CHAPTER 2PRESTIGECLASSESIllus. by D. KovacsChaotic Mind (Su): When a wild mage reaches 6th level,the power of chaos infuses her mind. She gains immunity toconfusion and insanity spells and effects, and she is shieldedby a continuous nondetection effect (as the spell).Reckless Dweomer (Su): At 9th level and higher, a wildmage knows how to spontaneously convert her own spellenergy into random, unpredictable results. As a standardaction, she can eliminate a prepared spell or spell slot of atleast 1st level to create an effect similar to that of activatinga rod of wonder. The character’s student of chaos ability (seeabove) applies when she uses her reckless dweomer ability.See page 237 of the Dungeon Master’s Guide for details on therod of wonder.Wildstrike (Sp): At 10th level, a wild mage gains theability to make a wildstrike once per day. A wildstrike affectsa single creature within 60 feet, surrounding the creature inan aura of shimmering rainbow colors for 2d6 rounds. Spellresistance applies, but the target receives no saving throw.While a wildstrike is in effect, there is a 50% chance each timethe affected creature casts a spell or uses a spell-like abilitythat its intended action fails. Instead, the creature rolls as ifit had activated a rod of wonder (see page 237 of the DungeonMaster’s Guide).SAMPLE WILD MAGERevena Callordin: Female half-elf sorcerer 5/wild mage6; CR 11; Medium humanoid (elf); HD 11d4+11; hp 40; Init+2; Spd 30 ft.; AC 14, touch 13, flat-footed 12; Base Atk +5;Grp +5; Atk or Full Atk +6 melee (1d4/19–20, masterworkdagger) or +8 ranged (1d8/19–20, masterwork light crossbow);SA random deflector 2/day, wild magic; SQ chaotic mind,half-elf traits, low-light vision, student of chaos; AL CN; SVFort +4, Ref +8, Will +4; Str 10, Dex 14, Con 12, Int 13, Wis8, Cha 17.Skills and Feats: Concentration +10 (+14 casting defensively),Diplomacy +5, Gather Information +5, Knowledge(the planes) +5, Listen +0, Search +2, Spellcraft +11 (+13 todecipher spells on scrolls), Spot +0, Use Magic Device +16(+18 when using scrolls); Combat Casting, Empower Spell,Magical Aptitude, Sudden Maximize†.† New feat described on page 83.Languages: Common, Elven, Goblin.Random Deflector (Su): Revena can take an immediateaction to protect herself from ranged attacks, ranged touchattacks, and spells that target her. Such an attack randomlytargets someone within 20 feet of Revena instead of targetingher (possible targets include Revena and her allies). Anycreature targeted by such an attack is attacked or affectednormally, so an attack roll is compared against the newtarget’s AC, or the new target can make a save if the attackallows one. The random deflector lasts until the beginningof Revena’s next turn.Wild Magic: Revena’s caster level is three lower thanher level indicates. However, each time she casts a spell, sherolls 1d6 and adds the result to her modified caster level todetermine her adjusted caster level for that spell.Chaotic Mind (Su): Revena has immunity to confusion andinsanity spells and effects, and she is shielded by a continuousnondetection effect.Half-Elf Traits: Half-elves have immunity to magic sleepeffects. For all effects related to race, a half-elf is consideredan elf.Student of Chaos (Ex): Whenever Revena uses a magicitem offering a randomly determined effect (such as a bag oftricks or rod of wonder), she can roll twice and choose betweenthe two results.Sorcerer Spells Known (6/7/7/7/6/4 per day; caster level 8th):0—acid splash (+7 ranged touch), daze (DC 13), detect magic,disrupt undead (+7 ranged touch), ghost sound (DC 13), magehand, open/close, prestidigitation, read magic; 1st—expeditiousretreat, grease (DC 14), mage armor, magic missile, protectionfrom law; 2nd—false life, glitterdust (DC 15), mirror image,resist energy, shatter (DC 15); 3rd—blink, dispel magic, fly,stinking cloud (DC 16); 4th—confusion (DC 17), dimensiondoor, Evard’s black tentacles; 5th—cone of cold (DC 18), telekinesis(DC 18).Possessions: Masterwork dagger, masterwork light crossbowwith 20 bolts, amulet of natural armor +1, ring of protection +1,rod of wonder, scroll of teleport, wand of cat’s grace (25 charges),43 pp.70
Illus. by M. Cavottaore than the power of spells themselves, themethodology of spellcasting is the most importantpart of a caster’s arsenal of arcanepower. By employing feats to improve someelement of spellcasting, a savvy caster can produce resultsfar greater than the actual power of the spells beingemployed.INVOCATIONS ANDSPELL-LIKE ABILITIESMany feats useful for spellcasters are equally useful forcharacters or creatures that employ invocations or spell-likeabilities instead of spells. Spell-like abilities represent aninnate magical talent that is part of a creature’s essentialnature, an expression of will or a mental action thatresembles a spell in almost all ways.Learning to wield a spell-like ability requires the samelevel of training or effort required to learn a physical tasksuch as swimming, and is easy enough that any characteror creature with a spell-like ability is assumed to have completelymastered the skill as soon as the spell-like ability isacquired. Using a spell-like ability requires concentration(possibly provoking attacks of opportunity), and, in the caseof spell-like abilities that can be used only a certain numbermagical power that must be replenished before it can usedagain.Invocations are also spell-like abilities. The onlydifference between invocations and other spell-likeabilities is that invocations require somatic gesturesand are therefore subject to arcane spell failure (seethe warlock class in Chapter 1).Warlocks and other creatures with spell-like abilitiesmight find the following feats useful.Combat Casting: This feat works equally well withspells, invocations, or spell-like abilities.Spell Penetration: Spell Penetration and GreaterSpell Penetration have the same effect on invocationsand spell-like abilities that they do on normalspells.Weaponlike Spell Feats: A character who usesinvocations or spell-like abilities might be able totake advantage of feats such as Weapon Focus orPrecise Shot, as described under Feats and WeaponlikeSpells, below. (The warlock’s eldritch blastis weaponlike.)Sudden Metamagic Feats: These metamagicfeats don’t require modified spell slots, and so theywork as well with spell-like abilities or invocationsas they do with spells (though because spell-likeabilities don’t have verbal or somatic components,of times per day, requires the user to tap into a reservoir of71