- Page 2 and 3: Hanging Out, Messing Around, and Ge
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- Page 6: To the memory and ongoing legacy of
- Page 9 and 10: viiiContentsBox 2.2 From MySpace to
- Page 12 and 13: Series ForewordIn recent years, dig
- Page 14 and 15: AcknowledgmentsThe research for and
- Page 18 and 19: Notes on the TextThis book is a syn
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- Page 23 and 24: 2 Introductionactors. Although toda
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- Page 27 and 28: 6 Introductiondynamics with collabo
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- Page 31 and 32: 10 Introduction(Chin 2001; Dyson 19
- Page 33 and 34: 12 Introductionpractice will lead t
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- Page 37 and 38: 16 Introductionpractices of youth a
- Page 39 and 40: 18 Introductionmultiple media genre
- Page 41 and 42: 20 Introductioncommunicate. The cha
- Page 43 and 44: 22 Introductioninteractions as a sp
- Page 45 and 46: 24 Introductionpart of this power d
- Page 47 and 48: 26 Introductionexamples of literacy
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46 Heather A. Horst, Becky Herr-Ste
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48 Heather A. Horst, Becky Herr-Ste
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50 Heather A. Horst, Becky Herr-Ste
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52 Heather A. Horst, Becky Herr-Ste
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54 Heather A. Horst, Becky Herr-Ste
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56 Heather A. Horst, Becky Herr-Ste
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58 Heather A. Horst, Becky Herr-Ste
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60 Heather A. Horst, Becky Herr-Ste
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62 Heather A. Horst, Becky Herr-Ste
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64 Heather A. Horst, Becky Herr-Ste
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66 Heather A. Horst, Becky Herr-Ste
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68 Heather A. Horst, Becky Herr-Ste
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70 Heather A. Horst, Becky Herr-Ste
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72 Heather A. Horst, Becky Herr-Ste
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74 Heather A. Horst, Becky Herr-Ste
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76 Heather A. Horst, Becky Herr-Ste
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78 Heather A. Horst, Becky Herr-Ste
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80 danah boydBy providing tools for
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82 danah boydcontemporary networked
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84 danah boydtelephone and continue
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86 danah boydupload photos, videos,
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88 danah boydspirit is at odds with
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90 danah boydFigure 2.1Teens social
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92 danah boydBox 2.2 From MySpace t
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94 danah boydfriendship practices i
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96 danah boydaccept Friend requests
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98 danah boydAs Jennifer indicates,
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100 danah boydso I deleted them and
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102 danah boydfifteen-year-old from
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104 danah boydcontexts are forced i
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106 danah boydthe technologies for
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108 danah boydinterviewed spoke reg
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110 danah boydrelated tensions. Lil
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112 danah boydShy: Like, when you h
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114 danah boydforms of sociability
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3 INTIMACYLead Author: C. J. Pascoe
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Intimacy 119declined in importance
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Intimacy 121community” (Ito and O
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Intimacy 123found in his study, “
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Intimacy 125give the appearance of
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Intimacy 127saw them and didn’t s
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Intimacy 129Being in a relationship
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Intimacy 131who might be interested
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Intimacy 133The media that some you
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Intimacy 135and “Rawr! Amy is Awe
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Intimacy 137You don’t have to ask
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Intimacy 139Similarly, youth are ab
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Intimacy 141footprints might compro
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Intimacy 143Bob makes the point tha
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Intimacy 145much. Then one day, it
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Intimacy 147endings. Finally, among
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4 FAMILIESLead Author: Heather A. H
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Families 151variety of influences,
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Families 153in the United States be
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Families 155home. Bakardjieva (2005
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Families 157findings in the United
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Families 159In the case of this fam
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Families 161Figure 4.1The Garcia fa
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Families 163than mediate between ar
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Families 165tines that guide new me
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Families 167Akmalla: So we’re usu
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Families 169and my mom let us kids
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Families 171of emails, which were t
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Families 173them to play games that
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Families 175(Like I said, I barely
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Families 177mobile phones when they
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Families 179of the phone. A sevente
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Families 181Dana: Yeah, but you . .
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Families 183families the lack of hi
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Families 185While parents may be in
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Families 187family tries to have me
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Families 189As with locked diaries
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Families 191playing games, homework
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Families 1932. Although it is outsi
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5 GAMINGLead Authors: Mizuko Ito an
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Gaming 197Our work speaks to these
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Gaming 199absent in the literature
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Gaming 201terms challenges some of
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Gaming 203The dominant discourse of
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Gaming 205While debates over the va
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Gaming 207ducted by the Entertainme
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Gaming 209In describing the more fr
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Gaming 211Doom is my favorite video
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Gaming 213pervasive social activity
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Gaming 215and young adults who ofte
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Gaming 217After Kalipea got into th
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Gaming 219The issue of leadership a
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Gaming 221console gaming. As the ga
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Gaming 223activity is an entry poin
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Gaming 225working on something so c
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Gaming 227Tom’s case shows how vi
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Gaming 229Halo. Among girls, the do
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Gaming 231on insider knowledge and
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Gaming 233Young adult players such
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Gaming 235engage in, defining their
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Gaming 237himself from the more fem
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Gaming 239technology and interest-d
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Gaming 241Notes1. For a review of t
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6 CREATIVE PRODUCTIONLead Authors:
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Creative Production 245focus of thi
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Creative Production 247about the co
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Creative Production 249at MIT, is o
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Creative Production 251process by p
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Creative Production 253me the fun t
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Creative Production 255digital phot
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Creative Production 257initially fo
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Creative Production 259It was his a
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Creative Production 261For youth wh
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Creative Production 263and they wil
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Creative Production 265Figure 6.1Lo
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Creative Production 267[So] I feel
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Creative Production 269Attention to
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Creative Production 271to hip-hop,
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Creative Production 273encoder; and
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Creative Production 275Certain onli
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Creative Production 277California,
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Creative Production 279source mater
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Creative Production 281sites such a
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Creative Production 283eight-year-o
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Creative Production 285to their cre
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Creative Production 287ing is simil
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Creative Production 289and youth-cr
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Creative Production 291demonstrate
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Creative Production 29311. “Viddi
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296 Mizuko Itotwenty-first-century
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298 Mizuko Itocountries works in a
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300 Mizuko ItoThis last set of prac
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302 Mizuko Itorelation to digital m
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304 Mizuko ItoA father who is raisi
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306 Mizuko Itohis first day of high
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308 Mizuko Itocreative jobs that yo
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310 Mizuko ItoIn Dilan Mahendran’
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312 Mizuko ItoIn our interview, Sna
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314 Mizuko Itoto him, SnafuDave had
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316 Mizuko Itothousands, and even m
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318 Mizuko ItoFigure 7.2Attic workb
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320 Mizuko Itotechnical knowledge a
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322 Mizuko Itobecause we’re physi
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324 Mizuko Itovigorously in privile
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326 Mizuko ItoInternet. They often
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328 Mizuko ItoThe first Tiamat atte
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330 Mizuko Itosome of the energies
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332 Mizuko Itopoints feeding my pet
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334 Mizuko Itofrom less privileged
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336 Mizuko Itolabor, one that sees
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ConclusionThe goal of this project
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Conclusion 341We believe that one k
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Conclusion 343At the same time, our
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Conclusion 345defining these social
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Conclusion 347setting up their MySp
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Conclusion 349media engagement to m
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Conclusion 351role for more experie
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Conclusion 353that education is pri
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356 Project Overviewpeople’s live
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358 Project Overview3. The nine mas
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Appendix II: Project DescriptionsIn
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Project Descriptions 363new media.
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Project Descriptions 365program in
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Project Descriptions 367Two of our
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Project Descriptions 369world-discl
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Appendix III: Project IndexStudy’
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BibliographyAbbott, Chris. 1998.
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Bibliography 375Ben-Amos, Ilana Kra
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Bibliography 377Buckingham, David.
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Bibliography 379Corsaro, William A.
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Bibliography 381Gilbert, James Burk
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Bibliography 383Hillier, Lynne, Lyn
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Bibliography 385Phones in Japanese
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Bibliography 387Lange, Patricia G.
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Bibliography 389Lunenfeld, Peter. 2
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Bibliography 391Mintz, Steven, and
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Bibliography 393Qvortrup, Jens. 200
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Bibliography 395Sheff, David. 1993.
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Bibliography 397USC Center for the
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IndexAccessafter-school programs an
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Index 401Freshquest, 60, 81, 91, 11
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Index 403Coordination, 286, 326-329
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Index 405grandparents and, 163-164m
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Index 407sociability in, 206-209, 2
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Index 409exchange of, 85fortuitous
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Index 411LiveJournal, 11, 20, 39, 5
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Index 413Online spaces, rules for,
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Index 415Reciprocity, 110-111, 112,
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Index 417Space, public, 79, 80, 91,
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Index 419fan fiction and, 28, 69, 7