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CHAPTER 4SPELLS ANDINVOCATIONSIllus. by W. O’Connor110Giant SizeCasterNat. AC/Atk Space/Level Size Str Dex Con AC Mod Reach1st–15th Huge (20 ft.) +16 –2 +4 +3 –2 15 ft./15 ft.16th–18th Gargantuan (40 ft.) +24 –2 +8 +7 –4 20 ft./20 ft.19th or higher Colossal (72 ft.) +32 –2 +12 +12 –8 30 ft./30 ft.When you cast this spell, you grow toHuge, Gargantuan, or Colossal size,depending on your caster level. YourStrength, Dexterity, Constitution,natural armor, size modifier to ArmorClass and attack rolls, and space andreach all change as shown on theaccompanying table. (You need notassume the largest size you are capableof; you can choose to grow only to asmaller size if you wish.)All your equipment changes sizewith you, allowing you to use weaponsor magic items effectively in yourgiant form. See Table 2–2: IncreasingWeapon Damage by Size, page 28 of theDungeon Master’s Guide, to determinethe damage dealt by any weapons carriedwhen you cast giant size.Material Component: The scale ofa dragon or hairs from the head of agiant.HAIL OF STONEConjuration (Creation) [Earth]Level: Wu jen 1 (earth), warmage 1Components: V, S, MCasting Time: 1 roundRange: Medium (100 ft. + 10 ft./level)Area: Cylinder (5-ft. radius, 40 ft.high)Duration: InstantaneousSaving Throw: NoneSpell Resistance: YesYou create a rain of stones that deals1d4 points of damage per caster level(maximum 5d4) to creatures andobjects within the area.Material Component: A piece of jadeworth 5 gp.HEART OF STONENecromancyLevel: Sorcerer/wizard 8Components: V, S, F, XPCasting Time: 1 hourRange: PersonalTarget: YouDuration: 1 yearYou exchange your own living heartfor a finely crafted heart of perfect,unblemished stone, altering the verynature of your body. Your living heartcan then be stored or hidden anywhereyou like, where it continues to beat forthe duration of the spell.While under the effect of heartof stone, you gain damage reduction5/– and resistance to energy 5 againstcold, fire, and electricity, but are subjectto the following disadvantages. First,your rate of natural healing slows toonly 1 hit point per day (regardlessof character level or whether yourest). Second, any attempt to heal youwith conjuration (healing) spells, orspell-like and supernatural abilitiesthat mimic the effects of such spells,requires a caster level check (DC 10 +your caster level) to succeed. Finally,your own living heart is vulnerable toattack; if it is damaged or destroyed,you are instantly slain.Heart of stone can be dispelled, inwhich case your own living heartinstantly returns to its proper placewhile the stone heart is transportedto the place where you left your ownheart. Your heart and the stone heartlikewise switch places if you enteran antimagic field (temporarily negatingthe spell’s effects), but the spellresumes when you leave it. Stone toflesh can also end the spell, thoughyou get a Fortitude saving throw toresist.Focus: A carved stone heart ofexceptional quality (jade, obsidian, orgold-veined marble) worth 5,000 gp.XP Cost: 1,000 XP.HEART RIPPERNecromancyLevel: Assassin 4, wu jen 4Components: V, SCasting Time: 1 standard actionRange: Close (25 ft. + 5 ft./2 levels)Targets: One or more creatures, notwo of which can be more than30 ft. apart; see textDuration: InstantaneousSaving Throw: Fortitude negatesSpell Resistance: YesWith a sweep of your hand, invisiblebolts of force slam into your targets,instantly slaying each target by drivingits heart from its body unless it succeedson a Fortitude save. Heart ripperaffects a number of creatures with HitDice totaling your caster level, noneof which can have more than 4 HD.Creatures with the fewest Hit Diceare affected first, with creatures ofequal Hit Dice affected according towhich is closest to the spell’s point oforigin. Extra Hit Dice not sufficient toaffect remaining creatures are wasted.Creatures that don’t depend on theirhearts for survival (such as undeadand constructs) and creatures with noanatomy (such as oozes) are unaffectedby the spell.ICE BLASTEvocation [Cold]Level: Wu jen 2 (water)Components: S, MCasting Time: 1 standard actionRange: 30 ft.Area: Cone-shaped burstDuration: Instantaneous; see textSaving Throw: Fortitude negatesSpell Resistance: YesWhen you cast this spell, you spitforth a cloud of icy crystals thatextends outward in a cone. Creaturesin the area are covered with a thinlayer of ice that deals 1d6 points ofdamage per two caster levels (maximum10d6). In addition, creaturesare affected by a temporary frostbitecondition, making them fatiguedfor 1 minute. A successful Fortitudesave negates both the damage and thefrostbite effect.Material Component: A mouthful ofwater.

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