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<strong>HEVC</strong> Partitioning, Prediction and Coding Technologies<br />

We now introduce the significant components of <strong>HEVC</strong> processing structures as well as discuss actual<br />

video coding algorithms. Due to significant amount of details only high level concepts are covered.<br />

Further, a 2 column visual presentation style is used that shows for each topic, a key concept shown in the<br />

first column and a related illustration in the second column showing. Since this section is a brief overview<br />

of the standard, the concepts are simplified and not necessarily covered in extreme detail.<br />

Coding Tree Unit/Block (CTU/CTB)<br />

Defined at a high level<br />

A CTU consists of 3 CTBs (1 luma plus<br />

2 chroma)<br />

Luma CTB starting size one of<br />

o 64x64<br />

o 32x32<br />

o 16x16<br />

Corresponding Chroma CTB, half in<br />

size horizontally and vertically<br />

Luma CTB split by recursive<br />

QuadTree down to 8x8<br />

Coding Unit (CU)<br />

Always Square<br />

o Largest CU (LCU) as big as<br />

size of luma CTB<br />

o As small as 8x8<br />

o Sizes: 64x64, 32x32, 16x16,<br />

8x8<br />

Traversed in Zig-zag order<br />

Types: Intra, Inter, Skip<br />

Intra CU<br />

o Largest size 32x32<br />

o Partitioned in to square<br />

Prediction Units (PU) up to<br />

4x4<br />

Inter CU<br />

o Largest size 64x64<br />

o 8x8 CU parttioned into 8x4,<br />

and 4x8 PUs only; no<br />

bidirectional pred<br />

Figure 2A Luma CTB starting size options<br />

Figure 2B Partitioning of a luma CTU into CUs<br />

<strong>Deliver</strong> <strong>High</strong> <strong>Quality</strong>, <strong>High</strong> <strong>Performance</strong> <strong>HEVC</strong> <strong>via</strong> <strong>Intel®</strong> <strong>Media</strong> <strong>Server</strong> <strong>Studio</strong><br />

7<br />

*Other names and brands may be claimed as property of others.

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