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Skills and Feats: Concentration +18, Decipher Script +8,Knowledge (arcana) +19, Knowledge (geography) +19,Spellcraft +15, Survival +5 (+7 to avoid getting lost or toavoid hazards); Alertness (from familiar), Diehard, Endurance,Improved Initiative, Scribe Scroll B , Silent Spell B , SpellMastery (fireball, Leomund’s secure shelter, Mordenkainen’s faithfulhound, and teleport), Track.Languages: Common, Dwarven, Gnome, Goblin, Terran,Undercommon.Dwarf Traits: Dwarves have stonecunning, which grantsthem a +2 racial bonus on Search checks to notice unusualstonework. A dwarf who merely comes within 10 feet of itcan make a Search check as if actively searching.When standing on the ground, dwarves are exceptionallystable and have a +4 bonus on ability checks made toresist being bull rushed or tripped. They havea +1 racial bonus on attacks against orcs andgoblinoids. Dwarves have a +4 racial bonusto Armor Class against giants.*Dwarves have a +2 racial bonus onsaving throws against spells and spell-likeeffects.Enhanced Accuracy (Ex): Whencasting any spell with the teleportationdescriptor that includes a randomchance for determining the actualdestination (such as teleport),Erbera can roll twice and choosethe result she wants.Enhanced Capacity (Ex): Whencasting any spell with the teleportationdescriptor that allows other willingcreatures to be brought along, Erbera canbring along three additional Medium touched willingcreatures (each carrying gear or objects up to its maximumload).Familiar: Erbera’s familiar is a weasel named Deriko.The familiar uses the better of its own and Erbera’s basesave bonuses. The creature’s abilities and characteristics aresummarized below.Deriko: Weasel familiar; CR —; Tiny magical beast; HD12; hp 35; Init +2; Spd 20 ft., climb 20 ft.; AC 23*, touch14, flat-footed 21*; Base Atk +5; Grp –7; Atk or Full Atk +9melee (1d3–4, bite); Space/Reach 2-1/2 ft./0 ft.; SA attach;SQ deliver touch spells, improved evasion, low-lightvision, scent, speak with mustelids, speak with masters;AL N; SV Fort +3, Ref +5, Will +10; Str 3, Dex 15, Con 10,Int 10, Wis 12, Cha 5.*Includes +4 armor bonus from mage armor.Skills and Feats: Balance +10, Climb +10, Hide +11,Move Silently +8, Spot +3; Weapon Finesse.Attach (Ex): If Deriko hits with a bite attack, it can useits powerful jaws to latch onto the opponent’s body andautomatically deal bite damage each round it remainsattached. When attached, Deriko loses its Dexteritybonus to Armor Class and has an AC of 21. To removeDeriko through grappling, the opponent must achieve apin against the creature.Deliver Touch Spells (Su): Deriko can deliver touchspells for Erbera (see Familiars, page 52 of the Player’sHandbook).Improved Evasion (Ex): If Deriko is exposed to any effectthat normally allows it to attempt a Reflex saving throw forhalf damage, it takes no damage with a successful savingthrow and half damage if the saving throw fails.Scent (Ex): Can detect approaching enemies, sniff outhidden foes, and track by sense of smell.Speak with Mustelids (Ex): Deriko can communicatewith animals of approximately the same kindas itself (including dire varieties).Speak with Master (Ex): Deriko can communicateverbally with Erbera. Othercreatures do not understand the communicationwithout magical help.Familiar Benefits: Erbera gainsspecial benefits from having a familiar.This creature grants Erbera a +3bonus on Appraise checks (includedin the above statistics).Alertness (Ex): Deriko grantsits master Alertness as long asit is within 5 feet.Empathic Link (Su): Erbera cancommunicate telepathically with herfamiliar at a distance of up to 1 mile. Themaster has the same connection to an itemor a place that the familiar does.Share Spells (Su): Erbera may have any spell she casts onherself also affect her familiar if the latter is within 5 feetat the time. She may also cast a spell with a target of “You”on her familiar.Improved Range (Ex): When Erbera casts any spell withthe teleportation descriptor, the maximum distance coveredby the spell increases by 50%.Wizard Spells Prepared (caster level 11th; prohibitedschools enchantment and necromancy): 0—acid splash(+6 ranged touch), dancing lights, detect magic, mage hand,mending; 1st—alarm, disguise self, endure elements, magearmor (already cast), magic missile, reduce person (DC 15);2nd—bear’s endurance (2), obscure object (DC 16), web (2)(DC 16), whispering wind; 3rd—dispel magic, fireball (2)(DC 17), shrink item (DC 17), summon monster III, tongues;4th—dimension door, hallucinatory terrain (DC 18), ice storm(2), Leomund’s secure shelter; 5th—Mordenkainen’s faithfulhound, Mordenkainen’s private sanctum, teleport (2); 6th—acidfog, greater dispel magic.Spellbook: as above plus 0—all others except daze, disruptundead, touch of fatigue; 1st—mount; 2nd—rope trick; 3rd—clai-Illus. by D. KovacsCHAPTER 2PRESTIGECLASSES67

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