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Effect: Energy wall whose area isup to one 10-ft. square/level, or asphere or hemisphere with a radiusof up to 1 ft./levelDuration: 1 min./level (D)Saving Throw: NoneSpell Resistance: NoYou create an opaque, immobile, shimmeringscreen of violet energy. Anyspell effect operating on a creature orunattended object that passes throughthe screen is affected as by a targeteddispel magic at your caster level. Attendeditems that pass through are notaffected by the screen, which is theonly way the screen differs froma normal targeted castingof dispel magic—attendeditems are essentially not targetedby the screen. Make acaster level check (1d20+ 1 per caster level, maximum+10) to dispel spelleffects (DC 11 + caster level)or suppress an unattended object’smagical propertiesfor 1d4 rounds(DC equal to theitem’s caster level).Spell effects notoperating on objects or unattendedcreatures cannot pass through thescreen. A disintegrate or successful dispelmagic removes Otiluke’s dispelling screen,while an antimagic field suppresses it.Material Component: A sheet of finelead crystal.OTILUKE’S GREATERDISPELLING SCREENAbjurationLevel: Sorcerer/wizard 7As Otiluke’s dispelling screen, except thatthe maximum caster level bonus on thedispel check is +20.PAINNecromancyLevel: Wu jen 4Components: V, S, MCasting Time: 1 standard actionRange: Medium (100 ft. + 10 ft./level)Targets: Up to 1 HD/level of creatures,no two of which can be morethan 20 ft. apartDuration: 1 minuteSaving Throw: Fortitude partialSpell Resistance: YesThe target creatures are struck by wrackingpains and agony, giving them a –4penalty on attack rolls, skill checks, andability checks. A successful Fortitudesave lessens this penalty to –2.Material Component:A live leech.PHANTASMALASSAILANTSIllusion (Phantasm) [Fear, Mindaffecting]Level: Sorcerer/wizard 2Components: V, SCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Target: One living creatureDuration: InstantaneousSaving Throw: Will disbelief (ifinteracted with), then Fortitudehalf; see textSpell Resistance: YesYou create phantasmal images ofnightmare creatures in the target’smind, visible only as shadowy shapesto you and unseen by all others. Ifthe target succeeds on an initial Willsave, it recognizes that the imagesare not real, and the spell fails. Ifnot, the phantasms strike the target,dealing 4 points of Wisdom damageand 4 points of Dexterity damage (2points each on a successful Fortitudesave). If the subject of a phantasmalassailant succeeds in disbelieving andis wearing a helm of telepathy, the spellcan be turned back upon you with thesame effect.POISON NEEDLESTransmutationLevel: Wu jen 4 (metal)Components: V, S, MCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2levels)Target: One creatureDuration: InstantaneousSa ving Throw: None andFortitude negates; seetextSpell Resistance: YesA needle flicked fromyour fingers multipliesinto a hail of needlesthat drip poison, strikinga single target.If you hit with anormal ranged attack,the target takes1d4 points of damage percaster level (maximum 5d4) and experiencesan effect of your choice fromthe following.• The target takes 1d8 points ofConstitution damage immediatelyand another 1d8 points ofConstitution damage 1 minutelater. Each instance of damagecan be negated with a separateFortitude save.• The target is paralyzed for 2d6 minutes.A successful Fortitude savenegates the effect.• The target takes 1d10 points ofDexterity damage immediatelyand another 1d10 points of Dexteritydamage 1 minute later.Each instance of damage can benegated with a separate Fortitudesave.Material Component: A long metalneedle.CHAPTER 4SPELLS ANDINVOCATIONS117

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