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HEALTH BEHAVIOUR IN SCHOOL-AGED CHILDREN:<br />
WHO COLLABORATIVE CROSS-<strong>NATIONAL</strong> STUDY (HBSC)<br />
2014 SURVEY IN SCOTLAND <strong>NATIONAL</strong> REPORT<br />
The proportion of young people who spend two or more hours a day playing computer games is greater at the weekends<br />
than on weekdays. This is observed among all three age groups. At the weekend, 78% of boys and 57% of girls play<br />
computer games for two or more hours a day (Figure 7.13). Playing computer games at the weekend has increased among<br />
girls since 2010; in 2014, 57% of girls played computer games for at least two hours a day, compared with 37% in 2010. No<br />
changes in the prevalence of weekend computer gaming was seen for boys over this time period.<br />
USING A COMPUTER FOR PURPOSES OTHER THAN PLAYING GAMES<br />
Sixty six percent (66%) of girls use a computer for chatting online, internet, emailing, homework etc. for at least two hours<br />
every day during the school week, compared with 60% of boys (Figure 7.14). There is no gender difference among 11-year<br />
olds; however, girls are more likely than boys to use the computer for non-gaming activities at ages 13 and 15. Use of<br />
computers for non-gaming activities is higher at weekends than on weekdays and increases with age (Figure 7.15). Again,<br />
at ages 13 and 15, girls are more likely than boys to use the computer for this purpose at the weekend.<br />
The proportion of young people who use a computer for purposes other than games on weekdays has increased, from<br />
51% in 2010 to 63% in 2014. Similarly, weekend use has increased from 57% in 2010 to 71% in 2014. Whilst the proportion<br />
playing computer games is similar across age groups, the prevalence of non-gaming computer use increases with age. It is<br />
likely that higher schoolwork demand at secondary school is partly responsible for increased non-gaming computer use.<br />
This age-related increase in non-gaming computer use also concurs with the finding in Chapter 4 that electronic media<br />
communication becomes more popular with age.<br />
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