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CHAPTER 1CLASSES14A single spell can never gain this extra damage more thanonce per casting. For instance, a fireball deals the extra damageto all creatures in the area it affects. However, if a 3rd-levelwarmage casts magic missile and produces two missiles, onlyone of them (of the warmage’s choice) gains the extra damage,even if both missiles are directed at the same target. If a spelldeals damage for more than 1 round, it deals this extra damagein each round.Scrolls scribed by a warmage do not gain any benefit fromwarmage edge. Scrolls activated by a warmage also gain nobenefit from warmage edge. The same is true for most othermagic items, such as wands and potions. However, staffs activatedby a warmage use not only the warmage’s caster level butalso gain the benefits of the warmage edge, if applicable.Advanced Learning (Ex): At 3rd, 6th, 11th, and 16thlevel, a warmage can add a new spell to his list, representingthe result of personal study and experimentation. The spellmust be a wizard spell of the evocation school, and of a levelno higher than that of the highest-level spell the warmagealready knows. Once a new spell is selected, it is forever addedto that warmage’s spell list and can be cast just like any otherspell on the warmage’s list.Sudden Empower: At 7th level, a warmage gains SuddenEmpower (described in Chapter 3) as a bonus feat. If healready has the feat, he can choose a different metamagicfeat.Sudden Enlarge: At 10th level, a warmage gains SuddenEnlarge (described in Chapter 3) as a bonus feat. If he alreadyhas the feat, he can choose a different metamagic feat.Sudden Widen: At 15th level, a warmage gains SuddenWiden (described in Chapter 3) as a bonus feat. If he alreadyhas the feat, he can choose a different metamagic feat.Sudden Maximize: At 20th level, a warmage gains SuddenMaximize (described in Chapter 3) as a bonus feat. If healready has the feat, he can choose a different metamagicfeat.Human Warmage Starting PackageArmor: Studded leather (+3 AC, armor check penalty –1,speed 30 ft., 20 lb.).Weapons: Spear (1d8/×3, range inc. 20 ft., 6 lb., twohanded,piercing).Light crossbow (1d8/19–20, range inc. 80 ft., 4 lb., piercing).Skill Selection: Pick a number of skills equal to 3 + Intmodifier.Skill Ranks Ability Armor Check PenaltySpellcraft 4 Int —Concentration 4 Con —Knowledge (arcana) 4 Int —Intimidate 4 Cha —Survival (cc) 2 Wis —Diplomacy (cc) 2 Cha —Hide (cc) 2 Dex –1Feat: Combat Casting.Bonus Feat: Toughness.Gear: Backpack with waterskin, 1 day’s trail rations,bedroll, sack, and flint and steel. Case with 10 bolts. Spellcomponent pouch. Three torches.Gold: 1d4 gp.WU JENWu jen are spellcasters with mysterious powers. They commandthe elements, spirit forces, and the powers of nature.They are seldom found living with the rest of human society.Instead, they live as hermits in the wilderness, purifyingtheir bodies and minds to contact the various natural andsupernatural powers of the world. From these entities theylearn their spells—magical means to control the invisibleforces of the world.Adventures: Wu jen typically adventure to expandtheir knowledge of the world, both magical and mundane.Like wizards, they tend to approach adventures with carefulplanning, since their daily spell selection is vitallyimportant.Characteristics: Wu jen are the arcane spellcastersof the Far East. As with wizards, their spells are theirprimary class feature, and as such assume an all-importantrole in their lives. Many wu jen spells draw on the powerof the five elements (earth, fire, metal, water, and wood).Finally, wu jen are adept at manipulating their spells,increasing their range, duration, or effect, or eliminatingverbal or somatic components through permanentmetamagic effects.Alignment: Wu jen tend to stand apart from the lawfulsocieties predominant in most cultures, flouting the rulesand norms of decent folk. They have a strong tendencytoward chaos, but in any event they cannot be lawful.Background: Wu jen crave magical power in a worldwhere no organized colleges of wizardry typically exist.Their thirst drives them to seek out others like themselves—hermits,recluses, or exiles who have gained thesecrets they seek. Nearly all wu jen are trained by a singlementor in this fashion, outcast from proper society and setapart by their fearsome supernatural powers.Races: Most wu jen are humans, though members ofall the common races of the eastern lands can learn theircraft.Other Classes: Wu jen generally don’t like membersof any other class. At the same time, however, a wu jen ispainfully aware that without fighters and samurai to blockenemy soldiers, a shaman to heal her wounds, and perhapsa rogue to deal with locks and traps, her path to the knowledgeshe seeks might be blocked by insurmountable andpossibly fatal obstacles. This realization of her reliance onother classes might make her accept them or might makeher resent them.

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