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equally to the new spell name. For example, a wizard withlesser fire orb in her spellbook should update that to lesser orbof fire.NEW ASSASSIN SPELLS1ST-LEVEL ASSASSIN SPELLLow-Light Vision: See twice as far as a human in poorillumination.2ND-LEVEL ASSASSIN SPELLSFire Shuriken: Magical shuriken deal 3d6 fire damage.Ice Knife: Magical shard of ice deals 2d8 cold damage plus 2Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst.4TH-LEVEL ASSASSIN SPELLHeart Ripper: Kills living creatures with less than 4 HD.NEW BARD SPELLS2ND-LEVEL BARD SPELLSForce Whip: Whip of magical force keeps animals at bayand can frighten animals as ranged touch attack.Whirling Blade F : Hurled slashing weapon magicallyattacks all foes in 60-ft. line.4TH-LEVEL BARD SPELLSResonating Bolt: Sonic energy deals 1d4 damage/level(max 10d4).Unluck: Target remakes all rolls, uses worse result for 1round/level.5TH-LEVEL BARD SPELLSBlink, Greater: Controlled blinking between the Materialand Ethereal Planes grants defenses for 1 round/level.Leomund’s Hidden Lodge: Creates sturdy cottage camouflagedto blend into natural surroundings.NEW CLERIC SPELLS3RD-LEVEL CLERIC SPELLSResist Energy, Mass: Targeted creatures ignore damagefrom specified energy type.Ring of Blades: Blades surround you, damaging othercreatures (1d6+1/level damage).4TH-LEVEL CLERIC SPELLAssay Resistance: +10 bonus on caster level checks todefeat one creature’s spell resistance.5TH-LEVEL CLERIC SPELLBlistering Radiance: Sphere of light blinds creatures,deals 2d6 fire damage in 50-ft.-radius spread.6TH-LEVEL CLERIC SPELLEnergy Immunity: Subject and equipment gain immunityto damage of specified energy type.7TH-LEVEL CLERIC SPELLWithering Palm: Touch attack deals 1 point Str damageplus 1 point Con damage/two levels.8TH-LEVEL CLERIC SPELLBrilliant Blade: Weapon or projectiles shed light, ignorearmor.9TH-LEVEL CLERIC SPELLSummon Elemental Monolith: Calls powerful elementalcreature to fight for you.NEW DRUID SPELLS1ST-LEVEL DRUID SPELLSAnimate Water: Turn Small or smaller quantity of waterinto animated object.Animate Wood: Turn Small or smaller wooden item intoanimated object.2ND-LEVEL DRUID SPELLSAnimate Fire: Turn Small or smaller fire into animatedobject.Chameleon: Subject gets +10 on Hide checks.Swim: Subject gains swim speed, +8 bonus on Swimchecks.3RD-LEVEL DRUID SPELLSResist Energy, Mass: Targeted creatures ignore damagefrom specified energy type.Thornskin: Your unarmed attacks deal +1d6 damage; naturaland unarmed attacks against you take 1d4 damage.4TH-LEVEL DRUID SPELLArc of Lightning: Line of electricity between two creatures(1d6/level damage).5TH-LEVEL DRUID SPELLWood Rot: Destroy wooden items or deal 3d6 + 1/leveldamage (max +15) to plant creatures.6TH-LEVEL DRUID SPELLEnergy Immunity: Subject and equipment gain immunityto damage of specified energy type.9TH-LEVEL DRUID SPELLSSummon Elemental Monolith: Calls powerful elementalcreature to fight for you.Transmute Rock to Lava: Transforms one 10-ft. cubewith subsequent fire damage and effects.CHAPTER 4SPELLS ANDINVOCATIONS87

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