CHAPTER 4SPELLS ANDINVOCATIONS100each round on your turn (Fortitudesave for half). Like fireball, blisteringradiance erupts if it strikes any materialbody or solid barrier before attainingthe prescribed range, and you mustmake a successful ranged touch attackto send the sphere through a narrowopening or passage.Blistering radiance counters or dispelsany darkness spell of equal or lowerlevel.Material Component: A bit of tinderand a small lens.BODY OUTSIDE BODYConjuration (Creation)Level: Wu jen 7Components: V, S, MCasting Time: 1 standard actionRange: 10 ft.Effect: One duplicate/5 levelsDuration: 1 minuteSaving Throw: NoneSpell Resistance: NoThis spell creates one or more indistinguishableduplicates of you, all of whichshare your ability scores, personality,class levels, skills, feats, and memories.They carry the same arms, armor, andequipment as you do (but only havemundane versions of any magic gear),and they cannot cast spells or use anyspell completion or spell trigger items.They are friendly toward each otherand your companions and will followany order you give them (even actionsthat you wouldn’t normally do yourself,such as charging a dragon or jumpingoff a cliff).The duplicates you create each haveone-quarter of your hit point total atthe time of casting and take damageas normal in combat. If a duplicateis slain, it disappears and you take10 points of damage. At the end ofthe spell’s duration, all remainingduplicates (and any equipment createdwith them) disappear without dealingdamage to you.Material Component: A few of yourhairs, fingernail parings, or flakes ofskin.BRILLIANT BLADETransmutationLevel: Cleric 8, sorcerer/wizard 6Components: VCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Target: One melee or thrownweapon, or fifty projectiles (all ofwhich must be in contact witheach other at the time of casting)Duration: 1 min./levelSaving Throw: Will negates (harmless,object)Spell Resistance: Yes (harmless,object)You transform a single melee weapon,thrown weapon, or group of projectilesinto a weapon of brilliant energy. Abrilliant energy weapon sheds lightas a torch (20-foot radius) and ignorenonliving matter. Armor bonusesto AC (including any enhancementbonuses to that armor) do not countagainst it because the weapon passesthrough armor. (Dexterity, deflection,dodge, natural armor, and other suchbonuses still apply.) A brilliant energyweapon cannot harm undead, constructs,or objects. If this spell is caston arrows or crossbow bolts, the effecton a particular projectile ends after oneuse, whether or not the missile strikesits intended target. Treat shuriken asarrows, rather than as thrown weapons,for the purpose of this spell.BURNING BLOODNecromancyLevel: Sorcerer/wizard 4Components: V, S, MCasting Time: 1 standard actionRange: Medium (100 ft. + 10 ft./level)Target: One living creature; see textDuration: 1 round/level (D)Saving Throw: Fortitude partial;see textSpell Resistance: YesYou taint a living creature’s blood witha hot, corrosive infusion, dealing 1d8points of acid damage and 1d8 pointsof fire damage per round. The subjectcan attempt a Fortitude save each roundto negate the damage, but a successfulsave does not prevent damage in futurerounds. Searing pain limits the subjectto a single move action in any roundwhen it fails its Fortitude save.Burning blood does not affect creaturesof the construct, elemental, ooze,plant, or undead types.Material Component: A drop of bloodand a pinch of saltpeter.CHAMELEONIllusion (Glamer)Level: Druid 2, wu jen 2Components: V, S, MCasting Time: 1 roundRange: TouchTarget: Creature touchedDuration: 1 hour/levelSaving Throw: NoneSpell Resistance: Yes (harmless)This spell alters the coloration ofthe recipient’s body and clothing soas to blend in with the surroundingbackground, granting the creature a+10 circumstance bonus on any Hidechecks. In areas where the backgroundchanges gradually (such as steppingfrom forest to green field), the colorationshifts quickly enough to grant thebonus while moving at up to one-halfnormal speed. When the backgroundchanges abruptly (from forest to stonewall, for example), the creature losesthe circumstance bonus for 1 roundwhile the coloration change takeseffect.Material Component: The shed skinof a small lizard.CLOUD CHARIOTConjuration (Creation) [Water]Level: Wu jen 8 (water)Components: V, S, MCasting Time: 1 standard actionRange: Personal and touchTarget: You and other touched willingcreaturesDuration: 10 minutes (D)When the spell is cast, you and anywilling creatures you touch lift intothe air on a magic chariot formed of
cloud, then fly away in the directionyou desire. You can bring one Mediumor smaller creature (carrying gear andobjects up to its maximum load) perfour caster levels. A Large creaturecounts as two Medium creatures, aHuge creature counts as two Largecreatures, and so forth.A cloud chariot flies at 10 miles perminute, so that you can cover a distanceof 100 miles over the spell’s full duration.You and your passengers feel noneof the effects of this swift movement,though, and the ride is perfectlysteady and calm in even the worstweather. When the spell is dismissed,the cloud settles gently tothe ground and dissipates.Should the spell duration expirewhile a cloud chariot isstill aloft, the magicfails slowly, withcloud and ridersfloating downward 60 feet per roundfor 1d6 rounds. If the cloud reaches theground in that amount of time, itlands safely. If not, itfalls the rest of thedistance, and allcreaturesriding in ittake fallingdamage. A cloud chariotdescends slowly if the spell isdispelled, but not if it is negated by anantimagic field.Material Component: A small ball ofcotton.COBRA’S BREATHTransmutationLevel: Wu jen 1 (water)Components: S, MCasting Time: 1 standard actionRange: 10 ft.Target: Cone-shaped burstDuration: InstantaneousSaving Throw: Fortitude negatesSpell Resistance: NoYour saliva changes into a virulentpoison that you then spray forth in a10-foot cone. Creatures within the conemust make a Fortitude save or take 1d3points of Constitution damage. Thepoison does not affect you, nor doesit produce any secondary effects or remainpotent once sprayed.Material Component: A cobra’s fang.COMMUNEWITH GREATER SPIRITDivinationLevel: Wu jen 7Components: V, S, M, XPTarget: One spiritAs commune with lesser spirit, except thisspell can contact any spirit creatureregardless of Hit Dice, and you can askone question per caster level.Material Component: Incense and asmall offering worth 25 gp.XP Cost: 100 XP.COMMUNE WITHLESSER SPIRITDivinationLevel: Wu jen 3Cloud chariotComponents: V, S, MCasting Time: 10 minutesRange: 10 ft.Target: One lesser spiritDuration: 1 min./levelSaving Throw: Will negates; see textSpell Resistance: NoYou contact any local spirit creaturewith 4 or fewer Hit Dice and can askit up to one question per two casterlevels. You must know the identity ofthe spirit, and you must be within 10feet of the spirit’s location. The spirit’sknowledge is limited to matters withinits immediate area (so that the spirit ofa great tree in a village cannot answerquestions about events outside thevillage, for example), and you mustask questions that couldtypically have one-wordanswers. “Unclear” isa legitimate answer,because spirits arenot necessarilyomniscient,but in caseswhere aone-wordanswerwould bemisleading orcontrary to the spirit’sinterests, the DM can respond witha short phrase (five words or less)instead.If the spirit has been subject to communewith lesser spirit (or commune withgreater spirit) within the past week, thisspell fails. As well, if the spirit’s alignmentis different from yours, it gets aWill save to resist the spell. Unaskedquestions are wasted if the spell’s durationexpires.Material Component: Incense and asmall offering worth 10 gp.CORPSE CANDLEConjuration (Creation)Level: Sorcerer/wizard 3, wu jen 3Components: S, MCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Effect: Ghostly hand and candleDuration: 1 min./level (D); see textIllus. by G. KubicCHAPTER 4SPELLS ANDINVOCATIONS101