Practice Progression / RegressionsProgress by increasing the size of the pitch.Progress by having another player to charge down the kick.Regress by having all three players fielding the kick.Activity Chip ‘n’ grubberObjective To develop different types of kick under pressure.Key Factors1. Core switched on.2. Keep momentum moving forward.3. Eye on ball until foot strikes.4. Keep square, foot, hips, shoulders head to target.5. Keep eye on the ball during catch.Equipment RequirementsBalls 1 per group Bags n/a Area 30m x 10mCones 1 stack Suits n/a Players 4 max per groupShields n/a Bibs optional Time 10-15minsPractice DescriptionThe player starts on the blue cone by kicking the ball to themselves (just above headheight) on the run.Once caught the player then chips the static defender catching, ideally, on the full.As soon as the defender has been beaten the player then grubbers the ball accurately intothe square and scores a try. Each player gets a point for every successful run-through.Practice Progression / RegressionsProgress by getting defender to put more pressure on attacker - pre-kick and on catch.Progress by making the first kick a higher kick.Progress by making the target square smaller.Regress by making the target square bigger.74

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