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Mali GPU Shader Development Studio User Guide - ARM ...

Mali GPU Shader Development Studio User Guide - ARM ...

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The <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>3.1 Opening the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong> perspectiveThe <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong> software comes with a pre-built Eclipse perspective that canbe used to start developing shaders for the <strong>Mali</strong> <strong>GPU</strong>s.To open the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong> perspective from Eclipse:1. Start Eclipse.2. Select Window → Open Perspective → Other ....The Open Perspective dialog box is displayed.3. Click <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong> in the Open Perspective dialog box.4. Click OK.The <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong> perspective is loaded. See Figure 3-1:Figure 3-1 <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong> perspectiveThe views of the perspective can be moved and resized, docked and undocked, ordismissed altogether if they are not required.To open individual views, select Window → Show View and select the view you require.For more information about the views provided by the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>, seeViews on page 4-8.DUI0504C Copyright © 2009-2011 <strong>ARM</strong>. All rights reserved. 3-2ID011412Non-Confidential - Beta

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