Index 405grandparents and, 163–164mothers and, 171, 173–175, 263–267parent-child, 149, 157, 165–171siblings and, 157–158, 162–163,178–179Fandoms, 66, 269, 284, 285–287anime, 269–273work and, 310Fans, 243, 312art and, 71conventions and, 326Friend lists and, 96–97practices of, 15sites of, 220Fansubbing, 26, 28, 67–68, 70, 71, 72,74, 269–273, 276, 278, 283, 295,325–326, 330Fear-based narratives, 144Feedback, 243, 249, 251, 266–267,274–280, 286mechanisms for, 274, 275, 276, 280norms for, 277peer-based learning and, 22File sharing, 301Finn, Megan, 58, 81, 91, 118, 125, 126,131, 138, 162, 171, 174, 358n, 363,371Flash software, 63, 258, 262Flirting, 120, 122–128, 143–144“Fortuitous searching,” 54–57, 76Frameworksconceptual, 13–26descriptive, 31, 75participation, 35–36“Free culture,” 300, 325, 330, 331Free labor, 325–333Freelancing, 309, 333Free speech, 279Frequency of media use, 32Friendsmaking of, 88–91mutual, intimacy and, 122, 123,125–126, 128, 146“Friends/Friending,” 94–104, 149choosing, 94–100lists, 122ranking, 100–104, 131–132, 136as term, 16Friendship, 79–115audience and, 284creative production and, 290maintenance of, 79, 88, 113networks, 312performing of, 93–100“Friendship-driven” learning, 22“Friendship-driven” practicescreative production and, 244, 250,251, 253, 261defined, 15–17friendship and, 27gaming and, 206–209intimacy and, 27, 118social network sites and, 80“Full-time intimate communities,” 84,113, 120–121Game Boy, 158, 164, 316–317GameCube, 29–30, 164, 212Gamer parents, 207GamesCommand and Conquer, 223consoles/platforms (see Game Boy;GameCube; Nintendo; PlayStation;Wii; Xbox)Counter-Strike, 213, 215–216, 228,230–231Dance Dance Revolution (DDR), 229Doom, 210–211Dungeons & Dragons, 214, 233Final Fantasy XI, 69, 197, 203, 208,216–218, 219, 237, 296, 326–329,336n, 367, 371first-person shooters (FPS), 163, 175,196, 201, 210–211, 225, 230–231,232–234, 322Flash, 202, 204
406 IndexGames (cont.)Grand Theft Auto, 175Guitar Hero, 207Halo, 196, 211–212, 213, 225, 229Mario Kart, 229massively multiplayer online, 69,207–208, 216–218, 233–234, 237,329, 336n (see also Final Fantasy XI;World of Warcraft)Millsberry, 29, 30, 223Miniclip, 202, 207MUDs, 223, 242nMUSHs, 223, 242nNeopets, 197, 204–206, 222–223, 241n,296, 329–330, 331–333, 367, 372networked, 214–220Pokémon, 10, 41, 204, 222, 329puzzle, 201, 202, 203, 207Rock Band, 207RuneScape, 42, 208The Sims, 223, 225, 236, 237, 321StarCraft, 223Tamagotchi, 204Total Battlefield, 224World of Warcraft (WoW), 163,166–167, 172, 174, 215, 219–220,233–234, 314–315, 321, 322Yu-Gi-Oh!, 227, 329Gaming, 66, 150, 195–242, 326access to, 235achievement in, 213“addiction to,” 236–237, 239, 240age and, 196, 197–198, 199, 206,227–228, 235antisocial behavior and, 196, 204,209, 241naugmented, 198, 202, 220–227, 228,326beliefs about, 209capital of, 220, 222careers in, 315–316, 322class and, 240, 241ncommitment to, 214, 220communities of, 197consoles for, 195–196, 202–203, 206,207, 241ncontext for, 198–201demographics of, 195–196, 200,206–207, 210ecology of, 199, 200, 239–240economy of, 222elite culture of, 235engagement in, 210–211, 214expertise and, 240families and, 165–167, 175–176,206–207geeking out and, 202, 231, 234–235,236gender and, 196, 199, 200, 206, 210,213, 227–235genres of participation and, 201–202genres of practice in, 201–227hanging out and, 42, 198, 201,206–209, 228, 229, 230, 234, 235,238, 240“hard-core,” 196, 233–234, 239identity and, 213, 214–215killing time and, 198, 201, 202–206,228, 232, 235, 238, 240knowledge sharing and, 213leadership in, 214, 216, 219learning and, 196, 198, 200, 201messing around and, 201–202, 204MMORPGs and, 207–208, 214,216–219modding of, 196, 222–223organizing and mobilizing in, 198,202, 214–220, 228, 230, 235, 238,240parental rules for genres of,175–176participation gap in, 239–240portability of, 202–203professional, 315–316, 322recreational, 198, 200, 201–202,209–213, 228, 229, 230, 232, 235,237, 238, 240sexism and, 196, 199
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Hanging Out, Messing Around, and Ge
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HANGING OUT, MESSING AROUND, AND GE
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To the memory and ongoing legacy of
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viiiContentsBox 2.2 From MySpace to
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Series ForewordIn recent years, dig
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AcknowledgmentsThe research for and
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AcknowledgmentsxvFinally, we would
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xviiiNotes on the TextThe case stud
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INTRODUCTIONDigital media and onlin
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Introduction 3descriptive goal of d
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Introduction 5as how they are able
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Introduction 7are passive recipient
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Introduction 9over the digital gene
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Introduction 11Our work has focused
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Introduction 13addressing the need
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Introduction 15tion, has the advant
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Introduction 17tion are high-level
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Introduction 19Arjun Appadurai and
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Introduction 21gaming friends who d
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Introduction 23guidance. Among the
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Introduction 25struction of technol
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Introduction 27Chapter 1, “Media
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1 MEDIA ECOLOGIESLead Authors: Heat
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Media Ecologies 31We use the metaph
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Media Ecologies 33the Kaiser report
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Media Ecologies 35communicators.”
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Media Ecologies 37The distinction b
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Media Ecologies 39(IM), and phone c
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Media Ecologies 41everyday sociabil
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Media Ecologies 43for the complex w
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Media Ecologies 45to talk to her fr
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Media Ecologies 47cams and stuff li
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Media Ecologies 49Like many of the
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Media Ecologies 51relationship stat
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Media Ecologies 53She “loved thos
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Media Ecologies 55involve finding i
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Media Ecologies 57I just searched o
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Media Ecologies 59Box 1.4 The Techn
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Media Ecologies 61In chapter 7 we d
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Media Ecologies 63for unstructured
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Media Ecologies 65Today, Toni is an
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Media Ecologies 67high-speed Intern
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Media Ecologies 69anywhere, and als
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Media Ecologies 71family, peers, cl
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Media Ecologies 73Profile Productio
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Media Ecologies 75It’s actually r
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Media Ecologies 77selected and deli
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2 FRIENDSHIPLead Author: danah boyd
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Friendship 81U.S. teens. The materi
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Friendship 83production and economi
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Friendship 85teens use social media
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Friendship 872 say I luv u, but a l
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Friendship 89from them. Research th
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Friendship 91While there are plenty
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Friendship 93Some of these messages
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Friendship 95displayed on social ne
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Friendship 97frequently send messag
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Friendship 99this sets up. Melanie,
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Friendship 101stems from a desire b
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Friendship 103at the top. And, then
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Friendship 105special attention to
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Friendship 107Cachi, a Puerto Rican
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Friendship 109That said, most teens
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Friendship 111Christo: Why do you t
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Friendship 113ConclusionSocial medi
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Friendship 1153. We use the term
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118 C. J. Pascoeit has become incre
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120 C. J. Pascoeto initiate and rec
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122 C. J. Pascoeset of norms about
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124 C. J. Pascoeway to “research,
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126 C. J. PascoeThen it’s kind of
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128 C. J. Pascoereadily in offline
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130 C. J. PascoeThese tokens are pa
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132 C. J. Pascoediscussion. While f
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134 C. J. PascoeAs Michael learned
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136 C. J. Pascoeangry messages dire
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138 C. J. Pascoeabout. So that was
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140 C. J. Pascoeliving in Brooklyn,
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142 C. J. PascoeVulnerabilityNew me
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144 C. J. Pascoecasualness discusse
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146 C. J. Pascoeneed to be taken se
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148 C. J. PascoeContemporary dating
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150 Heather A. HorstThis book focus
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152 Heather A. Horstin individual h
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154 Heather A. Horstof media incorp
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156 Heather A. HorstMcRobbie and Ga
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158 Heather A. Horsthacked onto my
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160 Heather A. Horst“on my confir
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162 Heather A. Horst(We decided to
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164 Heather A. HorstWhile games at
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166 Heather A. HorstMiguel: They ta
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168 Heather A. HorstBox 4.2 The Mil
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170 Heather A. HorstSimilarly, Lisa
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172 Heather A. HorstRoutines and Rh
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174 Heather A. Horstspend time with
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176 Heather A. HorstEarendil, refle
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178 Heather A. HorstMaking, Breakin
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180 Heather A. Horstenrolling in fa
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182 Heather A. Horstshe has learned
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184 Heather A. Horstsus amigas y es
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186 Heather A. Horststudents that a
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188 Heather A. HorstFigure 4.3Lynn
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190 Heather A. HorstAs Traviesa ack
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192 Heather A. Horston the generati
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194 Heather A. Horsttraveling on th
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196 Mizuko Ito and Matteo Bittantii
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198 Mizuko Ito and Matteo Bittantit
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200 Mizuko Ito and Matteo Bittantio
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202 Mizuko Ito and Matteo Bittantia
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204 Mizuko Ito and Matteo Bittantio
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206 Mizuko Ito and Matteo Bittanti
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208 Mizuko Ito and Matteo Bittanti(
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210 Mizuko Ito and Matteo Bittantio
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212 Mizuko Ito and Matteo Bittantis
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214 Mizuko Ito and Matteo BittantiO
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216 Mizuko Ito and Matteo BittantiT
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218 Mizuko Ito and Matteo Bittantis
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220 Mizuko Ito and Matteo Bittantia
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222 Mizuko Ito and Matteo BittantiI
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224 Mizuko Ito and Matteo Bittantii
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226 Mizuko Ito and Matteo Bittantic
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228 Mizuko Ito and Matteo Bittantiw
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230 Mizuko Ito and Matteo Bittantio
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232 Mizuko Ito and Matteo BittantiI
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234 Mizuko Ito and Matteo BittantiA
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238 Mizuko Ito and Matteo BittantiP
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240 Mizuko Ito and Matteo Bittantir
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242 Mizuko Ito and Matteo Bittanti9
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244 Patricia G. Lange and Mizuko It
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246 Patricia G. Lange and Mizuko It
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248 Patricia G. Lange and Mizuko It
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250 Patricia G. Lange and Mizuko It
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252 Patricia G. Lange and Mizuko It
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7 WORKLead Author: Mizuko ItoIn her
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Work 297from the primary labor mark
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Work 299The second set of work prac
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Work 301ing a vehicle for some yout
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Work 303third of four children. Ani
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Work 305and classroom management, w
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Work 307traditional vocational trai
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Work 309tech and media jobs. Among
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Work 311online sites are closely li
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Work 313Figure 7.1SnafuDave comics.
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Work 315Go. You’re not doing anyt
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Work 317And so one day they got me
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Work 319The examples of entrepreneu
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Work 321educational tools or adult
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Work 323Altimit said that he is the
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Work 325Nonmarket Peer ProductionWi
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Work 327hours of coordinated teamwo
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Work 329In September 2005, KtD atte
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Work 331ducers. Further, these acti
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Work 333rooted in this extreme inte
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Work 335work, are creating a new me
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Work 33715. A “mighty strike” i
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340 Conclusionare evolving in tande
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342 Conclusionliteracies that are d
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344 Conclusionand tinker. It is imp
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346 Conclusionthe Internet, even as
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348 Conclusionpeople who know how t
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350 Conclusiondesign. Programs of t
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352 Conclusionoperate in the same w
- Page 376 and 377: Appendix I: Project OverviewThe Dig
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- Page 385 and 386: 364 Project Descriptionsactivities
- Page 387 and 388: 366 Project Descriptions2006). Rece
- Page 389 and 390: 368 Project Descriptionssites remai
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- Page 393 and 394: 372 Project IndexStudy’s Short Ti
- Page 395 and 396: 374 BibliographyAppadurai, Arjun. 1
- Page 397 and 398: 376 BibliographyEuropean Comparativ
- Page 399 and 400: 378 BibliographyClark, Lynn Schofie
- Page 401 and 402: 380 BibliographySystems, edited by
- Page 403 and 404: 382 BibliographyHampton, Keith. 200
- Page 405 and 406: 384 BibliographyNewcomb, and W. W.
- Page 407 and 408: 386 BibliographyKaraganis, Joe. 200
- Page 409 and 410: 388 BibliographyLevine, Judith. 200
- Page 411 and 412: 390 BibliographyMatsuda, Misa. 2007
- Page 413 and 414: 392 BibliographyOkabe, Daisuke, and
- Page 415 and 416: 394 Bibliographyand Catherine T. Ma
- Page 417 and 418: 396 BibliographyStrasburger, Victor
- Page 419 and 420: 398 BibliographyWhite House, The. 1
- Page 421 and 422: 400 IndexAntin, Judd, 46, 62, 63, 8
- Page 423 and 424: 402 IndexCollective action, 14, 219
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- Page 431 and 432: 410 IndexKnowledge (cont.)productio
- Page 433 and 434: 412 IndexMobilitymedia use and, 163
- Page 435 and 436: 414 IndexPhotoshop, 58, 59, 63, 224
- Page 437 and 438: 416 IndexSafety, 91, 97, 126, 144-1
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