CHAPTER 4SPELLS ANDINVOCATIONSIllus. by F. Vohwinkel114as a human in starlight, moonlight,torchlight, and similar conditions ofpoor illumination. The target retainsthe ability to distinguish color anddetail under these conditions.Arcane Material Component: A smallcandle.MAGE ARMOR,GREATERConjuration (Creation) [Force]Level: Sorcerer/wizard 3Components: V, S, MCasting Time: 1 standard actionRange: TouchTarget: Creature touchedDuration: 1 hour/level (D)Saving Throw: Will negates (harmless)Spell Resistance: NoThis spell functions like magearmor, except that its tangiblefield of force providesa +6 armor bonus to ArmorClass.Material Component: Atiny platinum shield worth25 gp.MAGNETISMTransmutationLevel: Wu jen 3 (metal)Components: V, S, MCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Effect: RayDuration: 1 round/levelSaving Throw: See textSpell Resistance: NoA shimmering magnetic ray springsfrom your hand and pulls iron or steelobjects to your grasp. Once per roundon a successful ranged touch attack, themagnetic ray can draw an object towardyou with an effective Strength score of30 (and so can target items weighingup to 8,000 pounds). Any unattendedand unsecured item flies directly andsafely to your hand (or to the edge ofyour space if too large to be wielded),but drawing an item toward you thatanother creature is holding (such as aweapon) requires a successful disarmattempt (see page 155 of the Player’sHandbook). You use the ray’s Strengthmodifier (+10) in place of your own, andsuch attempts do not provoke attacks ofopportunity, even if you use magnetismagainst a creature in an adjacent square,although casting the spell might stillprovoke attacks of opportunity. If yousucceed on the disarm attempt, theweapon flies from your opponent’shand to your own.Metal skinIf you targetan item that is attended but not held,such as a weapon at someone’s belt, thecreature bearing the item gets a Reflexsave to hang onto it, dropping whateverelse is in one hand at the time unlessit has a free hand. On a failed save, theitem flies from the creature’s hand toyour own. Otherwise, make a disarmattempt as above.If an item is secured in some way,you can make a Strength check (usingthe ray’s +10 bonus) to break or burstwhatever holds it.Material Component: A piece of lodestone.MELTEvocationLevel: Wu jen 1 (fire)Components: V, S, MCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Target: One 5-ft. cube of ice or 10-ft.cube of snow/level, or one coldcreature/levelDuration: InstantaneousSaving Throw: None or Fortitudehalf; see textSpell Resistance: See textThis spell allows you to melt iceand snow, or to deal damage tocold creatures. The spell meltsnormal ice and snow automatically(no saving throwor spell resistance allowed);melted ice creates an equivalentvolume of water thatflows and spreads accordingto its location. Meltedsnow creates a volume ofwater equal to one-tenthits original volume (so that a10th-level wu jen melting ten10-foot cubes of snow wouldcreate a single 10-foot-cubevolume of water in its place). Inboth cases, depending on the localtemperature, melted ice or snowmight begin to freeze again once thewater stops flowing, possibly creatinga movement hazard.Against cold creatures, the spelldeals 2 points of damage per casterlevel (maximum 10 points), or halfdamage on a successful Fortitude save.Against magically created ice or snow(like that generated by wall of ice), thespell deals the same damage (possiblysmashing or breaching the ice) butdoes not melt it. Cold creatures applyspell resistance, if any.Material Component: A few crystalsof rock salt and a pinch of soot.
METAL SKINTransmutationLevel: Wu jen 5 (metal)Components: V, S, MCasting Time: 1 standard actionRange: TouchTarget: Creature touchedDuration: 1 min./levelSaving Throw: NoneSpell Resistance: YesWhen you cast this spell, the recipient’sskin toughens and gleams as if metallic,and it gains a natural armor bonus of +8.The target becomes somewhat slow andstiff, taking a –2 penalty to Dexterity.Material Component: A small piece ofrhinoceros hide.MINUTE FORMTransmutationLevel: Wu jen 8Components: V, S, MCasting Time: 1 roundRange: PersonalTarget: YouDuration: 1 minuteWhen you cast this spell, you shrink toTiny, Diminutive, or Fine size, dependingon your caster level). Your Strength,Dexterity, Constitution, size modifierto Armor Class and attack rolls, andspace and reach all change as shownon the accompanying table. (You neednot assume the smallest size you arecapable of; you can choose to shrinkonly to a larger size if you wish.)None of your ability scores can bereduced below 1 by this spell. All yourequipment changes size with you,allowing you to use weapons or magicitems effectively in your smaller form.See Table 2–3: Decreasing WeaponDamage by Size, page 28 of the DungeonMaster’s Guide, to determine the damagedealt by any weapons carried when youcast minute form.Material Component: A flea.ORB OF ACIDConjuration (Creation) [Acid]Level: Sorcerer/wizard 4, warmage 4Components: V, SCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Effect: One orb of acidDuration: InstantaneousSaving Throw: FortitudepartialSpell Resistance: NoAn orb of acid about 3 inches acrossshoots from your palm at its target,dealing 1d6 points of acid damage percaster level (maximum 15d6). You mustsucceed on a ranged touch attack to hityour target.A creature struck by the orb takesdamage and becomes sickened by theacid’s noxious fumes for 1 round. Asuccessful Fortitude save negates thesickened effect but does not reduce thedamage.ORB OF ACID, LESSERConjuration (Creation) [Acid]Level: Sorcerer/wizard 1, warmage 1Components: V, SCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Minute FormCaster AC/Atk Space/Level Size Str Dex Con Mod Reach15th–16th Tiny (18 in.) –8 +4 –2 +2 2-1/2 ft./0 ft.17th–18th Diminutive (9 in.) –10 +6 –2 +4 1 ft./0 ft.19th or higher Fine (3 in.) –10 +8 –2 +8 1/2 ft./0 ft.Lesser orb of acidEffect: Oneorb of acidDuration: InstantaneousSaving Throw: NoneSpell Resistance: NoAn orb of acid about 2 inches acrossshoots from your palm at its target,dealing 1d8 points of acid damage. Youmust succeed on a ranged touch attackto hit your target.For every two caster levels beyond1st, your orb deals an additional 1d8points of damage: 2d8 at 3rd level,3d8 at 5th level, 4d8 at 7th level, andthe maximum of 5d8 at 9th level orhigher.ORB OF COLDConjuration (Creation) [Cold]Level: Sorcerer/wizard 4, warmage 4Components: V, SCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Illus. by G. KubicCHAPTER 4SPELLS ANDINVOCATIONS115