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cloud, then fly away in the directionyou desire. You can bring one Mediumor smaller creature (carrying gear andobjects up to its maximum load) perfour caster levels. A Large creaturecounts as two Medium creatures, aHuge creature counts as two Largecreatures, and so forth.A cloud chariot flies at 10 miles perminute, so that you can cover a distanceof 100 miles over the spell’s full duration.You and your passengers feel noneof the effects of this swift movement,though, and the ride is perfectlysteady and calm in even the worstweather. When the spell is dismissed,the cloud settles gently tothe ground and dissipates.Should the spell duration expirewhile a cloud chariot isstill aloft, the magicfails slowly, withcloud and ridersfloating downward 60 feet per roundfor 1d6 rounds. If the cloud reaches theground in that amount of time, itlands safely. If not, itfalls the rest of thedistance, and allcreaturesriding in ittake fallingdamage. A cloud chariotdescends slowly if the spell isdispelled, but not if it is negated by anantimagic field.Material Component: A small ball ofcotton.COBRA’S BREATHTransmutationLevel: Wu jen 1 (water)Components: S, MCasting Time: 1 standard actionRange: 10 ft.Target: Cone-shaped burstDuration: InstantaneousSaving Throw: Fortitude negatesSpell Resistance: NoYour saliva changes into a virulentpoison that you then spray forth in a10-foot cone. Creatures within the conemust make a Fortitude save or take 1d3points of Constitution damage. Thepoison does not affect you, nor doesit produce any secondary effects or remainpotent once sprayed.Material Component: A cobra’s fang.COMMUNEWITH GREATER SPIRITDivinationLevel: Wu jen 7Components: V, S, M, XPTarget: One spiritAs commune with lesser spirit, except thisspell can contact any spirit creatureregardless of Hit Dice, and you can askone question per caster level.Material Component: Incense and asmall offering worth 25 gp.XP Cost: 100 XP.COMMUNE WITHLESSER SPIRITDivinationLevel: Wu jen 3Cloud chariotComponents: V, S, MCasting Time: 10 minutesRange: 10 ft.Target: One lesser spiritDuration: 1 min./levelSaving Throw: Will negates; see textSpell Resistance: NoYou contact any local spirit creaturewith 4 or fewer Hit Dice and can askit up to one question per two casterlevels. You must know the identity ofthe spirit, and you must be within 10feet of the spirit’s location. The spirit’sknowledge is limited to matters withinits immediate area (so that the spirit ofa great tree in a village cannot answerquestions about events outside thevillage, for example), and you mustask questions that couldtypically have one-wordanswers. “Unclear” isa legitimate answer,because spirits arenot necessarilyomniscient,but in caseswhere aone-wordanswerwould bemisleading orcontrary to the spirit’sinterests, the DM can respond witha short phrase (five words or less)instead.If the spirit has been subject to communewith lesser spirit (or commune withgreater spirit) within the past week, thisspell fails. As well, if the spirit’s alignmentis different from yours, it gets aWill save to resist the spell. Unaskedquestions are wasted if the spell’s durationexpires.Material Component: Incense and asmall offering worth 10 gp.CORPSE CANDLEConjuration (Creation)Level: Sorcerer/wizard 3, wu jen 3Components: S, MCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Effect: Ghostly hand and candleDuration: 1 min./level (D); see textIllus. by G. KubicCHAPTER 4SPELLS ANDINVOCATIONS101

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