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LTPDst3cover.qxd (Page 1) - Scottish Rugby Union

LTPDst3cover.qxd (Page 1) - Scottish Rugby Union

LTPDst3cover.qxd (Page 1) - Scottish Rugby Union

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SCANNINGActivity 3D ScanningObjective Scanning and identifying space. Attacking identified space.Key Factors1. Eyes up in order to scan (ball carrier and supporters)2. Narrow defence = fix defenders (stop sliding defence) and attack wide3. Wide defence = move defenders and attack space between defenders through effectiveangles of run.Equipment RequirementsBalls 1 Bags n/a Area 30m x 20mCones 3 different colours Suits n/a Players 10Shields n/a Bibs 5 Time 10-15minsPractice DescriptionScrag game. A scrum half and five attacking players attack four defenders.The defenders line up on the coloured cones (red/blue) nominated by the coach one secondbefore the scrum half gets the pass away.The attack needs to react to the defensive set-up. Keep players rotating between attackand defence as well as their positions. As an alternative option the coach can assume aposition behind the attack and signal the option through colour cards or by holding up anumber in order. This will challenge the attack as the audio cue is eliminated.Note that the attacking team should keep playing until they score (work hard to createoffload opportunities if contact can’t be avoided). Priority should be to utilise extra playersand attack space and avoid contact.30m20mSET-UP DIAGRAMSCORING ZONESCORING ZONE5mPractice Progression / RegressionsCondition defence - e.g. blitz, drift, scattered.Add a defender to chase in behind the defence which adds significant pressure on theattack.Activity Drop off touchObjective Scanning and identifying space. Attacking identified space.Key Factors1. Primary scan before ball appears from ruck; secondary scan with ball in hand.2. Players attacking the space need to identify and communicate.3. Supporting players need to attack the space as well by filtering through on support.Equipment RequirementsBalls 1 Bags n/a Area 30m x 20mCones 1 stack Suits n/a Players 10Shields n/a Bibs 5 Time 10-15minsPractice DescriptionThe game is structured as a 5 on 5 six down (six chances to attack - when touched put theball round waist then pass to support. The players from both teams have numbers assignedby the coach for example ‘blue one’ or yellow three’. With each touch the coach will shouta number of the defensive team with the effect that that particular player needs to dropback to their own try line before returning to play. A line break from the attacking teamtransfers the game to offload touch which will encourage the support runners to runtowards the ball carrier.30m 14353215220mSET-UP DIAGRAMSCORING ZONESCORING ZONE4Practice Progression / RegressionsThe later the defensive number is called the less time the attack has to react.Two defensive numbers can be called which will present more options for the attack.60

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