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LEAST INVOCATIONSBaleful Utterance: Speak word of the Dark Speech andshatter objects as the shatter spell.Beguiling Influence: Gain bonus on Bluff, Diplomacy,and Intimidate checks.Breath of the Night: Create a fog cloud as the spell.Dark One’s Own Luck: Gain a luck bonus on one typeof save.Darkness: Use darkness as the spell.Devil’s Sight: See normally in darkness and magicaldarkness.Earthen Grasp: Use earthen grasp as the spell.Eldritch Spear: Blast range increases to 250 feet.Entropic Warding: Deflect incoming ranged attacks,leave no trail, and prevent being tracked by scent.Frightful Blast: Target must make Will save or becomeshaken.Hideous Blow: Melee attack channels eldritch blast.Leaps and Bounds: Gain bonus on Balance, Jump, andTumble checks.Miasmic Cloud: Create a cloud of mist that grants concealmentand fatigues those who enter.See the Unseen: Gain see invisibility as the spell and darkvision.Sickening Blast: Target must make Fortitude save orbecome sickened.Spiderwalk: Gain spider climb as the spell.Summon Swarm: Use summon swarm as the spell.LESSER INVOCATIONSBeshadowed Blast: Target must make Fortitude save orbecome blinded for 1 round.Brimstone Blast: Blast deals fire damage, and target mustmake Reflex save or catch fire.Charm: Cause a single creature to regard you as a friend.Curse of Despair: Curse one creature as the bestow cursespell, or hinder its attacks.The Dead Walk: Create undead as the animate dead spell.Eldritch Chain: Blast jumps from initial target to secondarytargets.Fell Flight: Gain a fly speed with goodmaneuverability.Flee the Scene: Use short-range dimensiondoor as the spell, and leave behinda major image.Hellrime Blast: Blast deals colddamage, and target must makeFortitude save or take –2 penalty toDexterity.Hungry Darkness: Create shadowsfilled with a swarm of bats.Stony Grasp: Use stony grasp asthe spell.Voidsense: Gain blindsense 30 feet.Voracious Dispelling: Use dispel magic as the spell, causingdamage to creatures whose effects are dispelled.Walk Unseen: Use invisibility (self only) as the spell.Wall of Gloom: Use wall of gloom as the spell.GREATER INVOCATIONSBewitching Blast: Target must make Will save or be confusedfor 1 round.Chilling Tentacles: Use Evard’s black tentacles as the spell,and deal extra cold damage to creatures in the area.Devour Magic: Use targeted greater dispel magic with atouch and gain temporary hit points based on the levelof spells successfully dispelled.Eldritch Cone: Blast takes the shape of a cone.Enervating Shadow: Gain total concealment in darkareas and impose a Strength penalty on adjacent livingcreatures.Noxious Blast: Target must make Fortitude save or benauseated.Repelling Blast: Target must make Reflex save or beknocked back.Tenacious Plague: Use insect plague as the spell, butthe summoned locust swarm deals damage as a magicweapon.Vitriolic Blast: Blast ignores spell resistance and dealsacid damage for several rounds.Wall of Perilous Flame: Create a wall of fire as the spell,but half the damage from the wall results from supernaturalpower.Warlock’s Call: Use sending as the spell, but risk damagefrom recipient.DARK INVOCATIONSDark Discorporation: Become a swarm of batlike shadows,gaining many benefits of the swarm subtype.Dark Foresight: Use foresight as the spell, and communicatetelepathically with a close target of the effect.Eldritch Doom: Blast affects all enemies within 20 feet.Path of Shadow: Use shadow walk as the spelland speed up natural healing.Retributive Invisibility: Use greaterinvisibility as the spell (self only); dealsdamage in a burst if dispelled.Utterdark Blast: Target must makeFortitude save or gain two negativelevels.Wo rd of Changing: Use baleful polymorphas the spell, but effect couldbecome permanent.CHAPTER 4SPELLS ANDINVOCATIONS131

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