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<strong>HEVC</strong> Partitioning, Prediction and Coding Technologies<br />
We now introduce the significant components of <strong>HEVC</strong> processing structures as well as discuss actual<br />
video coding algorithms. Due to significant amount of details only high level concepts are covered.<br />
Further, a 2 column visual presentation style is used that shows for each topic, a key concept shown in the<br />
first column and a related illustration in the second column showing. Since this section is a brief overview<br />
of the standard, the concepts are simplified and not necessarily covered in extreme detail.<br />
Coding Tree Unit/Block (CTU/CTB)<br />
Defined at a high level<br />
A CTU consists of 3 CTBs (1 luma plus<br />
2 chroma)<br />
Luma CTB starting size one of<br />
o 64x64<br />
o 32x32<br />
o 16x16<br />
Corresponding Chroma CTB, half in<br />
size horizontally and vertically<br />
Luma CTB split by recursive<br />
QuadTree down to 8x8<br />
Coding Unit (CU)<br />
Always Square<br />
o Largest CU (LCU) as big as<br />
size of luma CTB<br />
o As small as 8x8<br />
o Sizes: 64x64, 32x32, 16x16,<br />
8x8<br />
Traversed in Zig-zag order<br />
Types: Intra, Inter, Skip<br />
Intra CU<br />
o Largest size 32x32<br />
o Partitioned in to square<br />
Prediction Units (PU) up to<br />
4x4<br />
Inter CU<br />
o Largest size 64x64<br />
o 8x8 CU parttioned into 8x4,<br />
and 4x8 PUs only; no<br />
bidirectional pred<br />
Figure 2A Luma CTB starting size options<br />
Figure 2B Partitioning of a luma CTU into CUs<br />
<strong>Deliver</strong> <strong>High</strong> <strong>Quality</strong>, <strong>High</strong> <strong>Performance</strong> <strong>HEVC</strong> <strong>via</strong> <strong>Intel®</strong> <strong>Media</strong> <strong>Server</strong> <strong>Studio</strong><br />
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