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It can otherwise act normally, but must succeed on a Concentrationcheck (DC 20 + spell level) to cast a spell. Creaturescaught in a whirlwind take a –4 penalty to Dexterity and a–2 penalty on attack rolls. A monolith can have only as manycreatures trapped inside a whirlwind at one time as will fitinside the whirlwind’s volume.An air monolith can eject any carried creatures wheneverit wishes, depositing them wherever the whirlwind happensto be. A summoned monolith always ejects trapped creaturesbefore returning to its home plane.If the whirlwind’s base touches the ground, it creates aswirling cloud of debris. This cloud is centered on the airmonolith and has a diameter equal to half the monolith’sheight. The cloud obscures all vision, including darkvision,beyond 5 feet. Creatures 5 feet away have concealment, whilethose farther away have total concealment. Those caught inthe cloud must succeed on a Concentration check (DC 15 +spell level) to cast a spell.An air monolith in whirlwind form cannot make slamattacks and does not threaten the area around it.Saves: Fort +27, Ref +10, Will +16Abilities: Str 43, Dex 6, Con 24, Int 12, Wis 15, Cha 17Skills: Diplomacy +5, Intimidate +16, Jump +29, Listen +43,Sense Motive +15, Spot +43.Feats: Alertness, Awesome Blow, Cleave, Great Cleave,Improved Bull Rush, Improved Critical (slam), ImprovedNatural Attack, Improved Overrun, Improved Sunder, IronWill, Power Attack, Toughness, Weapon Focus (slam)Environment: Elemental Plane of EarthOrganization: SolitaryChallenge Rating: 17Treasure: NoneAlignment: Usually neutralAdvancement: 37–54 HD (Gargantuan)Level Adjustment: —A great, moving heap of earth and rock the size of a small towerlumbers forward on crude, stumplike legs. Two clublike armsstudded with jagged stone hang from its shoulders, and its headis a blunt, featureless mass of earth.CHAPTER 6ARCANEMONSTERSEARTH MONOLITHGargantuan Elemental (Earth, Extraplanar)Hit Dice: 36d8+255 (417 hp)Initiative: –2Speed: 30 ft. (6 squares)Armor Class: 25 (–4 size, –2 Dex, +21 natural), touch 4,flat-footed 25Base Attack/Grapple: +27/+55Attack: Slam +40 melee (6d8+16/19–20)Full Attack: 2 slams +40 melee (6d8+15/19–20)Space/Reach: 20 ft./20 ft.Special Attacks: Earth mastery, pushSpecial Qualities: Damage reduction 15/—, darkvision60 ft., earth glide, elemental traitsMasters of the Elemental Plane of Earth, earth monolithsdo not normally leave their home plane unless summoned.They are composed of whatever dirt, soil, stone, or rock fromwhich they were conjured, and they speak Terran with voiceslike the grinding of stone on stone. As leaders of their kind,they are less sullen and silent than other elementals, but havelittle interest in communicating with creatures other thantheir own elemental kind.CombatEarth monoliths are nearly unstoppable, using their greatstrength to crush and destroy their foes. Like other earth elementals,earth monoliths travel through solid ground or rockas easily as humanoids walkon the earth’s surface.Illus. by W. O’ConnorAir monolithEarthmonolith157

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