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CHAPTER 4SPELLS ANDINVOCATIONSIllus. by S. BelledinDuration: 1 round/level or untildischarged (D)You mantle yourself in a powerfulmagical field that facilitates yourdefense against enemy spells. While aduelward is in effect, counterspelling isan immediate action for you, allowingyou to counterspell even when it isnot your turn without having previouslyreadied an action. You also gaina +4 competence bonus on Spellcraftchecks made to identify spells beingcast.The first time you successfullycounterspell while the spell is ineffect (whether you counterspell asan immediate action or not), duelwardis discharged.Material Component: A miniature silkglove.EARTHBOLTEvocation [Earth]Level: Wu jen 3 (earth)Components: V, SCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Area: Line up to close range (25 ft. +5 ft./2 levels)Duration: InstantaneousSaving Throw: Reflex halfSpell Resistance: YesWith a shout, you strike the ground atyour feet and create a bolt of seismicforce that causes earth, rock, and sandto fly into the air, striking creaturesalong its path. Any creatures caughtin the spell’s area take 1d6 points ofdamage per caster level (maximum10d6).This spell functions only if you arestanding on dirt, clay, sand, or stone(including stone floors), not on woodenfloors or other surfaces.EARTHEN GRASPTransmutation [Earth]Level: Sorcerer/wizard 2Components: V, S, MCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Effect: Animated earthen armDuration: 2 rounds/levelSaving Throw: NoneSpell Resistance: YesYou bring forth from the ground anarm made of dense, compacted earth orsoil that can grapple your foes. You cancause the arm to rise out of only earth,mud, grass, or sand, and the spell fails ifyou attempt to cast it in an area with thewrong materials (including stone).Treated the arm as a Medium creature,with a base attack bonus equal toyour caster level and a Strength scoreof 14 +2 per threecaster levels (16at 3rd level, 18 at6th level, andso on). Thearm doesn’tmove from the square it appears in,but can make one grapple attempt perround against any creature in its squareor any adjacent square, provokingattacks of opportunity as normal. Ifthe arm can target multiple creatures,the caster chooses one. If the casteris unable to choose a target, the armattacks a random creature withinreach (possibly including the caster’sallies). Each round that it successfullypins a target, the hand deals 1d6 pointsof lethal damage (plus its Strengthmodifier).The earthen arm has AC 15, hardness4, and 3 hit points per caster level. Ifreduced to 0 or fewer hit points, itcrumbles to dust.Material Component: A miniaturehand sculpted from clay.ELEMENTAL BURSTEvocationLevel: Wu jen 1 (all)Components: V, SCasting Time: 1 standard actionEarthbolt104

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