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CHAPTER 2PRESTIGECLASSES50Illus. by J. MiracolaThe regents set the Arcane Order’s rules and policies,meeting each month in the Council of Regents. A regentmust attend six council meetings in one year or be removedfrom the council and lose his regent status (he loses no otherbenefits of guild membership, nor does he lose his level inthe prestige class). Enacting new policies or eradicating oldones requires a three-fifths majority vote to pass.Generally, the council hands out commissions for lowerlevelmages of the Arcane Order to perform on behalf of theguild. An individual regent might also head up a special groupof lower-level members to accomplish a specific goal, such asinvestigating a crime committed using magic, undertakingan archeological dig of an ancient site of wizardry, or someother important task.SAMPLE MAGE OF THEARCANE ORDERTurial Edemont: Male human wizard 5/mage of the ArcaneOrder 4; CR 9; Medium humanoid; HD 9d4+18 plus 3; hp 45;Init +1; Spd 30 ft.; AC 16*, touch 12, flat-footed 15*; Base Atk+4; Grp +3; Atk or Full Atk +3 melee (1d6–1, quarterstaff) or+5 ranged touch (by spell); SA Spellpool II; SQ guild member,familiar (raven), familiar benefits; AL N; SV Fort +4, Ref +3,Will +8; Str 8, Dex 13, Con 14, Int 19, Wis 10, Cha 12.Turial Edemont, a mage of the Arcane Order*Includes +4 armor bonus from mage armor.Skills and Feats: Appraise +9, Concentration +14, DecipherScript +11, Knowledge (arcana) +16, Knowledge (history) +16,Spellcraft +18 (+20 to decipher spells on scrolls), Use MagicDevice +10 (+14 when using scrolls); Alertness (from familiar),Cooperative Spell, Empower Spell B , Heighten Spell, ScribeScroll B , Skill Focus (Use Magic Device), Spell Penetration,Toughness.Languages: Celestial, Common, Draconic, Elf, Gnome,Giant.Spellpool (Su): If Turial leaves a spell slot of the appropriatelevel open, he can call a number of spells per day from theArcane Order’s Spellpool whose total levels are equal to orless than four (that is, one 4th-level spell, two 2nd-level spells,or one 2nd-level spell and two 1st-level spells). He must payoff any spell debt accrued through use of this ability withinfour days.Familiar: Turial’s familiar is a raven named Zakar. Thefamiliar uses the better of its own and Turial’s base savebonuses. The creature’s abilities and characteristics are summarizedbelow.Zakar: Raven familiar; CR —; Tiny magical beast;HD 9; hp 22; Init +2; Spd 10 ft., fly 40 ft. (average); AC21*, touch 14, flat-footed 19*; Base Atk +4; Grp –8; Atkor Full Atk +8 melee (1d2–5, claws);Space/Reach 2-1/2 ft./0 ft.; SA —;SQ deliver touch spells, improvedevasion, low-light vision, speakwith master; AL N; SV Fort +2,Ref +4, Will +10; Str 1, Dex 15,Con 10, Int 8, Wis 14, Cha 6.*Includes +4 armor bonusfrom mage armor.Skills and Feats: Listen +3, Spot+5; Weapon Finesse.Deliver Touch Spells (Su): Zakarcan deliver touch spells forTurial (see Familiars, page 52 ofthe Player’s Handbook).Improved Evasion (Ex): If Zakaris exposed to any effect that normallyallows it to attempt a Reflexsaving throw for half damage, ittakes no damage with a successfulsaving throw and half damage if thesaving throw fails.Scent (Ex): Can detect approachingenemies, sniff out hidden foes, andtrack by sense of smell.Speak with Master (Ex): Zakar cancommunicate verbally with Turial.Other creatures do not understandthe communication without magicalhelp.

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