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Series ForewordIn recent years, digital media and networks have become embedded in oureveryday lives and are part of broad-based changes to how we engage inknowledge production, communication, and creative expression. Unlikethe early years in the development of computers and computer-basedmedia, digital media are now commonplace and pervasive, having beentaken up by a wide range of individuals and institutions in all walks of life.Digital media have escaped the boundaries of professional and formalpractice, and the academic, governmental, and industry homes that initiallyfostered their development. Now they have been taken up by diversepopulations and noninstitutionalized practices, including the peer activitiesof youth. Although specific forms of technology uptake are highlydiverse, a generation is growing up in an era where digital media are partof the taken-for-granted social and cultural fabric of learning, play, andsocial communication.This book series is founded upon the working hypothesis that thoseimmersed in new digital tools and networks are engaged in an unprecedentedexploration of language, games, social interaction, problem solving,and self-directed activity that leads to diverse forms of learning. Thesediverse forms of learning are reflected in expressions of identity, how individualsexpress independence and creativity, and in their ability to learn,exercise judgment, and think systematically.The defining frame for this series is not a particular theoretical or disciplinaryapproach, nor is it a fixed set of topics. Rather, the series revolvesaround a constellation of topics investigated from multiple disciplinaryand practical frames. The series as a whole looks at the relation betweenyouth, learning, and digital media, but each might deal with only a subset

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