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CHAPTER 5MAGIC ITEMS146METAMAGIC RODSMetamagic rods hold the essence of a metamagic feat but donot change the spell slot of the altered spell. The metamagicrods presented here (modeled after the new metamagic featspresented in Chapter 3 of this book) function in all respects asthose described on page 236 of the Dungeon Master’s Guide.Lesser and Greater Metamagic Rods: Normal metamagic rodscan be used with spells of 6th level or lower. Lesser rods canbe used with spells of 3rd level or lower, while greater rodscan be used with spells of 9th level or lower.Metamagic, Chaining: The wielder can cast up to threespells per day that are chained as though using the ChainSpell feat.Strong (no school); CL 17th; Craft Rod, Chain Spell; Price27,200 gp (lesser), 108,000 gp (normal), 243,000 gp (greater).Metamagic, Cooperation: The wielder can cooperativelycast up to three spells per day as though using the CooperativeSpell feat.Strong (no school); CL 17th; Craft Rod, CooperativeSpell; Price 2,700 gp (lesser), 10,500 gp (normal), 24,300 gp(greater).Metamagic, Sculpting: The wielder can cast up to threespells per day whose areas can be modified as though usingthe Sculpt Spell feat.Strong (no school); CL 17th; Craft Rod, Sculpt Spell; Price5,400 gp (lesser), 21,600 gp (normal), 48,600 gp (greater).Metamagic, Substitution: Four different types of themetamagic rod of substitution exist, each keyed to a differenttype of energy (acid, cold, electricity, or fire). The wielder cancast up to three spells per day as though using the appropriateEnergy Substitution feat.Strong (no school); CL 17th; Craft Rod, Energy Substitutionfor the appropriate energy type; Price 2,700 gp (lesser),10,500 gp (normal), 24,300 gp (greater).NEW STAFF DESCRIPTIONSFew magic items are as distinctive—or threatening—as thearcanist’s staff, and a spellcaster with staff in hand will giveeven the fiercest opponent pause.Entrapment: A staff of this type is short and made ofbrass. Though most date from an earlier era and have only ahandful of charges remaining, a rare few are of more recentvintage. It allows the use of the following spells:• Dimensional anchor (1 charge)• Otiluke’s resilient sphere (1 charge)Moderate abjuration; CL 8th; Craft Staff, dimensional anchor,Otiluke’s resilient sphere; Price 36,750 gp.Ethereal Action: A staff of smooth wood adorned withthree silver bands, this staff is a +1 ghost touch quarterstaff andallows the use of the following spells:• Blink (1 charge)• Ethereal jaunt (1 charge)When all its charges are used up, the staff remains a +1ghost touch quarterstaff.Moderate transmutation; CL 9th; Craft Staff, CraftMagic Arms and Armor, blink, ethereal jaunt, plane shift;Price 57,300 gp.Eyes: A spiraling staff with silver inlay and topped witha large piece of amber, the staff of eyes allows the use of thefollowing spells:• Arcane eye (1 charge)• Remove blindness/deafness (1 charge)• See invisibility (1 charge)Moderate divination; CL 8th; Craft Staff, arcane eye, removeblindness/deafness, see invisibility; Price 34,700 gp.Fiendish Darkness: First seen long ago in the hands ofhumans and drow in the service of powerful demons anddevils, these staffs are made of ebony or polished bone, oftentopped with a metal claw at one or both ends. When heldby any good creature, a staff of fiendish darkness bestows onenegative level that remains as long as the staff is carried. Thisnegative level never results in actual level loss, but it cannotbe overcome in any way (including restoration spells) whilethe staff is held. A staff of fiendish darkness allows the use ofthe following spells:• Darkness (1 charge)• Summon monster IX (nightmare only) (2 charges)• Dispel magic (2 charges)• Animate dead (2 charges)Strong varied; CL 17th; Craft Staff, animate dead, darkness,dispel magic, summon monster IX, creator must be evil; Price98,200 gp.Mastery: Wrought from four twisted rods of adamantine,this double weapon is a +4 axiomatic staff of clouting (see theclouting special ability earlier in this chapter) and a +1 staff. Inaddition to its potent properties as a weapon, a staff of masteryallows the use of the following spells:• Hold person (1 charge)• Dimensional anchor (1 charge)• Repulsion (2 charges)• Dominate monster (3 charges)When its charges are used up, a staff of mastery remains a+4 axiomatic staff of clouting/+1 staff.Strong enchantment; CL 17th; Craft Staff, dimensionalanchor, dominate monster, hold person, order’s wrath, repulsion,creator must be lawful; Price 223,000 gp.Night: This staff of black wood is carved with runes ofdarkness, stars, and night (including one rune resemblingan umber hulk). The staff grants its wielder immunity to anumber hulk’s confusing gaze in addition to allowing the useof the following spells:• Darkvision (1 charge)• Low-light vision* (1 charge)• Darkness (can counter or dispel any light spell regardlessof level) (1 charge)• Summon monster VI (summons one fiendish umber hulkonly, usable once per week) (2 charges)If the summoned fiendish umber hulk is slain, the staffcrumbles to dust.

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